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| Author | Topic: RELIGION (ver1.1) hosted by Stefu |
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Stefu Civer |
Yin, close the old thread. OK, here's my attempt of summary. Holler if something important is left out. I've left out posts simply agreeing/disagreeing: This results to that that not all contributors get full credit. Stefu: Religions pop out at random and grow at themself. Goverments may hamper/encourage the growth by setting their attitude towards religion. Willko: Likes the idea. Propoposes that panthenoic religions gain small bonuses in production, growth, and luxuries, but have greater maintenance costs and inefficiency. Gives monotheistic religions bonuses depending on which type the god is. Mo: Church should propose a crusade when city where religion started is conquered by pagans. MBD: Also wants ethnicity/culture. Crusher: wonders about which religions are going to be in, and proposes that cults start popping around around millenium. Vadertwo: Proposes that holy shrine is created to where religion starts. evil conquerer: wants that goverment you use determines what tolerance level you can set to different religions. For instance, democracies cannot persecute religions while communists cannot fundamentally worship them. Also proposes 7 to be size of city where religion can appear. Ecce Homo: proposes that all civs start with Animism, and can build Megaliths to increase chance of advanced religions to develop. Trachmyr: wants customizable religions, like social engineering in SMAC. You should be able to select the primary structure, important aspects like status of priests, and tenets. To inact changes, you would need DOGMA, created by priests or religious wonders. Outside influence can convert people as well, or it can change DOGMA. Proposes 50 religions/game. Wants religion master screen to show percents of religions in your nation, and you can set STATE APPENTANCE there as well. Also wants FERVOR, which affects to how big bonuses does the religion get. Eggman: warns that religion is testy subject, and isn't sure should it be included. Proposes fictional religions with random properties instead of real ones. Wants each religion to have tolerance percentive to show how religion deals with other religions. Wants there to be some 'bad' religions just to hurt the player. Doc Dee: likes the idea of random religions popping up, and suggests that supporting a religion should give you happines bonuses and ability to build clerics. Thinks that Persecution is important tool to stop enemy gaining religious influence. Thinks that having religious support should make it easier to cause revolution in city. Thinks that religious population should be annoyed if their civ goes to war with their religious masters. Diodorus Sicilus: Agrees that real reigions shouldn't be used, but that religions should be defined by how they are: is it tolerant or not, is it pacifist or militant, does it support the goverment or not. Also thinks that religion should be defined by general terms:Monotheistic,Polytheistic,etc. Thinks that changes in religious structure should be defined by game events. Thinks that nation where religion is started should build some kind of wonder in capital to stop rival centers from appearing. Thinks that crusades could be started by religion or goverment. Eggman: Thinks that persecuting religion should be big atrocity, but that persecuting should give short-term and long-term advantages to the persecutor. Wants spontaneous persecutions to happen when to religions really hate each other. Wishes that religions have rate of devotion, which decides how resistant they are to conversion, and that rate of devotion increases in time. Thinks that civs shouldn't be able to create religions. Wants bonus for religious freedom. Wants schisms as random events. Thinks that unhappy people should be more willing to convert than happy. NotLikeTea: Thinks that goverment form shouldn't restrict the religions, but rather to effect their growth. Michael Jeszenka: wants there to be option to disable the religions in scenarios. NotLikeTea: Doesn't want the religions to have outright bonuses, but to have influence on people to possibly effect them ant to give bonuses that way. CormacMacArt: Wants actual religions with basic values. Thinks that goverment should be allowed to create goverment on Emperor or higher. Trachmyr: Wants us to be able to design religions. Thinks that it is wrong to think that leaders have no control over how religion develops. Wants there to be riots and such for people who play god too frequently. Bell: Thinks that religion itself shouldn't be modeled, just its effects, and that game sohuldn't care about what is your religion, but how do you handle it. Aharon Ben Rav: Thinks that religion should be controlled from Social Engineering, and proposes major categories which give bonuses. Thinks it would be good idea for civs to start wars more frequently with those with differing religion models, and proposes that more advanced rleigions should sen more spies to revolt you cities. MBrazier: Agrees somewhat with Aharon, but thinks that only four types should be enough. Also proposes new type for really evil religions. Giant Squid: Proposes growth rates to set up which religions will succeed.Thinks that followers of religion should be less likely to convert if the religion has been going for long time. Proposes that religion has impact on how temples and cathedrals work. Wants real religions. NotLikeTea: Disagrees with giving bonuses or growth rates to particular religions. Thinks that application of religion could however cause some bonuses. Doesn't want evil nor real religions. CormacMacArt: Thinks that maybe religions aren't such a good idea. delcuze2: Wants philosphy, set by Social Engineering, instead of religion. NotLikeTea: Thinks that maybe simplest way of modelling religion is that captured cities tend to be towards their former owner. [This message has been edited by Stefu (edited May 27, 1999).] |
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NotLikeTea Civer |
Summary? Good luck! There are more ideas in that thread than all the others combined ![]() |
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CormacMacArt Civer |
I thought of this driving home last night. Assuming that all of us liked the ability to edit the game of things that we didn't like and add those things that were "obviously" needed, I propose the following: [Using the conditions of Civ II as a template] We had 27 different possibilities of AI players. You could choose to edit several from civs to religions (eliminating the religious advances) giving them qualities of TOLERANCE (-1,0,1) MILITANCE (PACIFIST to MILITANT), EVANGELISTIC (ranging from Islam and Christianity[-1] to Judaism [0] to the Shakers [1]). You could name these religions whatever you wanted and they would appear at random through time. So as not to offend, this would be an option that the player would have to initiate and would name whatever he/she wanted. How's this sound, Ecce Homo? |
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MBrazier Junior Civer |
A suggested system to represent religion's effect on politics: 1) A religion is rated in three traits: strength of belief in its devotees (Conviction), ability to convert infidels (Evangelism), and opinion of other religions (Tolerance). The first two traits are simple integers going up from 0. Tolerance is a triple-state flag: -1 for "never tolerate", 1 for "always tolerate", 0 for neutral. 2) Each populated tile on the map has a dominant religion. At the end of a game turn, each tile tries to convert its populated neighbors. Attempted conversions are resolved by the standard Civ combat method, using Evangelism for the "attack" rating and Conviction for "defense". All of this is handled in the background by the game engine -- the players can see the result of it, within their territories and in sight of their units, but have no direct control over it. 3) A player may choose (after gaining some very early advance, Ceremonial Burial or an equivalent) an existing religion as the State Religion. Players are limited to religions that have believers inside their current borders, naturally. In addition, any religion with a +1 Tolerance cannot be chosen as a state religion. 4) Once a civilization has a state religion, it can build the Missionary unit. This unit cannot attack any other unit, and has a weak defense rating; but it automatically tries to convert every tile through which it moves to its owner's state religion. If a civilization changes its state religion, all of its current Missionaries instantly disband. 5) For every N tiles adhering to the state religion, one citizen is upgraded from "unhappy" to "content". (N is a game parameter set in the config files.) Building temples, cathedrals, etc. lowers N locally -- within the city limits, or the regional boundary, or however "locally" is determined. 6) On the other hand, for every N tiles _not_ adhering to the state religion, one citizen becomes "unhappy". Yes, it's the same game parameter as in 5); so, building a temple for the official cult in a region where that cult is scarce is an incitement to riot. 7) If a civilization doesn't have a state religion, religions with a -1 Tolerance create unhappiness as under 6), and all other religions have no effect on happiness. In addition, the religious buildings cease to affect N. They do still require maintenance, however -- an incentive to dismantle them. 8) A civilization can choose to outlaw a religion (other than the state religion, of course.) Outlawed religions create twice the unhappiness that they would if not outlawed, but their Evangelism rating is halved inside the civilization's borders. 9) Finally, your state religion affects your diplomatic reputation. Two civilizations with the same state religion rise one step towards friendly relations. On the other hand, if one civilization has outlawed the state religion of a second civilization, the second civilization becomes one step more hostile towards the first. A civilization will also be irritated for a little while if one of its Missionaries is killed. As you all can see, I've stolen ideas from many of the posters in this thread, and I thank them all for the inspiration. |
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NotLikeTea Civer |
I like some things, and dislike others... I like the idea of religions growing, and spreading, and coming into conflict with eachother. Even the stats seem resonable, though I would like them to be more something that the player can influence than inherent abilities. However, having this done on a square by square basis may be a bit of an overkill. Unless the game does go for a region rather than city based format, simply analyzing these issues on a city by city basis would probably be enough. Also, while other religions should have an influence on the happiness, I don't like the idea of building temples for various religions individually. Would be too much work, and might need frequent tweaking for very little improvement in gameplay. I would also like to see the idea of "religion" expanded into more global views, somehow. Instead of Religion A disliking Religion B, some cities in your empire might be more friendly to the idea of Communism,of Fundamentalism than others, and would be easier to bribe by a similar empire. Perhaps this could knock out religion all together.... |
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Eggman Civer |
*** THIS IS NOT MY POST. IT WAS FROM THE RELIGION 1.0 FORUM AND WAS POSTED AFTER THE SUBJECT WAS MOVED OVER TO VER 1.1 I DIDN'T WANT ANYONE TO MISS IT. I ALSO WANT TO COMMENT ON IT, SO I SENT IT POSTED IT OVER HERE. *** From paraclet: There should be an option in Civ to allow a civilisation to grow without religion.An atheist but non communist choice where people can enjoy philosophy without the peoples opium of religion. In these civ theaters should replace temples, then sex shops, then birth control which really separate pleasure from reproduction. And even in civ using religion, it should become obsolete after the discovery of birth control for the same reason.Churches are more and more empty at the door of the third millenium and more we explore space and make more scinetific discoveries more religion is becoming obsolete... |
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Cartagia the Great Civer |
Where to being. Ok, I agree with the idea of religions, and I also like the idea of them starting, independantly, in a city and spreading from there. this could create multi-religiouse societies, and the like. I do see the problem that many people might take offence at certian forms if we use current day titles, like Christianity, but I don't feel that people will have much of a problem if the religiosn are given less descriptive names. For instance: There migth be a Pagan religion, but there wudl nto be the Wiccan Religion. Also there would be the Monotheist, not the Chrstian/Jewish/Islamic. Also religions would need to be shown as equal, they would jave bennifits, and disadvantages that would help in differant types of games, but no one would be shown as being mroe advanced, or superior, than the others. After all, who are we to say that Monothiestic is more advanced than Pagan, or Athiestic is mroe advanced than all? Like wise, there shoudl be an option ot scrable religion bennifits, so that ,if the palyer wanted, all diffreant bennifits would be scrabbled among the differant types, much liek the old personality scramble thing for Civ1. Also, perhapse, to throw in another factor, there could be differant forms of the same type of religion. For instance, Paganism which would start in, say, an Arab city would be seperate from that of Russian Paganism, these would be considered differant, and such, despite the same bennifits. However, Russian Paganism could spread to the Babylonian Empire through trade routs and the like, and ,if they accept it, it would gain a stronger holding in there as well, with them drawing closer to Russia. If Arab Paganism spread to the Americans, and they picked it up, they would draw clsoer to the Arabs, and may look upon Babylon as the enemies. This actually makes a good deal of sence, and would show the diffreances between, say, Orthodox and Catholis, or Sunni and Shiite. If one of these Empires would thne switch to another religion, prehapse their one time allies would declare a crusade to rid their friends of the heathen. Also if a city would be the foudning place of this religion, it would get increased trade with other civilizatiosn who follow the same faith. As for the person who says that religion si becoming obsolite...I don't think so, much the opposite in some places. just because science proves mroe and more things in the universe, many people will always want to bleive in a higher power, and may find reasons to do so. Religion, as we near the 3rd millenium AD, is not ending, it is merely changing. Is this good or bad? I'm not sure, we'll just have to see, ai? |
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Eggman Civer |
I want to make some comments here: 1) You should NOT be able to change your civ's religion like it is some sort of social choice. Governmental control of religion has been very iffy historically, resulting in mostly ugly failures with most of the successes involving citizens with weak faith (who could care less about which religion they worship), long-term persecution and/or massive violence. To the point, changing religion isn't easy (without popular support, almost always impossible) and usually a total or partial failure. It is A LOT more difficult than changing government. If you want religion, let it have a life of its own. Government can interact with it, not control it completely. 2) Missionaries. You don't need state religion for missionaries. Even small minority religions have missionaries. Just thought I would point that out. 3) Atheists. First off, you shouldn't be able to *choose* an atheistic government. See point 1. Second, if someone could give me an example of an atheistic civ, I would appreciate it. I can't think of one. Without a historical basis, I don't think that the option really belongs in Civ. Atheist minorities perhaps, but no full-fledged atheist civs... Finally, I think you will have to stick with the religious names of the buildings. It is too complicated to have different names for each building depending on a variety of factors (government, civ name, religion, etc.). If you want to change them, I am sure that the text files will allow you to alter them to your heart's delight. |
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Eggman Civer |
I was brainstorming and I came up with a topic related to this subject. Ethnicity is really a no-brainer for Civ3. Each civilization, when it founds a city, should have its own citizens there. If the city is captured, the ethnic group should remain but with the conquering population being added to the mix. Immigration and ethnic stife (both political and internal) are possible. Perhaps in addition to ethnicity, there should be a second trait that acts like ethnicity except that it is not linked to the civilization. It is possible and even common for a single civ to have several different secondary characteristics or for a secondary characteristic to cross several borders. And perhaps even spread. This results in all those political and internal factors that we are looking for without the problem of religion. Just a thought. |
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MBrazier Junior Civer |
NotLikeTea says "Also, while other religions should have an influence on the happiness, I don't like the idea of building temples for various religions individually." I didn't say you'd have to. You'd build only one temple in each city, dedicated to your current state religion. Switching state religions means only that, where your temples used to be dedicated to Marduk, now they're dedicated to Zeus -- the buildings themselves stay put. A real-world example of this is England's switch under Henry VIII from Catholicism to Protestantism as the state religion. Catholic churches in England were not destroyed; instead the hierarchy of priests and bishops was replaced, so that a different set of people were using the buildings. On Eggman's comments: 1) Under my system the player does _not_ control the religious beliefs of his civilization. What _is_ controllable is the civilization's policy towards the religions. Actual beliefs require generations to alter, but official policy can change in an instant -- again, Henry VIII is a good example. 2) Certainly all religions will have missionaries, even the smallest. But the Missionary unit I propose is a missionary _with state backing_. Missionaries without state backing are part of the automatic tile conversions, outside player control. 3) The Soviet Union certainly qualifies as an "atheistic civilization", in the sense that its official policy denied the existence of God. OTOH it _did_ have a "state religion" in the sense I give the term; Communism had state support, missionaries were sent to other countries, and so forth. |
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NotLikeTea Civer |
I agree with all but the last comment. I'm not sure if this is your intention, but it looks like you are describing the official state religion of the USSR as Communism. By this logic, other nations have religions of Democracy, Capitalism, Monarchism, etc... No longer religion at all. Which may be a good thing.. perhaps instead of the specific Missionary religious unit, why not a generic "Propagandist" unit, for any set of beliefs, with religion as one option.... BTW, I use propagandist not as an insulting term.. by this I mean any attempt to spread your beliefs.. Pro-deomcracy advocates would be propagandists as well as the less popular folks... |
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NotLikeTea Civer |
I agree with all but the last comment. I'm not sure if this is your intention, but it looks like you are describing the official state religion of the USSR as Communism. By this logic, other nations have religions of Democracy, Capitalism, Monarchism, etc... No longer religion at all. Which may be a good thing.. perhaps instead of the specific Missionary religious unit, why not a generic "Propagandist" unit, for any set of beliefs, with religion as one option.... BTW, I use propagandist not as an insulting term.. by this I mean any attempt to spread your beliefs.. Pro-deomcracy advocates would be propagandists as well as the less popular folks... |
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Chowlett Junior Civer |
I like MBrazier's idea of religions "fighting" for control of the populace and affecting happiness etc. I really think this could work, including the idea of non-state religions causing UNhappiness where state temples exist. This sounds like a good plan - just one point. Maybe religious "combat" should be given a far lower chance of success for the attacker than normal - no matter if the conviction is low, it would still take a lot of effort to convert followers. Maybe as an alternative, a percentage chance that a square would try to convert it's neighbours in any particular turn. I'd also like to clarify - presumably, if the old system of combat stays (if attacker fails, defende destroys attacker) - which honestly I think it shouldn't, but that's for another thread [This message has been edited by Chowlett (edited June 01, 1999).] |
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paraclet Civer |
ATHEIST CIVILISATIONS That,s what should be possible.Buit even here "Notliketea "is censoring my thread about atheism I wanted to create (2 times) and asking me to place my suggestions here on the religion thread... And I tried and it was censored... So that's censorship... Is this forum a religiously correct forum ? What I ask is that in civ3 we can have an option for atheist civilisation and that even for religious civilisation that religion become obsolete afetr the discovery of birth control like right now in real life churches are more and more empty and will desappear except in undevelopped countries... And that non communist countries should have the possibility to be atheist, replacing temples by theaters, then by sex shops and with a wonder like birth control having the same power as JS Bach Cathedral for a civilisation believing in science instead if a supernatural god. Civ 3 should be fun to play also for godless athgeist players... |
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the Octopus Civer |
I want to post something here so I can be sure that it gets in the summary without any equivocation... Religions in Civ III are a really bad idea. There is no way to do it which will not insult someone, and it does not add anything to the gameplay. Let's look at some examples: Specific Real-World Religions: What advantages and disadvantages does Christianity have over Islam? How about Protestantism over Catholicism? How can you set those plusses and minuses without offending (at least a lot of, if not all) Christians, Muslims, Protestants, and Catholics? Generic Religions (e.g. Monothesim, Polytheism, etc.): The problems still don't go away. What advantages and disadvantages does any flavor of religion have over Atheism? If you say Atheism gets a science bonus, there will be plenty of religious people who will be upset (there are plenty who feel slighted by "the Lord's Believers" from SMAC). If they don't many atheists will be upset since some feel that religion has held back the minds of humanity for a long time... Totally Generic Religions: You have Religion A, Religion B, and Religion C, not any specific ideologies. How is Atheism treated under this system? I'd wager that paraclet and a number of others would be rather upset at the notion that atheism is just another religion, lumping it in with superstitious belief, shamanism, or what have you. Paraclet seems to believe (as do many others) that societies would be better off without religion, and that implying that atheism was just a denomination would probably be insulting to them. By implementing this A-B-C system you have removed that option and forced them to play a game that enforces an idea that they vehemently disagree with. You also imply that religions are totally superficial, not grounded in reality. What does this system say about whether or not Jesus Christ was divine? Some people may be offended by not being able to pick their favored religion. Now, as to gameplay: It seems like a lot of the suggestions here talk about religions happening "behind the scenes" and "beyond the player's control". That, to me, is a recipe for a really frustrating and annoying game. Realism is no substitute for fun. Why is what is being proposed fun? I haven't seen any suggestions here that would make Civ III a more fun game. I've seen many that would increase micromanagement, I've seen plenty that would have major impacts on a civilization based on totally random and uncontrollable events. I currently can't imagine a system which would not offend a lot of people. I think including religion in Civ III is a bad idea. I don't intend to offend anyone with this post, so I hope nobody takes it personally. |
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NotLikeTea Civer |
I agree entirely. "Religions" are a bad idea for Civ, since they imply that different types will have different effects. However, I still think that it can be represented, in a sense of "Identity" Just giving all cities a sense of identity. I'm not sure how, exactly, but cities would identify more closely with longtime owners than with foreign civs. Nationalism and xenophobia, controllable by the state. In the early days, this would model religious wars well, as people would want to return to their old civs. In this era most pollitical systems are more or less alike, and religion would be the explaining factor. later in the game, idealogies would be more important, once cold wars start popping up. I don't think that this would insult anyone. BTW, I never tried to censor paraclet. I have sent him a nice e-mail explaining the purpose of this thread, not as an advocacy forum for belief systems but as a thread to discuss ideas related to the game. |
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paraclet Civer |
THE OCTOPUSS your analysis is great but I think it is possible to include religion and atheism in civ 3 as long as they are equal or give equal advantage to the players. In a "religion and philosophy" option pannel the player should be able to choose a historically related trend like: Animism,Polythgeism,Induism,Judaism,Zoroastrism,Buddhism,Christianism,Moslem,Mormonism, Atheism, and finally :custom deism where any religious minority can create it's own name without discrimination. But what is very important and non discriminatory is that the result of choosing any of these options should give exactly the same advantages.I mean a temple, a church, a synagog a mosq and a theater should make exactly the same number of citizens happy. About the wonders, in each choice a wonder should give the same advantage to all. If the JS Bach cathedral make 2 or 3 citizen happy in each city, so should do the Big Mosq of Mecca, the great temple Jerusalem or the Mixed Public Bath for the atheist choice. Even as a 100 % atheist I would accept to be treated equally at the beginning with other deist choices... But the game should be historically correct. I mean right now in civ 2 if you play well you can discover monotheism and build Cathedrals in 500 BC ...Wait a minute : Jesus was not born at this time ! So a Religious trend should be historically accurate. That would be even more fun to play because it can be a little bit (not too much !)educationnal toward more respect between peoples of different religions. For instance if you choose "christianity" you should be in a polytheistic civilisation until at least 33 ac...(100 ac should be better because before christianity didn't spread so much... If you choose Moslem you should be also in a polytheistic civilisation until at least 500 ac , if you choose Buddhist until 500 bc etc...because a religion cannot appear before it's founder is born... If you choose animist you are good forever and also if you choose Judaism or Induism which started well before 4000 bc... A window should open during the game saying if you choose Christianity " Jesus is born...you can now choose Christianity". Because religions are not scientific discoveries!!! They are revealed by prophets or religion founders..It is stupid to have a team of scientists researching monotheism...It is a revelation occuring at a certain time by an individual being. Like that the game is as fair as real life, a little bit educationnal,and respectfull for everybody... And I forgot : if you choose atheist you can have an atheist building or wonder giving the same advantage as religious options, like, from the beginning of the game, theaters or mixed public baths instead oftemples, Stadiums instead of Cathedrals, The great Turk baths instead of JS Bach Cathedral and sex shops or Play Boy television in the modern time. But for sure the discovery of birth control , separating reproduction from pleasure should render all religions obsolete,all churches or equivalent sold like antidated barracks (like in Montreal where a lot of emptied churches are turned to supermarket...) Then they should be replaced by Sex shops, and wonders like birth control centers and Play Boy Television. And to avoid giving some advantages for those choosing "atheism" from the beginning when religion becomes obsolete (after the discovery of biology or electronic for instance...)theaters should become antidated as the churches and stadiums also, both replaced in modern age by cable TV and superstadiums. |
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NotLikeTea Civer |
I don't like the idea of the real religions, but you make a good point. All of the modern wonders, especially the religious wonders are very western based. There are no mosques, synagogues, etc in Civ, but there is JS Bach's Cathedral, Michalangelo's Chapel, etc.. More variety would be nice.. I'm posting a similar message in the Wonders thread |
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Saganaga Canoer Civer |
Hey paraclet, why don't you keep your personal biases against religion out of this thread? (e.g., "like right now in real life churches are more and more empty and will desappear except in undevelopped countries... "). These kinds of statements belong in the Off-Topic forum. |
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Cartagia the Great Civer |
Well tea, I have to disagree with you. Although you are correct that this would seem to say that religions have diffreant affects this is, in fact, the truth. Religions are meant to appeal to the population, in the population's envirmoment, but have been shown to ahve differant affects on differant people. There is no question about this, in my opinion. The TRUE pit fall we have to look out for making one religion better than another, like sayign that Monothiesm is more advanced than Paganism. What needs to be done is to show that some religions work better in differant enviroments, which is true. |
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MBrazier Junior Civer |
I'll open with a comment from NotLikeTea: "I'm not sure if this is your intention, but it looks like you are describing the official state religion of the USSR as Communism. By this logic, other nations have religions of Democracy, Capitalism, Monarchism, etc... No longer religion at all." Communism is, I grant you, an odd case, as it was both a political system and a philosophy. The Soviet Union did indeed make Communism (as philosophy) into a "state religion"; the Communist Party had all the privileges that in prior centuries were accorded to a nation's established church. Moreover, the Party in other countries required professions of faith from its members, in the exact manner of a Christian church. I think it makes perfect sense to describe Communism as a religion. Next I'll reply to that part of Octopus' critique which applies to my suggestions: "Totally Generic Religions: You have Religion A, Religion B, and Religion C, not any specific ideologies. How is Atheism treated under this system? I'd wager that paraclet and a number of others would be rather upset at the notion that atheism is just another religion, lumping it in with superstitious belief, shamanism, or what have you... You also imply that religions are totally superficial, not grounded in reality. What does this system say about whether or not Jesus Christ was divine? Some people may be offended by not being able to pick their favored religion." As I said at the start, I wished to model _only_ the effect of religion on politics. The model I gave, admittedly, abstracts away all the details of creeds, social habits, ethics, and so forth; it regards religions as popular opinions, without regard for their truth or falsity. But I did that because, historically, governments _have_ usually taken just that attitude towards religions, and in Civ you take the role of a government. Religions do have deep effects on societies, beyond the superficial level I chose to model. But 1) modeling those effects would require a simulation of monstrous complexity and 2) you'd have to assume beforehand whether, and to what extent, each known religion was in line with reality -- which puts you right in the middle of religious controversy. I think we _can_ get by with a superficial view of religion in the game, where a deep one would be fatal. "Now, as to gameplay: It seems like a lot of the suggestions here talk about religions happening 'behind the scenes' and 'beyond the player's control'. That, to me, is a recipe for a really frustrating and annoying game. Realism is no substitute for fun. Why is what is being proposed fun?" For my own system, the "fun" element is with the Missionary unit -- sending missionaries into a civilization with a different state religion creates civil disorder, if the missionaries are at all convincing. Moreover the disorder continues even if the other civilization deports or kills your missionaries. (And of course the computer can pull the same trick on you -- fair's fair.) Missionaries make it possible to perform a long-term subversion of the enemy, without overtly attacking him. Since the Octopus mentions Paraclet, let's see what he has to say: "And I forgot : if you choose atheist you can have an atheist building or wonder giving the same advantage as religious options, like, from the beginning of the game, theaters or mixed public baths instead oftemples, Stadiums instead of Cathedrals, The great Turk baths instead of JS Bach Cathedral and sex shops or Play Boy television in the modern time." Um... to tell you the truth, religious cultures can (and did) employ "bread and circuses" to settle their citizens. I envision the theater/stadium/television as a series of improvements quite separate from the temple/church/mosque set -- where the temple multiplies the happiness (or anger) springing from religion, the stadium would simply make a fixed number of citizens content. Civilizations with state religions would build temples and Missionaries to spread contentment; civilizations without state religions would have to divert trade into luxuries and build stadiums in which to hold regular public spectacles. To balance the game, the stadium option would be more expensive (per turn) than the temple option -- temples, remember, would depend on the extent of your state religion, which you could influence but not control. |
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Eggman Civer |
Just a quick comment. The Soviet Union really wasn't an atheistic civilization. Officially, they were atheistic but in reality, many (probably most) people practiced some sort of religion in private (often a very dangerous practice). Just because the government shuts down the Churches and declares that they are religion free doesn't make it so. What I was looking for was a civilization that is VOLUNTARILY atheist as in the majority of people are atheists of their own free will. Tough one, eh? |
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the Octopus Civer |
paraclet: "I think it is possible to include religion and atheism in civ 3 as long as they are equal or give equal advantage to the players." Let's see what somebody else has to say on the subject... Fugi the Great (from Social Engineering v1.0): If a nation went truly atheist, the nation would self-destruct. Which one of you gets the game you want, and which one is pissed off because Firaxis takes the other guy's side? Saganaga Canoer: "Hey paraclet, why don't you keep your personal biases against religion out of this thread?" This is exactly my point. You can't keep personal biases out of this. What you consider to be a "personal bias" (which I assume you mean with negative connotations), paraclet probably regards as established and self-evident fact. "As I said at the start, I wished to model _only_ the effect of religion on politics." But the implication to someone who doesn't see your little caveat but only sees the final game is that Firaxis regards religion as a completely sociological phenomenon, not a supernatural or philosophical one. I think plenty of deeply religous people would be mildly (or not so mildly) offended by that. "Um... to tell you the truth, religious cultures can (and did) employ "bread and circuses" to settle their citizens." (responding to the notion that atheists can have just as much "contentment" as religious people) Again, who is going to be happy with the resolution of this question? Eggman: "Second, if someone could give me an example of an atheistic civ, I would appreciate it. I can't think of one. Without a historical basis, I don't think that the option really belongs in Civ. Atheist minorities perhaps, but no full-fledged atheist civs..." Again, who is happy and who is screwed over? There is very little, if any, benefit to including religion, and many, many problems. It's a bad idea. |
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paraclet Civer |
First Saganaga Canoer, it's my right as civ player to ask for the choice of an atheist choice in civ 3...As an atheist I went through the burden of building JS Bach cathedral for many years in order to win games...If you believe in god ,it's your freedom, but you cannot impose any more like in the inquisition time your choice to other peoples...I don't try to convert you...I am just giving exemple of real civilisations where churches are sold and become supermarkets and that the catholic pope is worried because every year there are fewer priests...That's to day's trend (and I cannot say that I am not very happy with it !) MBrazier I totally agree with you that it's great to have the "weapon" of missionaries...Because it was indeed a weapon...The best colonisation weapon...And if the Incas and Aztecs have had an higher level of science they would'nt have been so easily conquered and destroyed...Like the Japanese had who were never conquered by western countries... But it's great to use it as long as all religions (including atheist) can use missionaries.For atheist they should be renamed science teachers. Because more you are highly science educated and more it is difficult to make you believe in supernatural things like somebody walking on water or a piece of bread becoming human flesh... So I like the concept of misionnaries as a tool to destabilise otrher states...But they should have equal power...Or if monotheists missionaries have a greater power than animist missionaries, so should have science teaching missionaries destroying suprestitious beliefs...In fact we can imagine like for militaries units, different power of attack for missionaries like 1 for animists, 2 for monotheists, and 4 for science teachers... And Octopus, there is a huge exemple of an atheist civilisation : buddhist countries like India and many others.Because , like the Dalai Lama remebers to the world a few months ago on CNN : Buddhist is an atheist religion...There is no god in Buddhism...And it is indead a dominant religion based on self developpement and non violence. Buddhist missionaries should be as powerfull as science teachers because their teaching never become obsolete... And remember that the huge british colonisation army was thrown out of India by a non violent "missionary" :Gandhi...Who created massive non violent actions like general strikes...If we could incorporate that in civ 3 that would be great...May be some supermissionaries with the power to generate long national strikes...? |
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CormacMacArt Civer |
Well, I like MBrazier's ideas (except I think that it should be city based). atheism - 2 a : a disbelief in the existence of deity b : the doctrine that there is no deity (websters) religion - a cause, principle, or system of beliefs held to with ardor and faith (websters) I don't think that it is unreasonable to consider Atheism a religion. I do think that it is unreasonable to give different "benefits" to each religion or to make the rise or fall of each religion follow history. The former because it is insulting and unnessesary. The latter because it was not done for the civilizations, so why do it for religions? If you want to play out certain historical moments, you can make a scenareo. To place the past in the game puts unnessesary burdons on the programmers; to put the future development of religions in the game is to preach. I would think it the height of arrogance to insist that the return of the Messiah and the setting up of the Messianic Kingdom be programmed into the game. As to the Wonders, J.S. Bach's Cathedral is not a wonder because of its religious significance, but because it is a HUMAN achievment. If for a moment, I assume that paraclet is right and the belief in a god will go the way of the dinosaur, all of the Wonders in Civ II will have value because they are human acheivments. Let us return to the debate, wondering how to (or not) expand the role of religion in the game. Not whose religion and not how one is superior to the other, but how are they different and how best to make it so that they can interact with themselves and civs. Joe Palmer PS - I think that it is a good idea to program an "out" as it were, so that those who think we should leave Civ II alone on this issue can return the game to that condition. |
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EnochF Civer |
As long as everyone here is pissed off at each other, here's a suggestion: The One True Religion could be randomly chosen at the beginning of the game, and it's up to you to discover which one it is. Discuss! |
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NotLikeTea Civer |
I agree that the JS Bach cathedral is a Human achievement. Since it is not a religious achievement, why is the wonder a cathedral? Could it be represented in another way? I think that if there are Human achievements, they should be represented as such. If they are religious wonders, they should be divided up among religions. BTW, I don't get the impression that anyone is angry here.. it's all a reasonable discussion of ideas. [This message has been edited by NotLikeTea (edited June 03, 1999).] |
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CormacMacArt Civer |
To EnochF: If I find out which one, do I win? ![]() To NotLikeTea: I have to say that paraclet has irritated me, and I am sure (strike that - KNOW) that I have irritated some people in this forum. I apologize for that. |
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MBrazier Junior Civer |
Octopus says "But the implication to someone who doesn't see your little caveat but only sees the final game is that Firaxis regards religion as a completely sociological phenomenon, not a supernatural or philosophical one." So put my caveat in the printed manual, as a footnote to the "how religions work" section. How hard is that? Moreover: Civilization is a sociological _game_, not a philosophical one. A game that seriously tried to model the history of ideas wouldn't be Civilization or anything like it. What we want is a system that models the obvious effects realistically _and_ is simple enough to understand and manipulate. Paraclet's latest suggestions are, um, peculiar to say the least (though I'm gratified to see he likes mine!) I see no reason to change the name of the Missionary unit for different faiths, and picking "science teachers" for the atheist missionaries suggests (offensively, and wrongly) that science has disproved the existence of God. In fact no natural science can even address a religious question; a scientist who speaks about religion speaks outside his field of expertise, and is no more an authority than you or I. Paraclet's ideas about rating religious strengths are equally eccentric. I'll list a rough relative classification, based on my suggested rating system: Evan. low, Conv. low -- the pagan religions of the ancient world. These often lacked the very concept of "conversion", and borrowed freely from each other when they met. Finally, to CormacMacArt: what do you mean by "city-based"? Each city, not each tile, holding a single religion? If so, how would you define the "neighbors" of a city? |
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Black Dragon Civer |
Actually, religon is not at this moment "ending", but rather just the opposite. Currently, the numbers of religous are actually INCREASING. However, the number of priests is decreasing, and the Catholic Church will have to find a way to deal with it, but somehow I doubt the way they deal with it will be saying "OK, we are out of priests, you have to be atheists now." But whatever you do, DO NOT MAKE A TECH THAT MAKES RELIGON OBSOLETE, that would *really* piss people off. Also, I do not think you should be able to choose your societies' religon, that should be something determined by the people, and you would have the options of "fundamentally worship, Offical, Tolerate, Persecute" Another factor in each religon should be it's "Centralization", and have three factors. Very High: Like the Catholic Church, with one central body controlling the faith. Moderate: Too much lay interpation discouraged, but has nothing like the Vatican. The Theocratic governemnts of the Middle East would be an example. Low: Like Lutheranism, preaches priesthood of all believers. Centralization would affect how much the religon will do, say for example: Your civ, civ A is mostly religon A, which has high centralization. Civ B with religon B is persecuting religon A. Religon A would then ask Civ A to declare war on Civ B, and if Civ A refuses, some of your military units will "Defect" and appear in the control of religon A near Civ B to attack Civ B. As far as atheism, have it instead of causing happiness like other religons, would actually create UNHAPPINESS, but increase science. I think using real religon would just piss some people off, ("This Evil game says my religon is dumb and has low science, so I won't buy it"), so instead use things like Fuhdasism, Zaomerism, Turywenzism, and of course, Atheism. |
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Black Dragon Civer |
Actually, religon is not at this moment "ending", but rather just the opposite. Currently, the numbers of religous are actually INCREASING. However, the number of priests is decreasing, and the Catholic Church will have to find a way to deal with it, but somehow I doubt the way they deal with it will be saying "OK, we are out of priests, you have to be atheists now." But whatever you do, DO NOT MAKE A TECH THAT MAKES RELIGON OBSOLETE, that would *really* piss people off. Also, I do not think you should be able to choose your societies' religon, that should be something determined by the people, and you would have the options of "fundamentally worship, Offical, Tolerate, Persecute" Another factor in each religon should be it's "Centralization", and have three factors. Very High: Like the Catholic Church, with one central body controlling the faith. Moderate: Too much lay interpation discouraged, but has nothing like the Vatican. The Theocratic governemnts of the Middle East would be an example. Low: Like Lutheranism, preaches priesthood of all believers. Centralization would affect how much the religon will do, say for example: Your civ, civ A is mostly religon A, which has high centralization. Civ B with religon B is persecuting religon A. Religon A would then ask Civ A to declare war on Civ B, and if Civ A refuses, some of your military units will "Defect" and appear in the control of religon A near Civ B to attack Civ B. As far as atheism, have it instead of causing happiness like other religons, would actually create UNHAPPINESS, but increase science. I think using real religon would just piss some people off, ("This Evil game says my religon is dumb and has low science, so I won't buy it"), so instead use things like Fuhdasism, Zaomerism, Turywenzism, and of course, Atheism. |
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NotLikeTea Civer |
Hey, hey, HEY! Don't knock Turywenzism! |
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paraclet Civer |
Mbrazier you say that "no natural science can even adress a religious question " and that "a scientist who speaks abpout religion speaks out of his field of expertise"...Totally wrong ! Neurobiologists and neuropsychologists start to understand clearly where inside the brain is located the religious or superstitious area (it is the ame area...)and how education (programmation ) can program the brain to developp these areas and make them work more...Other scientists are discovering right now where inside the brain is located the conscience...And the dicovery of human cloning proves that there is no soul and will make possible to have eternal life on earth... Scientists also discovered that long sexual abstinence can be responsible of "religious delirium creating visions and making people ear voices"...The explanation of many "visions of saints and prophets...That's why scientists should be the ultimate missionaries...Those of the era of end of superstitions (or religions which is the same) By the way it should be interesting to have human cloning as a discovery in Civ 3 making science much more powerfull as old sceintists through different bodies can have an exponential accumulation of knowledge... |
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Eggman Civer |
paraclet, while you are free to have any beliefs that you want, please remember that this forum is for discussing the addition of religion to Civ3, not your soapbox for your personal propaganda on religion. If you wish to do that, find a newsgroup or an off-topic forum. However, I must admit that your claim that long sexual abstinence causes visions and voices to be quite amusing. The voices in my head told me so. ;-) |
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Black Dragon Civer |
"Neurobiologists and neuropsychologists start to understand clearly where inside the brain is located the religious or superstitious area (it is the ame area..." What does this prove? First of all, is this just something some atheist neurobiologist, or accepted by all of them. Even still, if 1 part of a brain deals with the supernatural, it still proves nothing. About Scientists discovering where the conscience is, again that still doesn't show anything. Human Cloning Disproving a Soul? Those things are unrelated, and again shows nothing.
Again this shows nothing, but this is extremely hard to believe, so would you mind giving a source? Again, scientists as atheist missionaries would: A: Offend persons of faith, which make up about 95% of USA. B: REALLY, REALLY, offend any scientist who is not atheist. |
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paraclet Civer |
Why "offend"...? God believers just have the choice to choose a tribe with a deist forever option...And atheits like me can choose an atheist forever tribe...Other peoples should be able to choose a "religious but replaced by science option"...Like that everybody will be happy... I can't wait to defeat religious tribes ! And stop your americentrism...Civ is not build exclusively for america (and even in America there is not 95 % of peoples believing in god like the last numbers proves..) and America is only 5 % of the world population...And if you want civ 3 to please the majority of the world's population then with china's 1.2 billion peoples and some other atheists asian countries there is only 1 billion real christians believers in the world which is less than 17 % of the world population... |
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Black Dragon Civer |
As the latest numbers shows? My numbers are from the exit polls of the 1998 elections. And altough the USA makes up only about 5% of the population, it makes for a much greater proportion of the gaming population, due to it's strong economy and the fact the Firaxis is itself in the USA. The 1 billion Christian figure is fairly old, and I'm sure it's taken a much large percentage since then. Secondly, the countries where their are the most atheists would be communistic and ex-communistic countries, both of which where not many have the money to buy Civ 3. And since the company is based in the USA, I don't see what the problem is with putting America first... And secondly, each civ getting 1 religon in the beginning and sticking with it the whole game would be boring, and your ideas basically amount to religon/atheism being as similar as the different civs are. I like the Idea that ALL civs start with animism, than later in the game, other religons could spring up and you deal with them. Atheism could also spring up later in the game as well. The religon would be make beleive, but have different attributes, say: Glorckatisim: Denounces Birth Control, encourages people to have big families. Gets a growth Bonus. Moochianity: Says some people are born better than others, which gives the upper class an excuse to bully the poor. Gets a police bonus. Zaoemism: This is the only true faith, and must be spread. Caries a morale bonus. Turywenzism: God wants people to be more free. An economy bonus, and this religon will try to force you into becoming either a theocracy/republic/democracy. Gewism: Says Idleness is of the devil. Gets an industry bonus. Atheism: Has no promise of afterlife to pacify the poor, but secular science is encouraged. Gets a Hapiness PENALTY, but a science bonus. Weird Cult: Peanlties to growth, economy, industry, and science.
Than, as others have mentioned, you would have different setting for what you do with each religon, such as: Make State Religon: This is the official state religon(or atheism). This religon will grow much faster, but citizens of other faiths will become very unhappy. You can now build temples for your religon, unless you chose atheism. Missionaries can also now be built by you. Encourage: Your government supports this faith, and you may now build missionaries of this faith. This religon will grow faster, but will also tend to make people of other faiths unhappy unless they encouraged too. No interference: The religon operates by itself in it's missionaries and will build temples by itself. Will grow at a normal rate. Discouraged: This religon's growth rate will be slowed, and the people of this religon will become more unhappy. In a communism, all religons can not be set higher than this. No temples of this religon will be built. Citizens of militant religons may demand you set another religon to this. Persecuted: The religon is banned and people of it's faith are enslaved/killed. The religon will start shrinking quickly. Citizens of this religon will try to flee and will start showing up in other civs.A percentage of your military equal to the percentage of this religon in your populace will switch to the control of this faith This is considered a major atrocity in the later game, and if your populace is liberal enough, will become unhappy. Citizens of militant faiths may demand you set other religons to this. If the persecuted religon is Atheism, however, the Atheists will switch to other faiths, and most of them will be unwilling to die for their "faith". [This message has been edited by Black Dragon (edited June 05, 1999).] |
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paraclet Civer |
and don't forget Satanism...It should also be a possible choice of religion...With many weird symbols making other tribes affraid and giving a military bonus... |
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Black Dragon Civer |
Satanism is covered under "Weird Cult". |
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Kris Huysmans Civer |
You forget some religions, Namely the religions that don't believe in the individual and think it is just a part of everthing the real individual(Zen, Buddhism,...). They have: 1 unhappy citizens for every military unit(who kills an other kills a part of the real individual) No corruption in any city(we steals something from an other steals it from himself) [This message has been edited by Kris Huysmans (edited June 10, 1999).] |
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Black Dragon Civer |
Hmm, how about we call Zen/Buddhism type religons say, Fuuchuism to avoid using real names. And that Citizen unhappy for each military unit would be way too crippling for any player which got this religon, so I'd recommend no penalty for units away from cities, and balance that out by giving that religon a corruptioon reduction, but not eliminating corruption. |
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Cartagia the Great Civer |
I don't like the idea of using unreal names for religions any more than I do for civilizations or governments. After all, do you cosnider it fun to play with the Grandzik Empire, under the Foltism government who fanaticly follow the Retrical religion? I sure wouldn't. What I do believe is right would be having broader based religions with the inclusion of which country it came out of. There for the religions would be : Ancestor Worship, Paganism, Monotheism, Philosophical, Athiest and maybe one more. With the nations it sprang from, however, you could end up with Greeks following Arab paganism, or the Celts die ahrd followrs of Chinese Monotheism. |
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Black Dragon Civer |
Cartagia: I disagree. I think your "chinese monotheism" sounds even more bland than Turywenzism. Secondly, have make believe, but specific religons would allow them to have specific attributes. Zaoesim would give you better troops, and Moochianity would help you control your followers. Your Civ Name and government form would still be real. Chinese Monotheism in addition to being extremely bland, it would be hard to put attributes on each form of religon. (I.e.From Jamaician Philosphy to Zulu Monotheism) And while you can not shut down a religon, you can limit it by forbidding temples to be built, or by activley putting members of that religon to the sword. And during the Soviet Union, 40% of the ppl believed in God according to a street poll, almost definitley lower than it would be if not for their government. |
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Eggman Civer |
Just as a comment, I don't think that using broader categories like Animism, Monotheism, Polytheism, etc. will be any less offensive than using Christianity, Hinduism, Islam, etc. Smart people know which religions fall where. Giving offensive attributes to Monotheism will just annoy a group of religions instead of just one. The only safe ways to go is with made up names or abstracting religion (you don't know what religion the civ is, but you know that they are fanatical, devout, wishy-washy, etc.) |
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NotLikeTea Civer |
After reading all the recent posts, I renew my stance that any representation of religions (as Christanity, Islam or Monotheism, Animism) is a bad idea, as is giving any religion or religion type any kind of bonuses. Boo! Hiss! ![]() I think it should be in the game, but only abstractly, as a generally fear of outsiders that can be used. This would remain after a city is captured, making the people more firendly to their original civilization than the conquerors. Any religion (or belief) could be used for any purpose, with effort. |
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paraclet Civer |
I don't agree.Using real religion names is much better...Like that you have the fun to identify yourself with your civilisation... And you want not to offend any religion then make them ,one more time, totally equal...having equal wonders, and equal advantages on every field...Everything else is religious discrimination...even against atheists... But I still think that the discovery of birth control should make religion obsolete...Because it does...And a real scientist is allways atheist...because he believes only what could be proven and repeated inside a laboratory... |
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Black Dragon Civer |
NLT: We already have a disloyalty factor for recently conqured civs in SMAC. Parcalet: Your idea of religon is boring, as it would make them all the same. You may be able to indentify with say, Christianity or Islam, but I would not think too many Christians would enjoy leading an army of Atheists against a Christian nation, so it would be better leaving real names out. Also, birth control has been invented, and religon has not gone obsolete. Atheists are still a minority in the world's population, by far. And your part about all scientists beleiving only what is found in the lab is also false, as that would be an evidentialist, not a scientist. --------------------------------------------- |
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NotLikeTea Civer |
True, we have a "disloyality", but it would be interesting to expand on it a bit. Cities could have favour ratings for all other civs. Carthago may like the Romans and Greeks, be indifferent to China, and dislike the Indians, for historic reasons. Another city in the same empire might have different opinions. |
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CormacMacArt Civer |
MBrazier - Sorry not to get back untill now - had a NASTY bug. The neighbors of a city are other cities. What I am saying is that all squares used by that city would have the same religion. I suggest this instead of ALL tiles for two reasons: 1. With the larger board sizes being suggested, that's alot of computation for each move 2. The relationship between that religion and the state can be more easily reflected in the happiness of the city. It essentially becomes a quality of the city.
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Ecce Homo Civer |
An idea from me and CormacMacArt that didn't make it to the summary: RELIGION AS AN AI PLAYER AI players that are not civs, but religions. They can negotiate with civs, build temples and other structures in their cities, collect tithes, use propaganda against enemies and even raise small armies! Each civ would be able to make different "treaties" with religion civs (Promote to state religion, allow, tolerate or persecute). Maybe even a human could play as a religious leader? |
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paraclet Civer |
Black Dragon, why a christian should lead an army of athesit ? He can have the option to stay christian forever as you are not force to shift from Monarchy to Republic And in the world the number of atheists has never been so high and is continuously growing up.In a near future they will be a majority...Science is everyday changing deists in atheists...And it's just the beginning...Like the % of marriage ending in divorces was less tha 5 % at the beginning of this century and is now more than 50 % in some countries...That's a great progress !Because mariage was inforce at the beginning by god's believers... |
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NotLikeTea Civer |
Keep in mind that this is a forum for the discussion of religion in Civ. For a discussion of merits of religion (My god is better than your god |
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EnochF Civer |
Actually, the fight brewing in this forum at the moment is "My no god is better than your god." Which raises the question: If the game randomly chooses "Atheism" as the One True Religion at the beginning of the game... why bother playing it? I'd be willing to see aspects of religion in Civ III, but only if we can adhere to two extremely difficult tenets: Chances are, this would probably work out best if religions were controlled by a fairly simple AI. Not by random chance, but based on a variety of factors, including the technological level, the military presence, the level of unhappiness, the proliferation of religious buildings, the religious affiliation of neighboring civilizations, etc. Once the people have chosen a religion, you as a leader may encourage them by building temples, "cathedrals" (mosques, shrines), and religious Wonders. Your people's war discontent will rise if you go to war with a nation of the same religious faith (so as to discourage such warfare, but not completely disallow it; that would not be historically accurate); consequently, discontent will not be as great if warring against the infidels. True atheism would be a kind of late-game "religion" which your people may end up choosing, in which case temples and cathedrals will increase unhappiness, and libraries will provide a modest boost, but otherwise you as a leader will have to compensate with a booming economy and high luxuries to keep them happy. Er. That still leaves the problem of whether to specifically name existing religions and give them benefits or not... Ah, screw it! The whole subject is too goddamned touchy, let's just avoid the whole thing. |
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Stefu Civer |
Okay folks, I think I'm not going to make version 1.2. Two reasons: 1. There hasn't been so much of new ideas or like, mostly just religious argument. Also, Ecce Homo, could you explain how this differs from my idea? |
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NotLikeTea Civer |
I think there are some good ideas from this thread that can be ammended, though it has been less productive than the last version... |
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Black Dragon Civer |
Paraclet: Stats show religon is going the other way, up. And the divorce rate is merely a sign of bad choosing. Atheists will most likely never be a majority, at least while we are still alive. ANYWAY, this is the last religous arguing I will do HERE, altough I would be glad to carry it on in Off Topic. And as far as your idea of atheists becoming a majority in the end, well, that would offend theists, and we dont want to go offending people. The only safe way to avoid offending people is to use fake religons. I agree with the whole AI idea, allow them to do pretty much what Ecce Homo said. Also, I think if a religon is a state religon, you should be able to build temples yourself as well as build missionaries, to use either on your own people or your neighboring religon. Another thing I think they should be able to do is declare crusade against a certain nation it gets pissed off at. If this happens: You are asked to declare war on a civilization. If you refuse, a certain percentage of your population would disappear and reappear under the control of the religon near the nation it is attacking. In addition, members of the nation the religon is attacking will have a chance of rising up against their nation should they be of that religon. ---------------------------------------- Have it start off having religons like Turywenzism. However, include a "religon editor" in the game, in which you could alter religon names, as well as bonuses/penalties. That way, if you WANTED Christianity to be in the game, you could put it in, as well as give it whatever bonuses/penalties you want. I like the idea of atheism having some kind of science bonus, but a large hapiness penalty. Again, to restate the "levels" of religon suggsted: Militant Evangelstic Centralized(like Roman Catholic) |
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Ecce Homo Civer |
Stefu asked how the AI Religion-idea differs from his idea. Well, I made the usual mistake not to read the previous summary. |
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Galen Junior Civer |
Okay, here are my suggestions based on what I've seen: Let people name the religion, avoid the touchy part. Make the religions random, give them evangelists that all seem the same. Have religions sprout up random with silly names. You can change it later. Make Athiesm a special case By Athiesm as a special case I mean that it really is a lack of religion, and therefore gets no bonuses or minuses. However, religions could have knowledge bonuses, not nessecarily negatives. An example is Islam during the middle ages: Islam was the most science oreinted religion at the time. And Religions could change. The Reformation led to more science, but now we have protestants leading the charge against science. When Christianity started it was pacifist, look at it during the middle ages for a contrast. Make religions about as important as economics, it is. |
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Galen Junior Civer |
Okay, here are my suggestions based on what I've seen: Let people name the religion, avoid the touchy part. Make the religions random, give them evangelists that all seem the same. Have religions sprout up random with silly names. You can change it later. Make Athiesm a special case By Athiesm as a special case I mean that it really is a lack of religion, and therefore gets no bonuses or minuses. However, religions could have knowledge bonuses, not nessecarily negatives. An example is Islam during the middle ages: Islam was the most science oreinted religion at the time. And Religions could change. The Reformation led to more science, but now we have protestants leading the charge against science. When Christianity started it was pacifist, look at it during the middle ages for a contrast. Make religions about as important as economics, it is. |
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Cartagia the Great Civer |
Ok, I thought I would better clarify my ideas for religion, just to make sure everyone understands them First of all, I agree that religions would start in one city of an Empire and spread, mroe or less agaisnt the control of the host civilization. A Civilization could choose to respond to this religion in many differant wayts ranging from opressing the religion, to makeing it the state church, and opressing all others. The religion would ahve differant affects on the civilization, and the cities it holds, depending on the governments treatment of it Religion names should be historical, not any of this Foocomism, which I strongly disagree with. Although I see the point of this argument, little else in Civilziation is 'made up' and I feel it the wrong option to do the same with this. Religions would be of diffreant catagories such as Spirit Worship, Paganism, Monotheism, Ancestor Worship, Philosophical, Atheism and Cult. Each of these would have differant factors which would affect the hsot civilization depending on it's attitude toward the religion. There would be no DOWN SIDE to a religion. For instance, Paganism would not have a -3 science. All bennifits would be posative, but DIFFERANT, as to not be desciminatory. Each religion would be named after the civilization it sprung from. Monotheism which is created in Babylonia would be called Babylonian Monotheism. It's affects would be the SAME as Monotheism, but it would act as a Seperate religion than, say, Chinese Monotheism. These two religions could declare religiouse wars against one another, and it would show how religions, despite being of the same time, can be differant. After all Christians and Arabs are both Monothiests, but are still seperate, and don't always have the best relations. A religion would spread in many ways. it could spread slowly through the use of raod systems, and trade routs. This would affect cities conencted to the first city by road systems, and move out from there. Eventually they would corss boarders, where other civilizations could choose to hsot them or not. Rember, religions could spread into your boardres as well. Later, as a government offically sponcers one religion, it would be possible to build missionaries who would go out and, udner government control, preach the religion to another city and civilziation. This might have the affect of having another civilization go to your religion, or it could have cities go to your religion, and rebell, share money with you, or many other options. of course, other civilizations might respond very badly to your preaching, watch out. Let us say that there is a religion called Arabic Paganism, which exists in both Arabia and Russia. Arabia and Russia would have better relations, becuase they follow the same religion, and such. However. if there is a religion called Roman Paganism in Rome and England, Rome nad England would ahve the same diplomatic bennifits as Arabia and Russia, BUT would not ahve these bennifits _WTH_ Arabia and Russa, beucase they do not follow the same religion. All are pagan, all would have the pagan bennifits, but the religiosn would be seperate. Crusades, and other things, could be launched agaisnt one another. A religion would also survive it's creators death. Lets go back to the Arabic paganism in Arabia and Russia. If Arabis were to fall to invaders, lets say Aztec Philosophical, the Arabic Paganism would not be destroed in Russia. In fact it could be possible for the head of the religion to MOVE to Russia, much as Russia, in RL, became the bastion of the Orthodox Churhc after the fall of Constantinople. Arabic Paganism might not die out in the Arabic cities either, it might actually go into the invading Chinese lands and convert them, so that the religion would outlast its founding civilization in the way the Christanity survived the fall of both Roman Empires, and Islam survived the colapse of the Arabic Empire. It would be possible, expecially later in the game, to show no govenrment sponcership for any religion. There would be bennifits for doing this, but it would also lead to some problems. There could be riots, seperation movments, and attacks against religion groups who dislike one another, depending on the history of the people, and of the nation. There are my basic ideas, I hope that it cleared up my thoughts. I beleive I was being misunderstood before, and this should clearify the situation. I do hope that religion, and real religions, are used in this new game. It would be a bit gutsy, but would increase my respect fopr Sid Mier, and the company ten fold for doing so. On a final note, I believe there should be an option which would scramble the affects of a religion, much like there was the civ1 option to scramble leadership attributes. |
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Stefu Civer |
Cartagia: Your system for naming religions is pretty much of conclusion of my brainstorming around this topic. However, is there any chance that there could be "special" names for known religions, lke in Civ2 there were special titles in goverments? Like, Arab Monotheism would be Islam, while Chinese Philosophical would be Confucianism. |
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NotLikeTea Civer |
I still oppose discrete religions in the game, but I need to correct a point mentioned above. Athiesm was described as a lack of religion. Athiesm is a religion/belief that does not include a god. A good nuymber of "religions" fall into this category (Buddihism, I believe, is one of them. Reincarnation, heavens and hells, but no real gods as such). There is no reason to treat it any differently. Still, I don't want to see it treated at all. Did I mention I'm opposed to this? Well, I am. [This message has been edited by NotLikeTea (edited June 09, 1999).] |
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paraclet Civer |
test |
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paraclet Civer |
What's happen with this site ??? Is somebody trying to censor my posting because I defend atheist ideas ? I spent all the morning trying to post this and I was refused with a reply saying that my name is not registered... Now it's working after a complaint to mark G...Thanks markG...Here we go: Cartagia The Great I love your idea...Having the religions, like in real life having a life by themselves , managed by AI , great idea also from Enoch F, and surviving even the destruction of their originating country... |
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Flavor Dave Civer |
"I'm not sure how, exactly, but cities would identify more closely with longtime owners than with foreign civs." Those of us who have played Civ;-) know that this is already the case. How cheap it is to bribe a city you've just lost. It's a neat trick to get a great army. Sometimes I let the AI take a city, if he has a ton of units nearby. You can count on the AI moving them all in. Then you buy the city for 400 gold, and you've got 4 tanks, 3 AEGIS cruisers, 2 fighters, and a partridge in a pear tree. |
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Francis Civer |
Black Dragon had the best suggestion on this fourm so far, in terms of game play--the not-real religions with specific attributes. A missionary (or "evangelical" unit to please the non-believer posters in this forum) is a great idea but should cost a lot to build, as spies probably should. Other civs attacking your miss/evans would suffer penalties depending on the other civs religions--if the Greeks share your religion, they may even spontaneously go to war on your behalf. I know the "fake" religions take the game away from reality, but Civ isn't and can't be a perfect model of history--though it's very good to try to use human history as a guide for how to make the GAME "more like life." I mean, face it--we play on random maps, with no more than six opponents, and we can go to Alpha Centauri! There's NO SUCH thing as JS Bach's Cathedral! But we accept these things in gameplay terms, even though they don't PRECISELY model real life. What we're all interested in is a way to MODEL the effect that religion can have on empires, in such a way that it ENHANCES gameplay WITHOUT offending people. I mean, give me a break. If I were Muslim I'd already be offended by the Fundamentalist government. Somehow I don't think it's modeled on Cromwell. Replace fundy with Totalitarianism, which could be used by any religion. |
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Eggman Civer |
paraclet, though I can't speak for the others here, I have no interest in censoring your ideas, no matter how silly and factually incorrect they become. However, I think we can see from paraclet's last post how bad of an idea it is to assign values to real religions. It will just get ugly. Lots of people with passionate beliefs (and usually too little knowledge - myself included) arguing and complaining about how this is incorrect and whatnot. And before I go, paraclet, ATHEISM and SCIENCE are not the same thing. While religion sometimes can be a hinderance to certain scientific avenues of discovery (and there are a number of examples of this throughout history), science has continued and thrived even under theocracies. It is also quite debateable that many of those scientific discoveries have really made people "happy" - considering the amount of drug use and clinical depression worldwide these days, increased pleasure has not necessarily equated into "real" happiness. |
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Black Dragon Civer |
Why I suggested giving atheism a happiness peanlty: Because, there is no promise of an afterlife to pacify the downtrodden. During the Middle Ages, peasents were basically slaves of the rich who led truly despicable lives, but the promise of going to heaven helped prevent them from rebelling. Perhaps this could be explained in the manual. In addition, even using Monotheism has potential for getting people angry, even if no penalties are used, especially with the inevitability of things like "Roman Monotheism". People would still take offence, for instince, If Arabic Monotheism has a morale bonus, and Chinese Philosophical had a science bonus, well you see the potential for people getting angry right their. In addition, with all those various types of religons that would be under Cartagia's ideas, would take alot of memory if they would be represented by AIs, such as 7 types of Paganism, Monotheism, Philosophical, Cult, etc. The important thing however, is that there should be some religon editor so we could edit the stats and names of religons. |
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CormacMacArt Civer |
Why do people insist on giving different forms of religions different bonuses? Give them different agendas and let them compete and interact with eachother and the civs. I know that different religions have had varying effects on science and philosophy, but is it really worth it to tick someone off? As a people (reguardless of their individual beliefs) the Hebrews have given the greatest contributions to science and technology, but I wouldn't suggest giving race or civ bonuses because of it. As for Buddihism, from what I have read, it is not atheistic at all. It appears that the gods are, to a greater or lesser extent, inconsequential to the student wishing to attain enlightenment. - fyi |
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paraclet Civer |
Eggman depression and drug using is not at all something new and related to modern age of science supremacy.What's new is the medias talking about it to make money... Depression was allways there and affected a much higher pêrcentage of huimanity before our era because many types of depression occurs because of malnutrition...And malnutrition was everywhere before.Don'T forget that average human longevity was 35 years until the science era. About drugs, it was a part of all old civilisations, is still part of many religious traditions like the american indians and many others.What is neaw is only that it is criminalised... And CormacMacart yes Buddhism is an atheist religion focused only on self developpment and the Dalai Lama himself told on CNN Larry King a few months ago that in Buddhism "there is no such thing as a god creator"... |
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CormacMacArt Civer |
The Dalai Lama represents only one sect of Buddihism. There is at least one other sect of Buddihism that includes some worship of gods, including the Buddah. Try research paraclet, its fun. |
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Kris Huysmans Civer |
It is a true that the buddism religion don't believe in a person that determinide ower live and that has created the universum. But they well believe in something that is higher then the self because they think that the self is an illusion. And they also believe that when you give happy to others they will give happy to you and when you give unhappy to others they will give unhappy to you. And when I hear atheïsm then I don't think about persons that believe in a fair universum what has as highest goal enlightenment for everyone. |
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Francis Civer |
Let me plead for a return to discussing religion in terms of the game. I think we can all agree that religions have been pretty important to the empires/civilizations of the world. Missionary activity was a powerful justification for the development of the Spanish and other empires. Russia's official atheism (and it's a fairly respectable academic position to argue that Communism did amount to a religion) did go hand in hand with a focus on scientific research (not always successfully, but never mind that for the moment). Confucianism aided the development of the bureaucracy needed to run China's empire. Given this, I think it would be desirable to try to enhance the game of Civilization by thinking about some of the effects religion has had on various societies, and introducing that element into the game. I think that we can also all agree that some religions are more tolerant of other beliefs than others, some seem to encourage a respect for knowledge and learning, some seem driven to expand the number of believers, and so on. How can we apply this to the game? Again, I still think Black Dragon has done the best job so far of modeling how religion might play a role in Civ3. I favor having one religion for each empire--this way we avoid the complications of official religions versus tolerated religions versus sects to be sppressed. Not exactly like life, but considerably simpler to program and game with. I'm not sure how religion should be developed or chosen--I'd hate to have it assigned randomly, and it doesn't make sense to have it come out of science either. I have no answer on this one. As for the effect of other minority religions on an empire, well, in a way this is already included under the riot factor. This ties into another idea I should probably also post somewhere else, perhaps some of you could point me to the right place. It seems to me that successful/powerul empires could also benefit from immigration--cities would swell with people looking for a better life. However, since the immigrants wouldn't fit in right away and might be (natch) of different religions, and the locals might not welcome the newbies with open arms, each new pop point would be unhappy. Perhaps some type of Social Welfare improvement could ameliorate this type of unhappiness. Enough for now. Black D, I'm going to look at your post again and respond in more detail, but maybe after I actually do some work |
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Kris Huysmans Civer |
I found that it must be possible for one city to have differend religions. So in a city of 10 for example could be 6 person monotheïsm, 3 atheïst and 1 islam. This city will get 60% of the penaties and benevits of monotheïsm, 30% of the penaties and benevits of ateïsm and 10% of the penaties and benevits of islam. |
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Francis Civer |
Kris, how do you mean "must"? Until I see a convincing way of doing multiple religions in one city/empire, I still think multiple religions is needlessly complicated and would lead to a real micro-management nightmare. |
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Black Dragon Civer |
Kris: Simple. Say a city is 60% Glorckism, 30% Atheist, 10% Gewism Said city could get: Or perhaps, to make religon have more of an effect: +12% growth |
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Black Dragon Civer |
Kris: Simple. Say a city is 60% Glorckism, 30% Atheist, 10% Gewism Said city could get: Or perhaps, to make religon have more of an effect: +12% growth |
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Ecce Homo Civer |
Multiple religions can exist without micromanagement if they are AI-controlled. (I mentioned this idea about 50 posts ago.) Each religion missions, builds places of worships and collect tithes in cities belonging to different civs. They strive to get as many believers as possible. The civs' rulers can promote religions to state religions, tax them or persecute them. |
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Francis Civer |
I got the AI-controlled part. But I still think mocro-management would come into play in trying to maximize the science/trade/production of cities by trying to affect the religious mix in the way you desire. Whether by promoting one to state religion, using "missionary" units, building temples or other improvements to aid the desired religion (or "cathedrals of learning" if you like, they have such a building at Carnegie Mellon or U of Pittsburgh I think)--I dunno, seems like taking it that far adds too much complexity. But I guess this might be a question of how people like to play the game. I've recently been thinking (again, I should probably post this elsewhere) that the game should have optional levels of complexity. With religion, perhaps the simple level is the one state/cultural religion per civ. With the complexity button clicked, you can engage in micro-religious management. |
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CormacMacArt Civer |
That is another reason not to have "benenfits" attached to the different religions. With each AI religion attempting to effect change by prostyltizing or manipulation of a friendly civ, there will be enough interaction for us to deal with. I second Ecce Homo. All in favor? |
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Kris Huysmans Civer |
Francis English is my third language. So I don't know when you must use must or could. Excuse me when I looked like a tyran but I have not much feeling with English. |
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CormacMacArt Civer |
You MUST eat. You COULD eat fish. |
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Kris Huysmans Civer |
My idea is that because communism don't treath religion well all the benefits will become penaties(exemple a +2 grown benevit will become a -2 grown penatie) Expect atheïsm wich will gets a extra benefit(Quite all the communistic gouvernements were atheïstic) [This message has been edited by Kris Huysmans (edited June 11, 1999).] |
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paraclet Civer |
Yes I support Ecce Homo...Having AI managing religions is great...Like that a part of history can be respected and there cannot be christians before 33 ac or moslems before 500ac... If you are Moslem and play te game, in order not to have suddenly christianity appearing in your territory, we should have an option at the beginning of the game saying : your civ will be in a : Christian influenced zone, moslem influenced zone, buddhist influenced zone, etc...(problem with jewish influenced zone because Jesus was born jew...but it can be solved by , when choosing "jewish oriented zone" having the possibility to have like in real story the first christians appearing inside your country... And Black Dragon, it's precisely because peasants were abused by religion and political powers associated that they didn't revolt you are right But that's not happyness !!! It's "endure sadness and misery you will be happy after death"... What a lie and an hypocrisy!...Happyness is right now...That's why philosophers said reliigion is people opium"... And Cormac Mac Art I am a specialist in religions (that's why I am atheist...) and yes you have some sects making Buddha a god...but that's a betrayal of the real teaching of Buddha...Read it ! It's allways good to go at the origin of any religion... Usually it's very different of what peoples misguided by priests believe... Like the Bible which was an atheist book because in Hebrew's original Bible they use the name Elohim which was wrongly translated by god...And it means extra-terrestrials and not god and is plural...(see www.rael.org) By the way this religion shpould also be included: the Raelians : they believe that life on earth was created genetically by an advance extra terrestrial civilisation...A third way after god's creation and atheist evolution...No more stupid than the two others as we start cloning mammals... |
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Black Dragon Civer |
paraclet: "Happiness" in civ isn't really a measure of how happy they are, or how good their life is. That's why when their are more unhappy than happy they throw the city in disorder, not simply be more whiny. Happy represents support your gov., content is indifferent, and Unhappy means against. So atheism should have a "happiness" penalty. I think I like paraclet's ideas of "zones", such as if a city is majority Turywenzist, it simply gets +1 economy, or majority Moochianity, it gets the police bonus. |
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NotLikeTea Civer |
I've about had it up to HERE with all your Turywenzism bashing, Black Dragon! (Sorry.. trying to lighten up the conversation here) |
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Kris Huysmans Civer |
Let we go back to the game. A game is made to be fun and not learn you of there is a god or not. So please Stop saying "My believe is better then you believe". Because this had no connection with the game. [This message has been edited by Kris Huysmans (edited June 11, 1999).] |
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Kris Huysmans Civer |
I sugest that misionaries(not only your misionaries but olso they that are controlled by the religion AI) maybe should have a moral factor witch its based on:
[This message has been edited by Kris Huysmans (edited June 11, 1999).] |
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CormacMacArt Civer |
Paraclet - listen, I would love to debate religion with you. Tell you what, I will put in a topic under your name in the off topic section, OK? There you can explain to me the existance of gods in the story of Buddah's enlightenment. |
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Bigcivfan Junior Civer |
I think that religion should be expanded in Civ III because a majority of human interactions throughout World History were based on religion. I like the idea at the top of the thread which applied attributes when you invented a religion. Perhaps a system where you started with a balanced religion and giving it strengths in one area gave it deficiencies in another. Also a list of particulars should be included for the player to choose from, such as Caste System or Human Sacrifice (gasp!!!), that give bonuses and penalties. The ideas on holy shrines, religious interaction, and missionaries and Conviction/Devotion rates are excellent ideas that add another interesting demension to the game. I think that actual religions of the world should not be used as this could be offensive to people, being that religion is a very sacred topic. How about when more and more science is discovered, (Biology, Anthropolgy) more and more percent of the world become athiest. This reduces the bonuses that a religion gives you, put also offsets penalties, such as relations. However, a civ can attempt to suppress athieism as they can attempt to suppress a religion.... |
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Bigcivfan Junior Civer |
After reading the postings on this site I am a bit confused. Most of the postings are religious arguements, and not contributions to the game design of, what we must all admit, is our religion (sort of, we are all very devoted), CIVILIZATION. Maybe, if we don't want to make religion such a micro-management part of the game we should include it in a menu called Culture. Different (hopefully fictious) religions make up a percentage of your culture giving it bonuses a penalties. Their are other key ideas in the Culture menu (?any ideas?) that are all tied togeather and the religion aspect plays an important part. The more religions your culture is made up off, the more conflict possible, but you also gain bonuses in trade and science for having and tolerating different points of view. Bigcivfan [This message has been edited by Bigcivfan (edited June 13, 1999).] |
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CormacMacArt Civer |
What is it with the bonuses and penalties? Don't you realize that simply interacting with them will CREATE bonuses and penalties? |
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NotLikeTea Civer |
Yay! That is exactly what I've been advocating all this time.. religions are not structures that will give bonii, but it's how you handle them, and how they handle you. |
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Bigcivfan Junior Civer |
First of all I must stress again that ANY religion in CivIII should be ficticious, maybe a naming function would allow players to name it "Christianity" or "Islam" (etc.) This would please both players who wanted realistic religions and players that are offended by another religion (or possibly their's being ill represented). I would like to reply to NotLikeTea and Cormac. If you do not advocate bonus and penalty modifiers from religions for CivIII, what effect on the game do you propose they have? |
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NotLikeTea Civer |
First of all, I am an advocate of representing nationalism, which would be religion in the early days, patriotism later on. All cities would have opinions of the other civs, including your own. If a city is conquered, it would prefer the old civ to the new one, and would cause problems. This would be like religions co-existing in one civilization, with different views, etc. You could use these views. You can try to create more nationalism, wich would turn your cities against opponents, and towards you, making wars easier to fight. Holy wars, in the religions context.. idealogical wars later on. You could also go in theother direction, and decrease nationalism. Now, the society is more tolerant, and newly "assimilated" cities are easier to manage. Religions tolerance, for example. |
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