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Author
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Topic: GAME ATMOSPHERE (ver 1.1) hosted by Dominique
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Eggman Civer
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posted June 10, 1999 22:07
While we are on the subject of music, everytime I use the catapult, I want to hear the Stray Cats playing "Rock This Town"."We're gonna rock this town, rock it inside out. We're gonna rock this town, make 'm scream and shout..." Yes, I have too much time on my hands... |
Alexnm Civer
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posted June 11, 1999 09:27
Uhh... Firaxis could not hire Enya because she has... well... passed away. Overdose. Strange, isn't it? |
EnochF Civer
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posted June 11, 1999 12:21
Er. What an odd thing to say. I shall require a second, more reliable source. I'm not saying you're wrong, merely that if you're right, she passed away without her fans, her record company or in fact anybody but you knowing about it.In any event, I certainly hope no one goes around spreading rumors about Thomas Dolby. "Oh, I heard he was in hospital, blinded with science last week..." |
Bubba Civer
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posted June 13, 1999 16:19
I'm new to the Civ III forums so please forgive me if these are repeats:1. I would like to have the leaders pictures of Civ I back (suitably up-dated of course) instead of the heralds of Civ II or CTP. It almost felt like one was speaking to Lenin or Gengis Khan and this added atmosphere. 2. I also like the CTP system of Ages but would like more of them (something like ANCIENT, CLASSICAL, MEDIEVAL, RENAISSANCE, INDUSTRIAL, MODERN & COMPUTER) m with city graphics that changed for each age and were different from each civilization or groups of civilizations, (Northern European, Oriental, New World, Meditarean, Near East, Native American, Indian (sub-continent), Russian & African) at least until the modern age. 3. There should be multiple Leaders that change over time for the AI controlled civilizations (at least one leader for each age if a system such as CTP was adopted). Additionally, when there is a revolution a leader should also be replaced. Each of these leaders should have a different personality that would effect the game play (Washington [no alliances, allows slavery] different than Lincoln [no slavery] who is different than Teddy Roosevelt [foreign expansion, alliances]). The number of revolutions could be dependant upon the civilization which could have a revolution variable/coefficient, e.g., it could be high for the French and lower for the British, etc. 4. Someone mentioned that they would like a General/Commander unit that would give a bonus when combined with a stack of units that would become an Army. Others thought that this was overkill and wouldn't add much fun to the game. A fun version of this might be a GREAT LEADER special unit/s for each civilization that MIGHT appear randomly throughout the game and that would have to effect of either a defensive bonus or offensive bonus while in a stack (like a General) or a happiness or scientific bonus for a city (perhaps like plus 5 happiness/science). These units could not be rebuilt once destroyed and would be specific to the age in which they arrived. Moreover they would last only as long as that Age to represent their life span (Modern, Renaissance etc.) Some of these could be for example, Julius Caesar, Napoleon, Churchill, Wellington, Richard the III, Gandhi, Lincoln, Hitler, Shakespeare, Alexander the Great, Aristotle, Newton, Plato, Einstein, Lenin, Mao etc. In some senses this would allow one to get rid of some of the Wonders that are tied to people and in some ways is like Colonization, except that enemies could try to destroy these units. This would help to make every game special. 5. Bring back the city national Flags of the scenarios. I loved these and they added atmosphere. Something else which would be nice would be to have smaller versions (or related versions) of these on ships. 6. For those that would like it should be possible to name ships and units/stacks to add atmosphere. When a battle was won the computer could say: "Prime Minister, the DREADNOUGHT or INVINCIBLE has won a great battle and has been promoted to veteran status!" or "Mr. President, the 5TH ARMY has taken Midway Island!". 7. I also like (for those that want it) the ability to name mountains/rivers, special natural resources (as some have called for). Then when you discovered something the computer could say: "My liege, we have discovered X, what should we name them?". These then could be used later for the end of game wrap-up, as was mentioned before. |
Shah of Persia Civer
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posted June 13, 1999 18:08
I think I have an idea that might enhance the "feel" and atmosphere of the diplomacy screen in multiplayer games. In addition to having those in-game pictures that are shipped with the game, it would be quite cool if you could scan your own picture, and attach it to the diplomacy picture frame. So you would no longer be represented by for example an ugly, bearded fool, but by your own picture, which would add to the "I am the leader" feel of a multiplayer game. It would take you one step closer to being truly and fully THE leader of your empire. If you don't think you're very photogenic, then you could go for the included pics instead. And obviously this idea would only be of any value in MP games. Apart from being a boost to your ego, you get to see your opponents, which is more exciting that seeing the same animated pictures over and over again. |
Shah of Persia Civer
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posted June 13, 1999 18:29
I think the idea of de-emphasizing on winning could be a very important factor in making Civ even better. Take Simcity for example, you can play that game for months without getting tired, but there is no winning scenario. What drives you is achievement, success and expansion (for example trying to get your Sim's IQ highest in SimLand, trying to get enough cash for a new airport, linking up the suburbs to the centre with a new railway line, etc). You could call the successes in Simcity "projects". You set a task for yourself, and then strive to get it. When achieving something this way you get a much genuine feel of success (or maybe that's just me), than just amassing your army and wiping off every other country, and then what, game finished. No, game should go on, your Civ should prosper open-endedly. This does have implications in terms of game design,(e.g. how can you keep technology going "for ever"). But that's a question to discuss in this thread, in order to expand on an idea which might revolutionise Civ completely.Just before I finish off, I sometimes get an "empty" sort of feeling after I have finished off the last Civ in my games. It roughly feels like all the hard work put into my empire is wasted, and to play I have to start over again. Some games are not meant to be open-ended (i.e. never ending), but I feel Civ is one of those games that really should be. |
Alexander's Horse Civer
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posted June 14, 1999 20:40
Enough of the humour thing.I would like to see some improvements to the atmospherics of warfare. The game would be improved if it reflected the damaging effects of warfare better. Some suggestions: . When a city is conquered, it gives off a pall of smoke for a set period. This could be linked to a period in which the city is unproductive, possibly even until some reconstruction cost is paid or work is done. May inhibit civs without funds launching mega wars and could give the graphic effect of a swathe of burning cities where warfare is intense. . Pillaging doesn't just remove improvements, it leaves a scar upon the land. This could be represented by a symbol similar that for pollution in civ I, or smoking ruins. To bring the land back to full production, the war damage would have to be removed first in the same way as pollution. Nuclear pollution should have permanent effects until a tech is developed (a future tech, not much we can do about it with current technolgy - witness Chernobyl, that part of the Ukraine is still unusable). . Cities that are destroyed in gameplay are marked by ruins. . Major land battles are marked by "trophies" (the Greek idea), a flag on the site or possibly war grave icons. Possession these sites may give a points bonus. Anyone else have ideas along these lines? |
NotLikeTea Civer
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posted June 14, 1999 20:42
I don't know about the nuclear pollution.Chernobyl is still unusable.. but look at Hiroshima and Nagasaki. People live there today. |
Alexander's Horse Civer
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posted June 14, 1999 20:54
yes, there are pros and cons to the nuclear pollution thing. |
EnochF Civer
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posted June 15, 1999 05:35
Cool idea, Horse. Not that I need any discouragement when it comes to warfare. But I think it would be a real plus for Civ III to start presenting war, especially in the Modern and all post-Modern eras, as the horror it really is. Enough of this "We're doin' great, General!" and the drunken medieval knight. War is hell. When the enemy is shelling the crap out of your cities, it's going to take some time to recover. |
NotLikeTea Civer
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posted June 15, 1999 07:18
This is a wonderful idea...War is a bad thing, afterall.. players should feel some remorse at seeing their people being killed. At the very least the people should be angry at the player if things are going poorly. Even a winning war with a lot of losses is not ikely to be popular, nless the people see a good reason for it. I always play defensive games... I like to have a nice society before I fght wars. I actually think SMAC did a good job at this.. after uniting in alliance with many factions, I, as the PeaceKeepers used planetbustres, nerve gas, and wiped out colonies against the hive. I won, but it felt like a hollow victory, since Id gone against my ideals. THIS is what a good game needs... |
Alexander's Horse Civer
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posted June 15, 1999 19:52
Thank Enoch and NotLike, I'm glad the idea has some support. Another idea, would be to work in an association between war and disease which tended to decimate both fighting and civilian populations, even in the modern period (VD hospitals alone on the Western Front in WWI had up to 500,000 patients on just the allied side and this was before anti-biotics). I don't know how the link could be worked in though - may be just graphically showing the population suffering in the city screen when besieged etc. We don't want to make the game too gloomy but war is hell and the game might even be slightly educational on this point if it had things in it like war graves and smoking ruins - at least it would make people think a bit - who needs more Bosnia's and Kosovo's? On the other hand I can't quite believe I just wrote that because as a player I'm the greatest warmonger out and always end the game by subjugation - leaving one city whilst I build my score- but perhaps this is just because building the spaceship is so lame and there is little real incentive in Civ I or II to go for world peace. It can be rather hollow feeling when the last city falls under the sword. Legend has it that Alexander the Great died of a broken heart because there were no worlds left to conquer. |
Eggman Civer
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posted June 15, 1999 21:22
I like the idea of marking recently conquered cities with smoke and destroyed cities with ruins. Not only does it show war is hell, it must be a huge ego boost for those that like conquering the world. SEE AS THE WORLD BURNS BEFORE MY MIGHT ARMY! MUHAHAHAHA! |
yin26 Moderator
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posted June 15, 1999 22:07
I guess this would go in the newspaper, but it would be really fun if the game could keep track of all your battles, improvements, diplomacy, etc. (keeping track of the other Civs would be nice, too): quote: Yin's 3rd Regiment consisting of 2 light-armored tanks, a Stealth bomber, and 4 infantry engaged China's 53rd Elite Patrol Division, consisting of some rock throwers and a random guy with a small caliber handgun. The battle, which took place near Death Valley Ridge, lasted 3 days. Yin's 3rd Regiment lost its bomber when the random guy with a gun got a lucky shot, but the 53rd Elite Patrol is no more.In other news, Yin's Empire forces a heavy trading embargo on the Greeks, rendering the Greek war machine virtually powerless. The stock market continued to fall today at the news that Yin and China seem prepared for war.
Now, most attempts at this kind of thing have been half-hearted at best. In that case, just leave it out. However, done well, this could add immeasurable fun to the game. |
Eggman Civer
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posted June 15, 1999 22:54
What is the capital of Yin? ;-) |
yin26 Moderator
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posted June 16, 1999 04:15
-=*MOVING THREAD UP*=- |
NotLikeTea Civer
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posted June 16, 1999 07:18
Hehehe.. I like the paper  On an unrelated note, I'd love to see the name changing present in Smac. Afterall, Istanbul was Constantinople. (Now it's Istanbul, not Constantinople. Why is it Istanbul, not Constantinople? I don't know. Even old New York was once New Amsterdam. Why'd they have to change their name? Maybe they like it better that way...) Great.. now I got that song in my head... Better than if I were discussing Waterloo, I suppose  |
EnochF Civer
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posted June 16, 1999 12:22
Hey, NotLikeTea, that's nobody's business but the Turks'!I wouldn't mind seeing the "paper," but I'd much rather see "encyclopedia" entries after a battle, personally. Maybe encyclopedia entries for ancient and renaissance battles, and newspapers for industrial and modern battles...? Or maybe not encyclopedia entries, but maybe "inscriptions" on a monument for ancient battles and "town cryers" for the renaissance... Oh, I don't know... see, I've always wanted each game of Civ I play to construct a "history" file which includes all the piddly little details of every game. It's like providing the backstory for a novel, a historical context for some unwritten epic... it inspires ideas, y'know? |
Icedan Civer
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posted June 16, 1999 17:53
I don't think the look of the city should change to your own when a city is taken over.Also when a city has been nuked, shouldnt it LOOK nuked? |
Diodorus Sicilus Civer
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posted June 16, 1999 18:34
To add some footnotes to a bunch of Great Posts... The first regularly scheduled newspapers didn't come along until the 18th century (first in Saxony and Strasbourg, if you must know), so let's have 'news' appropriate to the period: in ancient times you'd get an image of a marble column in the forum/agora/market with inscriptions chiseled on it telling you what happened, or a Herodotus type sitting in the square declaiming news to the people while his assistant passed the hat. In Medieval times it would be the Town Crier declaring that "the War is Over!" etc. In early modern times you'd get a posted Broadside (newssheet) with early print, Modern would be the multi-point type screaming headlines (or a "National Tattler" sort of sensationalist news for certain events). The Present and Near Future might have a web-site effect. Since I don't remember seeing an Explorations thread lately, how about giving us Terrain Features to name as we discover them? This could be done several ways: 1. Each map is generated with certain namable features: highest mountain, longest river, Great Falls, deserts, great bays or deltas, jungles, long nountain ranges, etc. 2. You can pick (borrowed from the new Star Trek BotF game) whether to have none, some, or all of the nameable features on the map. 3. Only the longest, highest, biggest of each type of feature would be nameable, OR all features above a certain size (X tiles of contiguous mountains, a river at least X tiles long, etc) would be nameable. While I'm at it, I second the notion of renaming cities, adding graphics for War Damage, and especially the idea that doing well or poorly in a war should affect the Happiness/Contenment levels of your citizens. This is especially important in Republics and Democracies, where major defeats can lead the people to demand peace, or vote to hang the generals responsible (happened several times in ancient Athens) and a Tyrant or Monarch that lost a war could find his seat/throne very shakey indeed. Conversely, Democracies or Republics that are consistantly winning would be much less likely to be upset that the boys are away from home: support for a 'good war' is always higher... |
NotLikeTea Civer
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posted June 17, 1999 07:08
I'd also like to see city renaming after revolutions. St. Petersburg became Leningrad, then Stalingrad, then St. Petersburg again. Interestingly enough, they change their name back to Stalingrad for 4 days every year, to honour the people who defended it in the second world war. All clear?  |
yin26 Moderator
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posted June 17, 1999 21:27
-=*MOVING THREAD UP*=- |
NotLikeTea Civer
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posted June 19, 1999 09:42
Me again  Another idea came to mind: Empire names. Instead of "The Chinese have built the Great Wall" let's have "The Chinese Empire has built the Great Wall". Instead of "Spies report that the Freach and the Greeks have formed a pact", let's have "Spies report that the People's Republic of France, and the Kingdom of Greece have signed a pact." These should be customizable by the player in the .txt files, just as the leader titles are. For example, instead of the default "Democratic Republic of America" we'd have the "United States of America" (Though the D.R.P sounds better, really ) Similarly, we wouldn't have "The People Republic of Russia" but "The U.S.S.R." There should be defaults, though. What do we call a communist america? Hard to tell, since there has never been one (yet ), but "the People's Republic of America" is a good guess. Sounds cool, too. Hrm... "Comrade Al?" "Chairman Bill?" I think that the US should have a revolution, just on the basis of sounding cooler.  Problems would be in researching all the info needed for accuracy. Also, have all civilizations had names for themselves? The mongols have Mongolia, the Germans Germany, but what about the Aztecs? The Sioux? Also, how linquistically accurate should the names be? The Germans have Germany, but they call it Deutchland (and call themselves Deutch). Hrm... this is a bigger point than I thought. The French have France, but they call themselves Les Francais. The U.S.S.R. had a different acronym in Russian, obviously. In this case, the english version is probably best, to avoid confusion. |
Eggman Civer
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posted June 19, 1999 11:25
As I recently proposed in the Wonders thread, having Olympic Games would be a nice addition to the atmosphere. Once the Wonder is built, there would be games every X turns in a different city. Whoever "wins" the games gets one free I Love the Leader days in every city they own. Plus the host civ and the civ that built the wonder would get bonuses of some sort.Just seems cool to me. It would be a lot of fun. (NOTE: This idea was probably inspired by something I read sometime. Perhaps something in a SMAC forum somewhere). |
Icedan Civer
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posted June 19, 1999 17:56
IT WAS MEEEE!!!!!! I CAME UP WITH THE OLYMPICS IDEA!!! AND YES IT SHOULD BE IN THE GAME!!!!!!!!!!!!!!!!!!!I want something ELSE, something DIFFERENT to keep me occupied!! Not only that!!! But it is something that isn't really repetitive!! Its like a gamble almost! )) |
NotLikeTea Civer
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posted June 19, 1999 20:47
Hey, hey, hey!I also came up with the Olympics idea!!!1!!1! But mine was AWSOME! Go away, Dan! Go away, Egg! B00! Hiss! Editor's Note: NLT is tired, and it's late. He claims no responsibility for the stupidity of his words. Duh!!!!1!! *sigh* Never mind... |
Jimmy Civer
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posted June 19, 1999 23:33
If civ3 has a council like smac, I'd like to see the other civ leaders refer to you by a special title when you are "planetary governor", like council president or secretary-general. I think it would add to the game atmosphere by giving the player a sense of really being governor. |
EnochF Civer
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posted June 21, 1999 11:48
Okay, who wants to summarize this thread? It shouldn't be all that hard, really, but it appears that Dominique has gone AWOL.(People are going to ignore me again, aren't they? Oh, well.) [This message has been edited by EnochF (edited June 21, 1999).] |
Eggman Civer
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posted June 21, 1999 12:42
Sorry about not giving credit where credit is due, guys. But the Olympics idea is a really good idea.Here's a message for the results! The [USA, Russia, Germany, Japan, etc.] defeats [Russia, USA, Rome, Greece, China, etc.] in [Ice Hockey, Basketball, 100 Meter Dash, Platform Diving, Field Hockey, etc.]! The [country that won] celebrates their nation's dramatic victory! |
Icedan Civer
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posted June 21, 1999 16:51
I love games with so much depth! It keeps you going for years! The Olympics would give so much depth! Add it to the list! |
Icedan Civer
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posted June 21, 1999 17:02
I wasn't sure where this idea should go, so I'll just plop it in here.I just read bigbabarian's post, and I thought, hang on, we don't have barbarians in the 90's anymore, yet I had them in Civ2, so maybe we should have terrorists instead? When we reach a certain age. I don't know of any other idea's other than Terrorists, but yeah I like this idea. And um, where is Dominique? Yin? Is someone else going to take this idea instead? SOMEONE HAS TO DO IT! IT HAS GOOD IDEA's IN IT! And I'm not up to taking over, sorry, but hopefully Dominique is still alive. |
Cartagia the Great Civer
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posted June 21, 1999 17:39
Empire name: I believe that when a government changes(and I do agree that you should have to slowly do reforms before government can change) you should be able to change the name of the nation. There would be a defalt, but you could change it, much like you can currently do with city names. After all I would much prefer to play The Roman Imperium instead of Rome. Or the Empire of Great Britian instead of England or the Holy Roman Empire isntead of Germany. Or something off the wall such as the Greater Celtic Union of the Irish Nation. AS I ahve said before I beleive there should be an option to play as Anglo versian or ethnic versian. The Anglo versian would give all of our versians of things. the germans would be the Germans, the Greeks the Greeks, and the cities would be English spelled names. In the Ethnic versian the Germans would be the Deutch the Greeks the hellens and so forth with city names which match their spelling, as well as possible, inside those nations. |
Alexander's Horse Civer
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posted June 21, 1999 18:17
Don't ANYONE DARE touch this thread until Dominique is back with her traffic lights and/or we know she's alright. |
EnochF Civer
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posted June 21, 1999 18:28
The complete list of suggestions is now at least a week overdue, and this Dominique person has not been responding to mail. The filenames for the traffic light pictures should be available to view in HTML, and there are a lot of good ideas in this thread that I'd hate to see go unheard. |
Alexander's Horse Civer
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posted June 21, 1999 19:19
Your right of course but what's happened to Dominique? She was doing a great job. Hope she logs in soon..... |
Icedan Civer
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posted June 21, 1999 20:26
Dominique is a she?? I wonder if she'll go out with me... |
yin26 Moderator
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posted June 21, 1999 21:04
Well, I've done all I can trying to contact Dominique. I've also asked for somebody to please summarize this thread--but not a rush job! I'm finding as I'm putting the Final list together that we should have made a specific format. I'm going NUTS!Anyway, I'm tying to keep our deadline for Brian: End of June. That doesn't give us me/us much time to get this summary in and polish it up. I'll have to do it myself if nobody wants to help, but that means the list will be late--and I want to get this list posted on Apolyton and on the desks at Firaxis ASAP! (Let's see if THAT stirs somebody into action...please stir into action...somebody...Civ3, remember?...send in ideas...good idea? )
[This message has been edited by yin26 (edited June 21, 1999).] |
Alexander's Horse Civer
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posted June 22, 1999 01:03
I saw D flamed someone out on another thread. Maybe she's not a happy camper or busy or something. Come back Dominique!And what's the hurry about getting the summaries to Brian by end June, Yin? The game not coming out until "some time in the third millenium" and I sense the threads are already running out of steam......I hope this early summarisation isn't going to lead to some kind of orthodoxy? Anyway, don't go nuts - "its only a game". |
yin26 Moderator
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posted June 22, 1999 01:45
Alexander's Horse:There are several resons why "the end of June" syndrome is prevalent in my last post: 1) Brian expects it then. Sure. We could make him wait. No big deal. The bigger issues: 2) The longer the list takes to complete, the less inclined people are to help see it finished or to keep posting ideas. 3) Right now Firaxis is most likely about to start some semi-formal idea gathering process of their own as they begin to make broad outlines of what Civ3 will be (although I'm sure this has been on the table since Civ2). So, THIS is the moment when our list has its most value--before too many things are set in stone. Obviously a list submitted a month before release is useless--and you count back from useless several months from now to crucial within the next few weeks. There is no Orthodoxy here. There is only a group of very dedicated individuals who want these ideas to have their greatest possible impact on the development of Civ3. Yes, "It's just a game." And we'd like it to be a good one. [This message has been edited by yin26 (edited June 22, 1999).] |
Alexander's Horse Civer
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posted June 22, 1999 02:15
Fair enough but consistent with your point 1), I don't think a few days will make a hell of a lot of difference. Brian makes us wait. |
yin26 Moderator
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posted June 22, 1999 03:07
Yes, indeed, he does. Oh, he does at that.  Can you tell I'm overworked? Well, this is a good reminder...I don't want to be like certain gaming companies and release a buggy List. Then we'd have to send in patches for months on end. The list will be submitted when it's damn good and ready, I say! (But I reaaaaaalllly want to move on here...). Please help, those of you who have watched this process. This thread and RADICAL IDEAS needs to be summarized. I have a summary form you can copy off of... |
Alexander's Horse Civer
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posted June 22, 1999 03:27
Yin, mate, RelaxxxxxxxxxxxxxxxxxxxxI'd summarise it myself if I hadn't developed an irrational and probably misplaced loyalty to Dominique. And anyway, don't we love games because they don't have deadlines (i.e. unlike the things you should be doing instead of playing them)? Ipso, no deadlines would be Apolyton policy if I was CEO. "Dim, through the misty vapour and thick green light I saw him: guttering, choking, drowning." Wilfred Owen |
E Civer
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posted June 22, 1999 06:32
I support the Olympics idea, but everyone that came up with it tripped on a big idea. A lot of the competition in the olympics was also about being in a Cold War. When you are building on your own and not in a war you don't really know your in a cold war, you usually assume it. It would be nice if Civ III could replicate some Cold War features after nuclear missles are developed, i.e. client state wars (low intensity conflict without the whole alliance jumping in), sponsoring olympicteams, the space race (satellites, exploration, and getting to the moon!), and maybe standard of living. Something that would add to the atmosphere and add to war and strategy. |
E Civer
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posted June 22, 1999 06:32
I'm all forthe newspaper(and its various reincarnations) I forgot about it and i really miss it(mainly when I found the .txt file and use to edit the headings at the top)[This message has been edited by E (edited June 22, 1999).] |
Flavor Dave Civer
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posted June 22, 1999 09:00
Icedan, for me, in modern times, I don't get barbarians as barbarians--they're either religious fanatics (equivalent to terrorists) or partisans (kinda like the Serbs). So that seems realistic. |
Icedan Civer
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posted June 23, 1999 05:11
You're right Dave, I forgot about the partisans. But what I am talking about is a terrorist from another civilization causing terror in your civilization.Like holding one of your important buildings hostage, within one of your cities. (or maybe a whole bunch of people) And he'll let the thing blow if you don't meet his demands. And he's also not part of his own civilizations government, so you can't really blame the civilization. | |