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  More flexible rules.txt

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Author Topic:   More flexible rules.txt
itokugawa
Civer

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posted May 23, 1999 09:42     Click Here to See the Profile for itokugawa   Click Here to Email itokugawa   Visit itokugawa's Homepage!   Edit/Delete Message  Reply To & Quote Message
I believe that a flexible rules.txt can give a lot of fun and various ideas in scenarios. Some examples for rules.txt of Civ2:

1)I tried to create a trade ship (merchamant). If you switch on a flag in rules.txt the unit can be used for trade. It seems that works only for ground units.

2)I tried to make partisans invisible so I switched on the flag which gives submarine propertis. Result: Partizans are invisible but cannot attack.

And there are many other situations.
Other possible improvements: Design the abilities of spies, effects of city improvements and wonders, governments etc.

i.e. For improvements - wonders flags like happiness/production/science etc. can be included. then for each of them another menu i.e.for happiness you can define the number of content and happy citizens.
For production/science you can define the increase.

Also why we can add only 3 advances and units? Each unit should have its own gif file so it will be easy to add new units, associated with new gif files.

and I can mention many other things. It is clear that an editor is rather inadequate for such modifications. The user should be able to modify rules.txt by a friendly windows-like menu.

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the Octopus
Civer

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posted May 23, 1999 13:30     Click Here to See the Profile for the Octopus   Click Here to Email the Octopus      Edit/Delete Message  Reply To & Quote Message
I think you are interested in the SCENARIO/MAP EDITOR thread.

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