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  CIVILIZATIONS (ver1.0): hosted by LordStone1 (Page 2)

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Author Topic:   CIVILIZATIONS (ver1.0): hosted by LordStone1
Mo
Civer

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posted May 24, 1999 19:40     Click Here to See the Profile for Mo      Edit/Delete Message  Reply To & Quote Message
Minor civs should have more than one city or they will never be able to keep up with technology and then will be easily conquered. I think minor civs should have 4 or less cities and posses no nukes. They will only go to war if they're chances of winning ground are good. They should be able to merge with another civ. Either join a major civ or merge with a minor to form a major. If they have nukes it would raise them to major status because they no pose a risk to any other civ major or minor.
Minor civs should easily agree to alliances since they can be crushed by a major civ. Major civs should in return concentrate more on conquering major civs than minors. I would expect that in the latter part of the game most minor civs would have either joined a major, or have been conquered by a major, or formed a major civ either alone or by merging with another minor. Minor civs could also be formed by a city breaking off of a major civ because of civil unrest.
Dominique
Clash of Civilizations
Web Master/Graphics

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posted May 24, 1999 19:46     Click Here to See the Profile for Dominique   Click Here to Email Dominique   Visit Dominique's Homepage!   Edit/Delete Message  Reply To & Quote Message
Gentlemen, quite frankly, I absolutely can't understand all this buzz about which civ is to be included - no, really!

I'd be satisfid with just 8 civs - PLUS AN OPTION TO EASILY ADD ONE MYSELF. That's it. CIV2 was already near to it: I could give myself a name, tell the comp what's the name of my people, could even outline the titles for various governments - hey, what else do you want??? All that's needed is an option to save those names and a city list, if so desired... who cares if the Germans are in from the beginning? If they are not, I'll implant them. Fullspot.

No, what I think is more important is the thing about civs having different attributes. What I propose is having a set of personalities / advantages / disadvantages which are randomly assign for each game. A human player can pick a civ and a personality set.

Be honest, it's a bit silly to assign e.g. "aggressive" to a whole civilization and associate that with the name, isn't it? Why are the Indians peaceful? Only because there was a Ghandi? Come on...

So this would be the solution for allowing an unlimited number of civs while not offending anyone by associating "his" civ with negative attributes.

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Well, if we took the bones out they wouldn't be crunchy, would they?

Blade Runner
Clash of Civilizations
Scenarios / Mods

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posted May 24, 1999 20:29     Click Here to See the Profile for Blade Runner   Click Here to Email Blade Runner      Edit/Delete Message  Reply To & Quote Message
Practically we can ask to get ALL Civs in the world. How many can be? 300 - 400? From the program side it is not a problem to read from the disk all this information. The only thing is to research this information about the civs or countries. i.e. I'm Hungarian. I want's to play like a Hungarian when the program just installed on my machine. Like you want to start like an American or a Beduin or anything else.

Blade Runner

LordStone1
Civer

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posted May 24, 1999 20:53     Click Here to See the Profile for LordStone1   Click Here to Email LordStone1   Visit LordStone1's Homepage!   Edit/Delete Message  Reply To & Quote Message

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