Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

Thread Closed  Thread Closed
  Apolyton Civilization Site Forums
  Civ3-The List of Ideas for Firaxis
  CITY IMPROVEMENTS (ver1.0): Hosted by CyberShy (Page 2)

Post New Topic  

This topic is 2 pages long:   1  2 

profile | register | preferences | faq | search

next newest topic | next oldest topic bottom of page
Author Topic:   CITY IMPROVEMENTS (ver1.0): Hosted by CyberShy
Freddz
Civer

IP: IP: Logged

posted May 26, 1999 08:14     Click Here to See the Profile for Freddz   Click Here to Email Freddz      Edit/Delete Message  Reply To & Quote Message
Later in the game:

SECURITY STATIONS(automatic genetic and/or fingerprint identification when accessing city areas/buildings everywhere): automatically "detects" spies within city limits and may have a chance of making them fail. Spies may later gain an ability to have a chance to be hidden from security stations and decrease their fail chances.

Freddz
Civer

IP: IP: Logged

posted May 26, 1999 08:19     Click Here to See the Profile for Freddz   Click Here to Email Freddz      Edit/Delete Message  Reply To & Quote Message
Stationary long range units as a land improvement would be cool: a unit that fire automatically when hostile units approaches.
CyberShy
Civer

IP: IP: Logged

posted May 26, 1999 08:46     Click Here to See the Profile for CyberShy   Click Here to Email CyberShy   Visit CyberShy's Homepage!   Edit/Delete Message  Reply To & Quote Message

THIS THREAD IS CLOSED !!!!!

The City Improvements-discussion continues at the 'new' thread, that you can visit right HERE

Messages that will be posted UNDER this posting will be ignored by the City Improvements Thread-'head' (me)

CyberShy
Thread-'head' of the City Improvements Discussion

Apolyton Civilization Site Forums
> > > Civ3-The List of Ideas for Firaxis Forum

This topic is 2 pages long:   1  2 
next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Open Topic | Archive/Move | Delete Topic
Post New Topic   Contact Us
Apolyton Civilization Site
Hop to:

Powered by: Ultimate Bulletin Board, Version 5.39c
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 1999.

Civilization III | Civilization II | Civilization:CTP | Alpha Centauri | Alternative Civs | About ACS | GameStats
GameLeague | Scenario League | Hodadian Award Central | Civilization Scenario Collection | Spanish CivII Site