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Author Topic:   RELIGION (ver1.0): Hosted by Stefu
Ecce Homo
Civer

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posted May 26, 1999 16:40     Click Here to See the Profile for Ecce Homo   Click Here to Email Ecce Homo   Visit Ecce Homo's Homepage!   Edit/Delete Message  Reply To & Quote Message
Yes Cormac, you wrote it - but I didn't read it! I just got this idea today and posted it, without knowing about your statement!
delcuze2
Junior Civer

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posted May 26, 1999 18:14     Click Here to See the Profile for delcuze2      Edit/Delete Message  Reply To & Quote Message
*** FIRST POST ON THIS TOPIC ****

This may seem an over simplification on the surface, but I think it may be a solution to avoid some of the ethical/moral problems we are struggling with here...


*** A PROPOSAL ***


If Civ III uses the "Social Engineering" model of SMAC, then the Real V.S. abstracted religious model could be side stepped.

Social Engineering should have a "Philosophy" section. In this SE section would be categories that yield the effects of religion with out having specific religions.

The SE sections would become available due to technological (read understanding of the universe) advances.

Your civlizations Philosophy setting would effect:

Diplomatic relations/options
Government types available
Speed of Research
Happiness Level of Citizens
Productivity of Citizens

*** WHY PHILOSOPHY INSTEAD OF RELIGION? ***

The purpose of a religion is an attempts to answer basic questions about the universe the people live in. Questions like:

- Why are we here?
- How did we get here?
- What happens when we die?
- How should we live together?

Some of these questions are answered or directed via political philosophy. For example:

- Tolerant societies are more apt to be
- republics than intolerant ones.

- Monarchys are more apt to support
- uniformity of world view.

Sometimes these questions are answered by technology that profoundly effect the way people in a civilization act:

- "My gosh the earth really does
- revolve around the Sun...
- Are we still god's chosen?"


Sometimes, exposure to other peoples philosophies changes our own:

- The Jewish religion did not develop
- Heaven and Hell until exposed to the
- Zorasterian in Babylon.

The philosopy of a civilization has a strong impact on how it deals with other civilizations. In other words, your world view effects how you see other people.

All of these things about world view and not necessarily about specific religions.

Therefore let us use meta-physics ...philosphy... as the controlling factor here and not religion.


*** SUMMARY *** (not all from my message)

1) There will be a backlash if religion is directly expressed in the game.

2) Religion has powerful effects on the course of civilizations

3) Perhaps Civ III should use components of philosophy (i.e. world view) to simulate religious effects and sidestep #1 while getting #2.


Other thoughts?

[This message has been edited by delcuze2 (edited May 26, 1999).]

MBrazier
Junior Civer

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posted May 26, 1999 20:23     Click Here to See the Profile for MBrazier   Click Here to Email MBrazier      Edit/Delete Message  Reply To & Quote Message
A note to Giant Squid, and anyone else proposing to model real-world religions:

DON'T.

The Civilization games aren't meant to model the history of ideas, or the complexity of religious/philosophical controversy. They have always been restricted to economics and politics -- the developing of natural resources, the movements of goods, the manueverings of armies and diplomats. Putting real religions into Civ3 directly, and modeling the development of their doctrines, would create a highly complex system of the game, whose effect on the rest of the game would be unobvious (and therefore not much fun), and (very probably) offend a large number of potential customers. It's just not worth it.

I suggest that, if religion is modeled at all, that it not be controllable by the player. Every so often, as a random event, a new religion would appear in the game, starting at one tile and sweeping outward. Each civilization would then react to the religion as it reached them, deciding to (say) persecute it, tolerate it, or establish it as the state religion. These "official" religious attitudes would color diplomacy; if, for instance, the Chinese persecute the Roman state religion, the Romans will dislike the Chinese.

The sliding scales I mentioned before would be hidden from the players. The "faith" rating would control how quickly a religion spreads -- come to think of it, you'd need two separate ratings for that. Call them Evangelism and Conviction: the first rates readiness to convert others, the second rates resistance to being converted. Then you'd have a third rating for Tolerance, which controls the religion's attitude to state power; a low-Tolerance religion isn't happy unless it's a state cult (and creates unhappy citizens if it isn't?) while a high-Tolerance religion actively avoids state endorsements. Of course, all religions would object to being persecuted, and to any _other_ religion being made a state cult.

Why would a player want to establish a state religion, though? One idea: having an established religion allows you to build Missionary units. These units would have no ability to attack other units; all they would do is attempt to convert the tiles through which they pass. You would make these units to take advantage of religion's "side effects" -- to improve your reputation with another civilization, or to seed it with civil disorder arising from religious disputes.

The basic idea is simple: the rulers of nations and empires never have cared much about points of doctrine, therefore a player of Civilization shouldn't pay much attention to them either. Religious disputes have caused rioting and started wars, so it makes sense to model that in the game; and rulers have very often exploited that for political gain, so the player should have the option of doing the same.

Giant Squid
Civer

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posted May 26, 1999 21:16     Click Here to See the Profile for Giant Squid   Click Here to Email Giant Squid   Visit Giant Squid's Homepage!   Edit/Delete Message  Reply To & Quote Message
Sorry. just checked up on this for the first time.

I still say real world religions are the way to go. Having Zulus and Americans and other real civilizations just made the game better. If you wanted to do a WWII scenario, you could just change the Zulus to, say, Italians, and you'd be all set. I didn't see any Indians complaining that India was a prettybad civ (it was, I never saw it get anywhere in any of my games unless it was the human player) So, if you have a problem, you can go to rules.txt and change it. Think of how much better it is to switch from Democracy to Fundementalism than from Governemnt 6 to Government 4. I specifically made religions relatively well balanced (like the original government. Some don't spread as quickly because, well, Buddhists just like to do their own thing while Jehovah's Witnesses go convert everyone they can find. I don't think I misrepresented any relgions. I'm Jewish, and I don't have a problem with Judaism having a very low growth rate. It does in real life (Jews usually don't try to actively convert people) The only problem I could see is someone being mad if their religion was left off the list.

------------------
Invertebrates of the world, UNITE! Don't just be a bunch of spineless....ah....never mind
<=O=>)=E

NotLikeTea
Civer

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posted May 27, 1999 07:32     Click Here to See the Profile for NotLikeTea   Click Here to Email NotLikeTea   Visit NotLikeTea's Homepage!   Edit/Delete Message  Reply To & Quote Message
I stand by my desire for multiple "religions" in one civ, but drastically simplified.

This could be condensed. A captured city relates more closely to the original owner than to the new owner. This would decrease over time.

Results: Harder to win by total conquest. Liberating former territory would be easier. Possibility of internal strife.

I also think that this may be the simplest way of modelling the historic effect of religion/identity, with realistic results.

I don't think thast this is excessive... maybe mentioning it under "religion" was a bad idea, but this is just a place to throw ideas to the wind, and let Firaxis pick up what they like.

HolyWarrior
Civer

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posted May 30, 1999 12:35     Click Here to See the Profile for HolyWarrior   Click Here to Email HolyWarrior      Edit/Delete Message  Reply To & Quote Message
A reminder to all--the Religion forum has been updated--please send all new posts to Religion 1.1.

Thank you.

paraclet
Civer

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posted May 31, 1999 12:28     Click Here to See the Profile for paraclet   Click Here to Email paraclet      Edit/Delete Message  Reply To & Quote Message
There should be an option in Civ to allow a civilisation to grow without religion.An atheist but non communist choice where people can enjoy philosophy without the peoples opium of religion. In these civ theaters should replace temples, then sex shops, then birth control which really separate pleasure from reproduction.
And even in civ using religion, it should become obsolete after the discovery of birth control for the same reason.Churches are more and more empty at the door of the third millenium and more we explore space and make more scinetific discoveries more religion is becoming obsolete...
yin26
Moderator

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posted June 03, 1999 19:47     Click Here to See the Profile for yin26   Click Here to Email yin26      Edit/Delete Message  Reply To & Quote Message
-=*MOVING THE THREAD UP*=-
Stefu
Civer

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posted June 04, 1999 07:30     Click Here to See the Profile for Stefu   Click Here to Email Stefu   Visit Stefu's Homepage!   Edit/Delete Message  Reply To & Quote Message
YYY-IIN! THERE IS A NEW THREE-EEAD! CLOSE THE OLD OO-OONE! THAA-AANK YOU!

Just shoot me an e-mail next time. It will be closed very quickly that way. **Yin**

[This message has been edited by yin26 (edited June 14, 1999).]

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