posted May 26, 1999 18:14
*** FIRST POST ON THIS TOPIC ****This may seem an over simplification on the surface, but I think it may be a solution to avoid some of the ethical/moral problems we are struggling with here...
*** A PROPOSAL ***
If Civ III uses the "Social Engineering" model of SMAC, then the Real V.S. abstracted religious model could be side stepped.
Social Engineering should have a "Philosophy" section. In this SE section would be categories that yield the effects of religion with out having specific religions.
The SE sections would become available due to technological (read understanding of the universe) advances.
Your civlizations Philosophy setting would effect:
Diplomatic relations/options
Government types available
Speed of Research
Happiness Level of Citizens
Productivity of Citizens
*** WHY PHILOSOPHY INSTEAD OF RELIGION? ***
The purpose of a religion is an attempts to answer basic questions about the universe the people live in. Questions like:
- Why are we here?
- How did we get here?
- What happens when we die?
- How should we live together?
Some of these questions are answered or directed via political philosophy. For example:
- Tolerant societies are more apt to be
- republics than intolerant ones.
- Monarchys are more apt to support
- uniformity of world view.
Sometimes these questions are answered by technology that profoundly effect the way people in a civilization act:
- "My gosh the earth really does
- revolve around the Sun...
- Are we still god's chosen?"
Sometimes, exposure to other peoples philosophies changes our own:
- The Jewish religion did not develop
- Heaven and Hell until exposed to the
- Zorasterian in Babylon.
The philosopy of a civilization has a strong impact on how it deals with other civilizations. In other words, your world view effects how you see other people.
All of these things about world view and not necessarily about specific religions.
Therefore let us use meta-physics ...philosphy... as the controlling factor here and not religion.
*** SUMMARY *** (not all from my message)
1) There will be a backlash if religion is directly expressed in the game.
2) Religion has powerful effects on the course of civilizations
3) Perhaps Civ III should use components of philosophy (i.e. world view) to simulate religious effects and sidestep #1 while getting #2.
Other thoughts?
[This message has been edited by delcuze2 (edited May 26, 1999).]