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Author Topic:   GRAPHICS (ver1.0): Hosted by Evil Conquerer
yin26
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posted May 19, 1999 20:30     Click Here to See the Profile for yin26   Click Here to Email yin26      Edit/Delete Message  Reply To & Quote Message
Evil was having trouble registering his name here for some reason, so he asked me start the thread for him. I had a big speech ready about the importance of great graphics, but I'll leave that for the Graphics Thread Master himself...
JT
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posted May 19, 1999 20:31     Click Here to See the Profile for JT   Visit JT's Homepage!   Edit/Delete Message  Reply To & Quote Message
Didn't he already register?
Ecce Homo
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posted May 19, 1999 20:39     Click Here to See the Profile for Ecce Homo   Click Here to Email Ecce Homo   Visit Ecce Homo's Homepage!   Edit/Delete Message  Reply To & Quote Message
Remember Civ 1, where waves on the shores and flows in the rivers were animated? That feature disappeared in Civ 2.

If not too hard to make, I would love to see peasants working on the fields outside my cities, and smokestacks above factories...

JT
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posted May 19, 1999 20:46     Click Here to See the Profile for JT   Visit JT's Homepage!   Edit/Delete Message  Reply To & Quote Message
I'd like to see visible wonders, ie, the city that builds the SoL has the Statue placed somewhere in the radius. It doesn't affect the square in terms of food/minerals/gold, but it would sure look cool.
Pythagoras
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posted May 19, 1999 23:45     Click Here to See the Profile for Pythagoras   Click Here to Email Pythagoras   Visit Pythagoras's Homepage!   Edit/Delete Message  Reply To & Quote Message
Ecce - I think adding that would make it completly impossible to edit/modify shoreline terrain, unless it was a gif . . .

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"I think you're all f*cked in the head!"
Chevy Chase-Nat'l Lampoon's Vacation.

Fugi the Great
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posted May 20, 1999 12:43     Click Here to See the Profile for Fugi the Great   Click Here to Email Fugi the Great      Edit/Delete Message  Reply To & Quote Message
Nicer graphics may be nice, but what kind of hardware are we going to need to run the next incarnation. If it is anything like CTP with its beautiful graphic, hay great, but not if it's so blasted slow on a fairly fast computer. Are we all going to have to upgrade to 450, 600, or 800Mhz machines with dual video cards and half a gig of memory? I would rather have toned down graphics if it means that I could actually enjoy playing the game and not have to wait several minutes between turns. Use the extra memory to add more nations played at a time or more features to the game.

Then there's the cute wonder movies that everybody watches once and then disables because it interrupts game play. The build your throne room and palace screen, though cute serve no real purpose, you can never build it exactly the way you want anyway. These things are not really needed in the game and should be left out to make it cheaper and faster to produce. If you really want the extra graphics, then sell a companion disk with this junk on it. You can leave the replay in though unless of course you put it on the companion disk so I buy it. I rarely if ever play CivII with the disk in, and SMAC all animations are disabled, and after a actually finish the game of CTP I started last month I'm going to do the same thing there. If your going to animate anything, them animate the leaders of the different nations like you did in Civ1.

Unit graphics that you can modify yourself, if that means going back to 2d, then so be it. I'd rather have a tank attack backwards than a aircraft carrier that doesn't look like it is supposed to. If you are going 3d then put the unit in a file format we can use with the average 3d program. Or even better yet, put a 3d modeling program on the companion disk, now you just made it worth while buying. I suppose the best would be to make it in 2d, but make it look 3d and just swap pictures when the unit changes direction. Do we really need to animate units? I don't really think so, it doesn't do anything for me. Hopefully it would be something you could disable to speed things up a bit for slow machines.

I guess what I am saying, if it doesn't add anything worthwhile, don't make it any cuter than it already is. Half the stuff you put into the program to make it more eye appealing I look at once and turn it off. Put your time and energy to making a game that is both enjoyable and as realistic as possible. I realize that there are others that will say just the opposite of me, got to have better graphics, more eye candy. If you have to have more eye candy to play this game, then your playing it for the wrong reason - you play because it's fun.

meowser
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posted May 20, 1999 10:52     Click Here to See the Profile for meowser   Click Here to Email meowser      Edit/Delete Message  Reply To & Quote Message
Since CIV is a game that lets you recreate history, I want to have the ability like in CIV II to be able to chose which architectural style my cities will look like. Unlike CIV II, give us more than just 4 styles to choose from
EnochF
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posted May 20, 1999 11:40     Click Here to See the Profile for EnochF   Click Here to Email EnochF      Edit/Delete Message  Reply To & Quote Message
Fugi: Actually, there are certain wonder movies that I actually still watch, and I've been playing Civ II since Christmas. Darwin's, United Nations, J.S. Bach's, sometimes Adam Smith. I love the Manhattan Project movie. I always skip past Liberty, SETI and Pyramids, but some of those movies are great.

Meow: I'd like to see a few different cultural styles of decoration in the Throne Room. Let's say the throne room is surrounded by suits of armor. They might be wooden samurai armor, plate mail, Greek style bronze chest plates, y'know, variety. There would be a handful of choices for each area of the throne room, so that you could actually customize it to some extent. (Throne room instead of monument screen, of course.)

meowser
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posted May 20, 1999 12:02     Click Here to See the Profile for meowser   Click Here to Email meowser      Edit/Delete Message  Reply To & Quote Message
EnochF

Great idea about the throne room. I certainly miss it. The throne room was just one of the many things about CIV II that made you feel like your empire was trully growing and expanding. For some reason, I feel detached somehow in CTP's monument screen. Probably because the background stays the same. As for that space thing CTP has, I don't even want to go there.

Mo
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posted May 20, 1999 12:24     Click Here to See the Profile for Mo      Edit/Delete Message  Reply To & Quote Message
I like some of the wonder movies of alpha centauri, so I would keep them in the game. I wouldn't make the graphics so complex that you need as fast computer to run the game. The throne rooms were nice for the first few times of playing but then I just switched them off because it was always the same.
evil conquerer
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posted May 20, 1999 16:06     Click Here to See the Profile for evil conquerer   Click Here to Email evil conquerer   Visit evil conquerer's Homepage!   Edit/Delete Message  Reply To & Quote Message
This is from the original thread at the official SMAC site, and I'm sending it over here so it doesn't get lost.

The most important part of the graphics, IMNSHO, is whether or not it slows down the game. The high-resolution images in SMAC were great, but they were unacceptably slow, even on my PII 300 with 64MB of RAM. The low-resolution files, which looked just fine and ran super-fast, were buried on the CD. There should be a choice during installation of if you want high- or low-resolution graphics (if that option is available).
The graphics should not get in the way of gameplay. In games like Command & Conquer, poor gameplay could be overlooked if the game had awesome graphics. But people don't play Civilization III for the graphics. So make the graphics as good as you can without hindering the true reason for TBS games: gameplay.

A 3D format is a must. In modern games, 2D isometric units, such as those in CivII are simply not acceptable. The system in SMAC was great, but it will obviously need updating because it will be old technology by the time CivIII comes out. If a modular system is used for units (choosing the chassis, weapon, etc. to make custom units), the individual parts should be clearly visible. I found it just fine in SMAC, but some people were complaining about not being able to distinguish different weapon types on the main map.

If a proprietary 3D format is used, there should be an alternate format (such as .pcx) for user-made units. In SMAC, you cannot customize the unit graphics, making MOD packs less flexible. For example, I'm currently working on a historical MOD for SMAC, but it will look really wierd with the regular units. A user-editable graphics file would be really useful.

Shining1
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posted May 20, 1999 21:16     Click Here to See the Profile for Shining1   Click Here to Email Shining1      Edit/Delete Message  Reply To & Quote Message
From the city interface thread:

I've made the suggestion that, because terraforming can now be done from inside a city, there needs to be a 'work in progress' type icon to show terraforming that is underway but not yet complete.

Also, the idea of regions within a civilisation has been suggested, so there may need to be regional borders as well as global ones. These are 8*8 around the edge of the capital of each region.


Finally, something unrelated - it would be good if the building types for each civilisation were unique to begin with, and if the four types concept from civII was extended into the later part of the game (e.g downtown shanghai still has some asian looking buildings, while new york has none, and london still has some historical type structures, reflecting a different arcitextual style.

I guess I'm asking for the late game buildings to retain some trace of their ancestry.

Trachmyr
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posted May 20, 1999 23:15     Click Here to See the Profile for Trachmyr   Click Here to Email Trachmyr      Edit/Delete Message  Reply To & Quote Message
I believe not only city arcitecture should vary upon the CIV selected, but the style of units... esp. ancient units.

This can settle problems of who gets samuari? Everyone does, but they look diffrent, and if a UNIT WORKSHOP is implemented (I hope it is) they'll be named diffrent.

I also suggested in Social Engineering, that they're be a way to change or add options to Architecture/Garb during the game. After you conquer an Asian-style city, you could reaserch the architecture and choose to build new cities with new architecture. This is mostly aesthetics, but can give you a real feel for your civ.

EnochF
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posted May 21, 1999 13:11     Click Here to See the Profile for EnochF   Click Here to Email EnochF      Edit/Delete Message  Reply To & Quote Message
Hmmm... nobody's summarized the ideas in the Suggestions forum.

I'll just repost this one, which got some favorable response in the earlier thread.

AGE-VARIABLE MAPS

In other words, in the beginning of the game, the screen is drawn up like a primitive papyrus scroll with the now familiar Civ game screen on it. The city names are scrawled in hieroglyphic-looking script.

In the Renaissance, a compass appears in the corner, the map begins to look more like something Amerigo Vespucci would draw, the script for city names becomes fancy European cursive, there are little dragons appearing in the water for no reason, trade routes are on the map.

Eventually, you get to the Modern Age, and the map is criss-crossed with latitude and longitude lines, there's an option to view the map as a globe, the script becomes standardized Times New Roman, there are more complex borders (dotted in times of dispute), that sort of thing.

Those of you who haven't already heard this idea, what d'you think?

JT
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posted May 21, 1999 13:46     Click Here to See the Profile for JT   Visit JT's Homepage!   Edit/Delete Message  Reply To & Quote Message
I love the map idea. It would add a lot to the game. Maybe in the future(if the game has one) there it could look like it's being brought up on a veiwscreen?

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-Civ3 Thread Master of OTHER and UNITS.
"We get the paperwork, you get the game!"

evil conquerer
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posted May 21, 1999 16:02     Click Here to See the Profile for evil conquerer   Click Here to Email evil conquerer   Visit evil conquerer's Homepage!   Edit/Delete Message  Reply To & Quote Message
Here is a list of all the different ideas mentioned, in no particular order:

EnochF: The map should have different styles depending on the age it's in. For example, it could be a papyrus scroll during the rennaisance, a map with a compass arrow and fancy European script during the rennaisance, and a viewscreen in the future (JT).
Potential problems/caveats: May make map hard to read.

Ecce Homo: Animate the water tiles.
Problems: May make it hard to customise the map tiles
Suggested fix: Have an animated format for the default that is replacable with a common 2D (.pcx?) format for customization.

Many people: Bring back the throne room!. But make it customizable according to which civilization you have (for example, the Japanese have samurai armor hanging on the wall, the Europeans have knight armor, etc.)
Problems: May make it hard to customize civlizations.
Potential solutions: In the civlization's text file, have an option to say which kind of throne room is used.

JT: Show wonders in the map grid somewhere within the city's radius.
Problems: May make it hard to see what's in that square.
Solutions: Make the wonder show up under units and special resources(?), make wonder invisible with terrain viewing key (T in SMAC and Civ II).

Many people: Either make the units 2D (unacceptable in a modern game, IMNSHO) or have an alternative 2D format to customize the units with. In SMAC, for example, a historical MOD pack is impossible because there is no way to modify the unit pix ("those chariots look pretty silly with particle impactors" ).
Suggested fix: Provide an alternate 2D graphics file (.pcx?) to provide for the customization of units.

Many people: City architecture should be cilivization-specific.
Implementation: Provide a setting in the civilization's text file to determine the architecture style. This could be the same setting that determines the throne room and unit(?) styles.

Many people: The graphics should not slow down the game too much or require ultra-fast machines in order to run acceptably. For example, the animation for founding a new city in Civ's I and II (something unfortunately missing in SMAC) would just be a pain if there wasn't a way to skip it. The high-res graphics in SMAC ran unacceptably slow on my machine (PII-300 w/ 64 MB, in case you're wondering), but the low-res units looked just fine and ran much better.
Solution: Make the graphics as good as you can without slowing down the game.

evil conquerer: If the units are modular (as in SMAC), the different sections of the unit should be clearly visible. I didn't have this problem, but some people complained that the different weapons and special abilites were hard to tell apart.
Possible solution: Weapons and special abilities may have to be exaggerated slightly on the map screen.

EnochF: If terraforming can be done from inside the city, there should be an icon that indicates work in progress on that square.
Potential problem: Might obscure the resources in that square.



If I missed anybody's please tell me and I'll gladly put it in. If you disagree with any of the suggested fixes or anything on the list, please feel free to post here with your suggestion.

Credits:
JT
Ecce Homo
Pythagoras
Fugi the Great
meowser
Mo
evil conquerer
Shining1
Trachmyr
EnochF

[This message has been edited by evil conquerer (edited May 21, 1999).]

[This message has been edited by evil conquerer (edited May 22, 1999).]

JT
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posted May 21, 1999 16:33     Click Here to See the Profile for JT   Visit JT's Homepage!   Edit/Delete Message  Reply To & Quote Message
Whoa, whoa, whoa, hold on there, evil. I meant a viewscreen for post-modern ages, like the diamond age from CTP. The latitude-longitude and Times New Roman was good for this era. Then, when you get to any eras past this one, it changes into a viewscreen, kinda like in Star Wars where they have those 3-d maps that come up on screen. Of course, this would be 2-d, but you get the basic idea. The latitude-longitude was better for this era.

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-Civ3 Thread Master of OTHER and UNITS.
"We get the paperwork, you get the game!"

Fugi the Great
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posted May 21, 1999 17:02     Click Here to See the Profile for Fugi the Great   Click Here to Email Fugi the Great      Edit/Delete Message  Reply To & Quote Message
Any way you could make the map of what we know of (another nation gave us a map) slightly inaccurate until we have actually been there? I'm thinking of some of those really old maps of what people thought the earth looked like in ancient times.

3D graphics only in the way of how should I say - levels, and a real spherical planet. Sea level (ground units and ships), lower atmosphere(planes and missles), upper atmosphere (spy planes), near earth orbit (satellites), shallow water (subs near coast-seen by most ships), deep water (subs not seen unless ship has sonar or other subs). Missles and planes can then fly over ground units, troop transports can travel over the top of enemy subs without knowing it, ground units can pass under planes, satellites above everything watching whats going on.

Units in 3D will only slow down their movements. As much as I would like to upgrade the game for the millenium to totally 3D, the detail that you might loose because you went to 3D for units is minor, though facing of units if we stayed with 2D would be a definite must, (tanks actually pointed toward the unit you are shooting at).

JT
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posted May 21, 1999 17:12     Click Here to See the Profile for JT   Visit JT's Homepage!   Edit/Delete Message  Reply To & Quote Message
Yes, but then it won't get the 100% from Gamespot that it deserves. We need pretty good graphics.

I think the maps should be accurate when you trade. I mean, they explored it, so why would it make a difference if we explored it?

Also, if they put innaccuricies in the map to make it realistic, it would seriously mess up the game. Imagine, you send an invasion force to go conquer the civilization hogging half of your continent, only to realize that there's a channel between you. Not fun.

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-Civ3 Thread Master of OTHER and UNITS.
"We get the paperwork, you get the game!"

EnochF
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posted May 21, 1999 18:55     Click Here to See the Profile for EnochF   Click Here to Email EnochF      Edit/Delete Message  Reply To & Quote Message
JT: I was thinking in the Genetic Age you'd look down on the planet from satellites or the Global Positioning System or something.

Then the Diamond Age could be a sort of virtual real-time world simulation with intense colors and stuff...

But since there's no real consensus about what (if any) future ages there will be, I didn't go into it.

Fugi the Great
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posted May 21, 1999 20:00     Click Here to See the Profile for Fugi the Great   Click Here to Email Fugi the Great      Edit/Delete Message  Reply To & Quote Message
Even if it would be worthy of a 100% in any magazine, (or more if that's possible), if we went totally 3D, it wouldn't get it anyway do to the high hardware requirements it would need. I know most of my the ideas I have are going by very memory hungry as it is. Waiting minutes between turns instead of seconds while everything renders and rerenders moving 3D units on a 3D planet with 3D features is going to take forever. Why can't we just have units that just look left, right, up, down, and 45/60 degree increment angles, and have the APPEARANCE of 3D without actually being 3D. Why do we have to see the angles in between? What does that really do for the average player? Did we really get any extra enjoyment out of watching Needlejets hug the terrain (which was kinda cool at first), or were others like me moderatly annoyed after awhile when it took so blasted long to get to where it was supposed to go?
Now that I have over stayed my welcome, have a nice weekend.
Trachmyr
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posted May 21, 1999 20:10     Click Here to See the Profile for Trachmyr   Click Here to Email Trachmyr      Edit/Delete Message  Reply To & Quote Message
I want to suggest using a Style of Graphics similar to LORDS of THE REALM II
Icedan
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posted May 21, 1999 20:37     Click Here to See the Profile for Icedan   Click Here to Email Icedan   Visit Icedan's Homepage!   Edit/Delete Message  Reply To & Quote Message
My Dad also plays Civ, and he doesn't care about how good the graphics are.
But guess what Fugi? Graphics actually effect how you play the game.

And don't any of you think that the game is going to come out in the next month or so, Oh nooo..It will certainly be out next year! far into the next year, Do any of you know how fast the computers will be then?
KTX said they will have a computer running at 1 gigahertz by the end of this year, thats the speed of two PIII's. So if you think that the games going to be slow by putting animations in, movies, better graphical interface, etc. I believe you are very wrong!

Ive put a site up of some quick sketches I did to give you all an idea how the game should look in my opinion, for better interactivity (leadership) more people turning heads and sayin "wow"
http://www.geocities.com/Area51/Keep/3402/Civ.htm

(The page takes a while to load, big pics)

And I know Fugi, that you don't think you are everyone, but I am quite sure Firaxis are aiming at people with interests in most/all area's of Civ gaming. Not just one.

This is really all I am going to say, I just don't believe we should stick to the old diagonal interface, clumped up with terrain which is hardly interactive at all.


Also, in the site, some of the images may not load because the page is big, so just right click on the images that didnt load and reload that image, or show image.

Lata.

Icedan
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posted May 22, 1999 04:58     Click Here to See the Profile for Icedan   Click Here to Email Icedan   Visit Icedan's Homepage!   Edit/Delete Message  Reply To & Quote Message
Oh..and Personally I liked the Castle rather than the Throne room.

I could then see from the outside the city growing around me as my civ grows and my castle becoming more advanced looking through the ages. and so on.

I felt more open to where I "lived" hehe when I built the house I live in.

Perhaps we could also update the throne room aswell?

Rusty Nail
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posted May 22, 1999 05:29     Click Here to See the Profile for Rusty Nail   Click Here to Email Rusty Nail      Edit/Delete Message  Reply To & Quote Message
I want to put in a strong recommendation for crisp, easily distinguishable, and pleasantly colored terrain graphics. It IS important. Civ2 did this well. Smac was a step backwards. CTP did better, but goofed by making hills, swamps, and grasslands look too much alike, and almost impossible to distinguish under the fog of war. And please, make fog of war an OPTION, and not hard-wired ( It has no game play effect). The fog is hell for people with poor eyesight.

Similarly for units. Clarity is more important than cutomability IMHO.

Fugi the Great
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posted May 22, 1999 10:44     Click Here to See the Profile for Fugi the Great   Click Here to Email Fugi the Great      Edit/Delete Message  Reply To & Quote Message
I realize I'm not the only one that has an opinion. "Graphics actually effect how you play the game" - somewhat true, more graphics means slower game play, I can't play nearly as many turns of SMAC or CTP at a sitting as I could with CIV 1 or 2. The slowest part of both new games is the moving of units. Yes I am going to very soon upgrade my P200 to a fast P2 or P3 with a fast video card, but not everyone is - so I guess I am speaking for them. Maybe I just don't care about the graphics so much because I grew up with the C64's, so I'm used to the primitive graphics. I don't want to have to buy another new computer again or have to upgrade my next one any time soon after I buy it just to enjoy the next incarnation in the Civ series. We already jumped from needing a 486 to a P166 minimum to run these new games, what are we going to assume the average user is going to have when the Civ III comes out?
evil conquerer
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posted May 22, 1999 16:14     Click Here to See the Profile for evil conquerer   Click Here to Email evil conquerer   Visit evil conquerer's Homepage!   Edit/Delete Message  Reply To & Quote Message
Icedan: You say those graphics were in a hurry? I'd give anything to see the ones you take your time on . While that system looks really good, it has completely no sense of perspective or distance. It's impossible to measure how far units can move if there are no tiles anywhere. In addition, in a map like that it would be impossible to draw tiles. Still, that system would be cool for the city view. Which reminds me: Bring back the city view in Civilization III!. It was oddly lacking in SMAC. While completely useless, it is still good because it gives the user a sense of satisfaction. When I have a city with 15 wonders and all the structures, I like to be able to see close-up my great creation.

JT: You're right. I don't know why I listed the viewscreen as "modern times". Modern times could be a modern military map or a traditional atlas map. I'll fix that shortly.

Ecce Homo
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posted May 22, 1999 16:28     Click Here to See the Profile for Ecce Homo   Click Here to Email Ecce Homo   Visit Ecce Homo's Homepage!   Edit/Delete Message  Reply To & Quote Message
Icedan - I enjoyed your graphical work. It reminds me of the Destiny maps.

In Destiny you can choose between a 3D landscape (like Icedan's drawings but uglier), a flat map (like Civ 1) and a rotating globe. These systems are good, but badly implemented. If you get a 3D, you should be able to make the square grid visible.

Icedan
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posted May 22, 1999 20:16     Click Here to See the Profile for Icedan   Click Here to Email Icedan   Visit Icedan's Homepage!   Edit/Delete Message  Reply To & Quote Message
I understand what you mean Evil, I also took that into account. But if you have a look at the new populus or even the old game Magic Carpet, you'll see the map can rotate around in any direction, so maybe it could work like that?

I don't know what else is capable. Besides, you HAVE to move the map in order to see past the screens vision. So I don't think its hardly a problem.

Icedan
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posted May 22, 1999 22:55     Click Here to See the Profile for Icedan   Click Here to Email Icedan   Visit Icedan's Homepage!   Edit/Delete Message  Reply To & Quote Message
And I just want to say, that the drawing I made isnt exactly how I imagine it to be. I just wanted to give a fair idea what I think it should look like.

Age of Empires was made up of tiles aswell, if we could use that system, just make it look less like a tile, but enough to know its a tile, also making it look less like steps, and more like a hill and mountians.

right? hehe

And ahh...I was going to say something else..ah yeah..I enjoyed drawing those, I really started to rush the job near the end. But I am thinking about making it look good, and done properly. Just for fun.

LordStone1
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posted May 23, 1999 12:15     Click Here to See the Profile for LordStone1   Click Here to Email LordStone1   Visit LordStone1's Homepage!   Edit/Delete Message  Reply To & Quote Message
Why not have 2-D graphics for units that LOOK 3-D. Painters have been making 2-D canvases look 3-D for 500 years, why can't we. Just deftly use the power of light and shadow to make the unit look 3-d. This would kill two birds with one stone: making the units look 3d AND speeding up the interface.

By the way, EnochF, I LOVE your idea. As I recall, SMAC was going to do something like this, putting faction-specific graphics. They ditched it almost at the last minute. I don't know why. One thing: it'd probably take up some memory. Oh, and I hope you're not considering putting those age-specific fonts for city names ON the map...I wouldn't want to see hieroglyphic fonts under London or Paris or whatever - stick with the same font on the map - but for decoration purposes, it's a great idea.

Then again, it would be a bit jarring to suddenly see a new design the next turn...how about some gradual transition? Like a fade in-fade out?

Darkstarr
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posted May 23, 1999 04:21     Click Here to See the Profile for Darkstarr   Click Here to Email Darkstarr      Edit/Delete Message  Reply To & Quote Message
I've said it before, and I will say it again...

3D Globe

I want to see CivIII in Popolous III's Round 3D Globe. They implemented it well, with Terrain height and various building and people and whatnot. I like being able to zoom in and out, and navigate the world as I choose. I found the lack in SMAC to rotate VERY irritating, and the 'Flattening' of the terrain was barely acceptable. SMAC's 2D Terrain is barely acceptable. If they aren't going to catch up with the new standard, they should go to at least a split dodecahedron system as found in Discovery Channel's Game Evolution and the old board War Game of Traveller/MegaTraveller Invasion Earth. This aren't new ideas, but make it possible to send units around poles and whatnot and the amount of area is less at the poles than the equator. Makes for a map that lends itself to globe view easily.

re: Water Animation - I don't see why this would be a problem. Using rotating palettes for water blues would give us water animations again. No biggie... As long as tile terrain builders remembered to add in water designated tones, they will get the animations. And the number of tile terrains for the various meetings of land/water isn't going to change because you have added water animation.

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-Darkstar
(Knight Errant Of Spam)

Icedan
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posted May 23, 1999 04:22     Click Here to See the Profile for Icedan   Click Here to Email Icedan   Visit Icedan's Homepage!   Edit/Delete Message  Reply To & Quote Message
The units drawn in Civ2 are actually drawn to look 3D, obviously. The units created in CtP, were made in a 3D program (Don't get these confused) The advantage of creating a drawing in a 3D program, is you can see all angles of the image. That is the only real difference. The other advantage is, its VERY easy to animate, and made to look good! And accurate!

Now, I understand, you probably would like to make your own units and put them into the game, well I don't see what the big problem would be, Surely it would be OK for Firaxis to implement that option, to use "own created units" into the game, the only draw back is the fact it won't look as good as the other units which are already in there.

Icedan
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posted May 23, 1999 04:31     Click Here to See the Profile for Icedan   Click Here to Email Icedan   Visit Icedan's Homepage!   Edit/Delete Message  Reply To & Quote Message
I agree with you DarkStarr, the only problem is being able to create your own terrain, (Which cannot be done in CtP.. )

But in Quake 2, you could make your own looking units, which are then masked around the body frame. So I guess that shouldnt be tooooo much of a problem.

[This message has been edited by Icedan (edited May 23, 1999).]

evil conquerer
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posted May 23, 1999 19:46     Click Here to See the Profile for evil conquerer   Click Here to Email evil conquerer   Visit evil conquerer's Homepage!   Edit/Delete Message  Reply To & Quote Message
Darkstarr: The round globe idea really belongs in the "radical ideas" thread. But in the meantime, I just want to point out that very many players, myself included, still use the numpad for movement. I found CivII and SMAC's mouse movement simply awkward. On a map that's a dodecahedron, a sphere composed of triangles, or whatever shape they come up with, it would be almost impossible to use the numpad for movement.
Eggman
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posted May 23, 1999 22:18     Click Here to See the Profile for Eggman   Click Here to Email Eggman   Visit Eggman's Homepage!   Edit/Delete Message  Reply To & Quote Message
I would like to see the monocolor shield that units had in Civ2 changed to a flag of some sort that is unique to the civilization. The Americans would get Stars and Stripes, the English get the Union Jack, etc. It wouldn't necessarily have to be a flag either; just a symbol that is instantly recognizeable (this would be key for ancient civs that don't have flags). It would add a very nice touch to the game and should be fairly simple to implement.

And I don't care if the graphics are identical to Civ2. I want gameplay and improved AI a whole lot more than pretty pictures.

And just as a mention about the maps, I like the idea of inaccurate maps early in the game. Ever seen some of those old maps? One I saw had the Americas upside down. Or how about the infamous ISLAND California.

Also, maps that change would be interesting. Waterways getting silted up, rivers changing directions, etc.

Andy B
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posted May 24, 1999 13:38     Click Here to See the Profile for Andy B   Click Here to Email Andy B      Edit/Delete Message  Reply To & Quote Message
A litel thought of mine is to have the villages looks based on what position they have on the earth. For exampel if they located close to one of the poles the should look like Iglos. And if they are close to whater that should also affect the look.
Fugi the Great
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posted May 24, 1999 15:16     Click Here to See the Profile for Fugi the Great   Click Here to Email Fugi the Great      Edit/Delete Message  Reply To & Quote Message
I was playing a little CTP on Sunday, and finally noticed something. I had just built my first Warwalker, and when I told it to go from a far northern hemisphere city to a far southern hemisphere square to to join a Storm Marine, to be transferred there via a Maglev track, I noticed that at the bottom of the screen, it said that the unit was already there in that square, it would just take another minute or so to get there going boom-boom-boom all the way there due to the animating of the unit. It was kind of neat, even if time consuming. It would have been nice to have a way to hurry up the movement of that unit.

Then an idea hit me, what if you would make the units for Civ3 in true animated 3D, but at the touch of a botton or key, the animated image freezes in the position it is in, changes to a bitmap image or whatever and zips along the rest of the way to where it is going. This idea should work for both types of people, those that like watching animated images, and the ones that want to stop wasting time watching animations and want to get back to playing. I really have to agree that the unit animations in CTP are quite cute, but they do get boring if the unit has to go too far.

This then allows another idea I was throwing around in my head, an expanded unit designer something like they did in SMAC. This would then satify me about getting to use the units I really wanted to add to Civ2. You would need a lot more types of chassis, capable of more options than SMAC, but you could then get exactly what you want and see what the unit looks like close up before it miniturizes to 3/4" on the map. Example: Start with tracked tank chassis, armor is steel grade 3, add reactive armor, turret gets two main guns both are 135mm standard with automatic loader - good punch twice as fast with less people, add M93 machine gun - for ground troops, add QPW23 missile launcher - for air defence, add AGC123 rocket launcher - long range artillery, add laser range finder - for better accuracy, diesel engine mod 2 - more range and more speed, add AG-63 mine sweeper, and hazard environment module mod 3 - chemical and radiation protection. Total price: 3692 credits each. If you purchase 10 or more, the price is only 3521 credits.

Fugi the Great
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posted May 24, 1999 15:18     Click Here to See the Profile for Fugi the Great   Click Here to Email Fugi the Great      Edit/Delete Message  Reply To & Quote Message
I was playing a little CTP on Sunday, and finally noticed something. I had just built my first Warwalker, and when I told it to go from a far northern hemisphere city to a far southern hemisphere square to to join a Storm Marine, to be transferred there via a Maglev track, I noticed that at the bottom of the screen, it said that the unit was already there in that square, it would just take another minute or so to get there going boom-boom-boom all the way there due to the animating of the unit. It was kind of neat, even if time consuming. It would have been nice to have a way to hurry up the movement of that unit.

Then an idea hit me, what if you would make the units for Civ3 in true animated 3D, but at the touch of a botton or key, the animated image freezes in the position it is in, changes to a bitmap image or whatever and zips along the rest of the way to where it is going. This idea should work for both types of people, those that like watching animated images, and the ones that want to stop wasting time watching animations and want to get back to playing. I really have to agree that the unit animations in CTP are quite cute, but they do get boring if the unit has to go too far.

This then allows another idea I was throwing around in my head, an expanded unit designer something like they did in SMAC. This would then satify me about getting to use the units I really wanted to add to Civ2. You would need a lot more types of chassis, capable of more options than SMAC, but you could then get exactly what you want and see what the unit looks like close up before it miniturizes to 3/4" on the map. Example: Start with tracked tank chassis, armor is steel grade 3, add reactive armor, turret gets two main guns both are 135mm standard with automatic loader - good punch twice as fast with less people, add M93 machine gun - for ground troops, add QPW23 missile launcher - for air defence, add AGC123 rocket launcher - long range artillery, add laser range finder - for better accuracy, diesel engine mod 2 - more range and more speed, add AG-63 mine sweeper, and hazard environment module mod 3 - chemical and radiation protection. Total price: 3692 credits each. If you purchase 10 or more, the price is only 3521 credits.

Icedan
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posted May 25, 1999 07:59     Click Here to See the Profile for Icedan   Click Here to Email Icedan   Visit Icedan's Homepage!   Edit/Delete Message  Reply To & Quote Message
Andy B has it the spot!!!

It would be rediculous not to do what he has suggested!

I never thought of that, how can you have mud and sticks for a hut, in the snow?

Really, buildings should be built with what resources are availble in the area!! and THEN design of the buildings come in!

Oh and the flags idea, brilliant! add some flavour, power and pride to the game!!

And maybe the armies can carry the flags aswell?

I can imagine that, playing in a 3d world, and then over the hills from your view, an army of legions comes over, but the first thing you see is the Roman Flag waving in the wind, and suddenly you feel afraid.

Such interaction!

Depp
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posted May 25, 1999 09:39     Click Here to See the Profile for Depp   Click Here to Email Depp   Visit Depp's Homepage!   Edit/Delete Message  Reply To & Quote Message
http://www.lionhead.co.uk/shocked/lionhead.html

check out Black and White, thatīs the kind of graphics we want, just on a different scale

An by the time this game comes out everybody will be able to run fat graphics for sure

Icedan
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posted May 25, 1999 22:07     Click Here to See the Profile for Icedan   Click Here to Email Icedan   Visit Icedan's Homepage!   Edit/Delete Message  Reply To & Quote Message
Depp, I saw that game a few weeks ago, aswell, thats what got me going on the 3D idea on Civ3.

So surely its possible.

Icedan
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posted May 25, 1999 22:09     Click Here to See the Profile for Icedan   Click Here to Email Icedan   Visit Icedan's Homepage!   Edit/Delete Message  Reply To & Quote Message
By the way, who in here is a Graphic artist?
Andy B
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posted May 26, 1999 05:45     Click Here to See the Profile for Andy B   Click Here to Email Andy B      Edit/Delete Message  Reply To & Quote Message
Many have said that they want the throneroom back. But I suggest that as in Civ1 we use a palace instead. And when you view the capital you will see the improvements on the palace.
don Don
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posted May 26, 1999 11:41     Click Here to See the Profile for don Don   Click Here to Email don Don   Visit don Don's Homepage!   Edit/Delete Message  Reply To & Quote Message
Count me as a vote for fast "isometric" 2D graphics over sluggish overdone graphics any day
longchamp
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posted May 26, 1999 14:30     Click Here to See the Profile for longchamp   Click Here to Email longchamp      Edit/Delete Message  Reply To & Quote Message
1.More numerous and unique city graphics on main map
2.Better diplomatic pictures-and have civ specific music..I remember each civs theme in Civ I, that was great
3.Better View City screen
4.Return of colored map after game to show each civ's progress (like SMAC and Civ I)
5.Visible borders
6.Named geographic landmarks (like SMAC)
7.Perhaps wars named? (such as the Greco-Assyrian War of 1500B.C.?)
Atahualpa
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posted May 26, 1999 15:38     Click Here to See the Profile for Atahualpa   Click Here to Email Atahualpa      Edit/Delete Message  Reply To & Quote Message
Vote for 3D graphics. On the one hand, isometry is fast, but on the other hand, it is boring (always the same).
Btw, do you count CTP's isometry as fast? Although I dont call it slow it is not that fast that you expect from isometry!

ATa

Icedan
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posted May 26, 1999 18:37     Click Here to See the Profile for Icedan   Click Here to Email Icedan   Visit Icedan's Homepage!   Edit/Delete Message  Reply To & Quote Message
I don't understand why you would want to go backwards in time?

How the hell is the game going to stand out if its still in isometric view, in the year 2000! where computer games will be so awesome looking!

And just in case you don't realise it, a 3D world can actually be faster than a 2d Isometric world. CtP is proof that it can be incredibly slow. And Populus 3 is proof that 3D worlds can be quite fast. And don't forget the game Myth aswell. Both those games ran well and smooth on my P200, 50RAM.

But CtP does not!

Infact, if it goes back to Isometric view, I probably won't buy the game, yet go for Age of Empires 3 maybe.

E
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posted May 27, 1999 15:11     Click Here to See the Profile for E   Click Here to Email E      Edit/Delete Message  Reply To & Quote Message
I would also like to see an option where the leader graqphics are a .GIF file so when you make scenarios you can put scanned pictures or download pictures for leaders and see them when you do diplomacy.

evil conquerer
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posted May 29, 1999 18:07     Click Here to See the Profile for evil conquerer   Click Here to Email evil conquerer   Visit evil conquerer's Homepage!   Edit/Delete Message  Reply To & Quote Message
Moving on...

Please see version 1.1 of the GRAPHICS thread! Thanks.

(Yin, please lock)

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