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Topic:   Social Technologies Format for Better Printing
Richard Bruns
King
NC, USA
Nov 1999
posted March 05, 2001 20:50   Click Here to See the Profile for Richard BrunsClick Here to Email Richard Bruns  send a private message to Richard Bruns
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Possible Quick Temporary Solutions:

For normal social techs, we can have them grow normally, via the standard tech model only. Make applications like Republic or Libraries available as an option for the player to propose implementing. Use the gov/social model to determine whether the thing can be implemented.

That lets us test growth and effects now. Of course, it won't be complete since social conditions will have no effect on tech growth, but it lets us start.

For breakthrough techs, we can temporarily set them as applications, available with some tech level. Obviously this would tend to make players rush down certain techs, but disciplined playtesters would avoid that. We can then see what they do to the game.

Mark_Everson
Clash of Civilizations
Project Lead

Canton, MI, USA
b.02-15-99
posted March 06, 2001 07:11   Click Here to See the Profile for Mark_EversonClick Here to Email Mark_Everson  send a private message to Mark_EversonSend a Message to UIN: 30578681 Visit Mark_Everson's Homepage!
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Good suggestions!

I especially like the fact that we could handle breakthroughs like applications. At first I thought it was cute, but a kludge in that breakthroughs and applications are very different. But if you look at breakthroughs as a tool (like a rifle) whose purpose is to revolutionize some aspect of the game like tech (as opposed to warfare) then it seems to work fine.

I am getting very close to having all the econ stuff we need for demo 5. Perhaps I'll be able to jump right into tech soon...

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