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Topic:   happiness quirk... Format for Better Printing
Marquis de Sodaq
Warlord
Land o' Lakes
Jul 2000
posted May 21, 2001 09:51   Click Here to See the Profile for Marquis de Sodaq   send a private message to Marquis de Sodaq
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While punishing the AI in the Delunda Sunt challenge (in the Strategy forum), an odd this happened - odd, to me at least, because I've not seen it before. I'd captured many cities and was in monarchy, and the martial law worked in reverse! This is while playing as the Seleucids, with the Hanging Gardens still in effect. I had approximately 30 cities.

In some size 2 cities, my citizens were actually happier while their sons and husbands were off to war than while they were stationed at home. With a chariot and phalanx defending the town, there was one happy citizen (HG), and one unhappy citizen. When the chariot rode off to slay Celts, the unhappy citizen became content. When the chariot died, the unhappy citizen became content. Apparently these were not very popular units...

This happened in several cities. Due to the race against the clock, I didn't spend much time testing. Does anyone have an explanation?

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"There is no fortress impregnable to an ass laden with gold."
-Philip of Macedon

Scouse Gits
King
Liverpool, United Kingdom
Nov 1999
posted May 21, 2001 11:17   Click Here to See the Profile for Scouse Gits   send a private message to Scouse Gits Visit Scouse Gits's Homepage!
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You don't play much ICS do you?

Once the two black face situation applies moving troops out of a city will increase its happiness (with the HG). There is probably a definitive explanation around somewhere, but the reality makes for lots of empty cities in most ICS games

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Scouse Git[1] -- git1@scousers.net

"Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij
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were it not so it would be 'the way'."
- Paul Craven

Marquis de Sodaq
Warlord
Land o' Lakes
Jul 2000
posted May 21, 2001 13:30   Click Here to See the Profile for Marquis de Sodaq   send a private message to Marquis de Sodaq
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I didn't think 30 or so cities was ICS... I thought this meant scores more than I had. Anyway, it didn't seem like more than a normal game. Maybe it's just perception, but I think I usually have 30 to 40 cities in my normal quasi-perfectionism. Not intended, you know - this advanced tribe needs a port, how about one 2 squares from their capitol, oh and another on this gold mountain, and so on. This was the first time I'd seen the "happy to see them off" effect. Maybe because of all those colluseums I normally build...

This has been discussed in threads, I even did a search before posting. Just didn't think it applied - how many cities do ICSers settle in a game?

And if it turns out I ICS, have 8000g in the coffers, AND build everything under the sun, discover a new advance every other turn, - maybe I'm a better player than I'd thought...

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"There is no fortress impregnable to an ass laden with gold."
-Philip of Macedon

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