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Topic: My first scenario in ToT: Please Help! (Desperate) |  |
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Bennie Settler
May 2001
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posted May 14, 2001 20:23
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Hi. I first got turned on to Civ 2 by my gf who had a copy. We play it so much that we refer to it as "our" game. I finally got my own copy of ToT, and am working on a scenario. This will sound very basic for you people, because you're obviously (based on the posts I've read) alot more experienced at this than I am. This is what I have in one section of my events file:@IF TURN turn=555 @THEN JustOnce CreateUnit owner=Americans unit=Armor Count=1 veteran=Yes homecity=New York locations x7,y81 endlocations TEXT U.S. forces have used alien technology to teleport into the Russian territory! They are advancing towards Moscow! I recommend using one of our cruise missiles in Asiatic Outpost to destroy the U.S. Armor which is advancing! (You will have only one opportunity to save Moscow. When this turn ends, so does Russia, if you are unsuccessful!) ENDTEXT @ENDIF What is wrong with this? It seems to all look right according to the manual, but whenever I try to start up my scenario, it says there was an error. I checked my reopt file, and it said this was an Illegal CreateUnit command. What's illegal about it? pleas ehelp. I really would like to get the hang of this so I can make scenarios for my friends. Any advice or suggestions would be very greatly appreciated. Thanks! ^_^ |
Bennie Settler
May 2001
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posted May 14, 2001 21:00
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OK...Now I changed it to this:@IF TURN turn=555 @THEN TEXT U.S. forces have used alien technology to teleport into the Russian territory! They are advancing towards Moscow! I recommend using one of our cruise missiles in Asiatic Outpost to destroy the U.S. Armor which is advancing! (You will have only one opportunity to save Moscow. When this turn ends, so does Russia, if you are unsuccessful!) ENDTEXT JustOnce CreateUnit owner=Americans unit=Armor veteran=true homecity=None locations 7,81 endlocations @ENDIF THis works perfectly, except for one small problem: The unit that's created also gets created along with several nuclear missiles, and they appear in several different locations...none of which are the square I specified in my file. (And no, they arne't just units that the AI sent there...they're being created randomly for some reason). PLEASE help! |
William Keenan Prince Garfield, NJ, USA, Earth, Sol, Milky Way Sep 1999
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posted May 15, 2001 09:54
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There is nothing in that event statement that would cause the problem you describe. |
Bennie Settler
May 2001
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posted May 15, 2001 23:43
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the map numbered as 0 is whatever map the game generated for you right? That could be the problem if I'm wrong about that. Am I? | |