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Topic: CPU player reputation |  |
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RedWhiteArcher Settler
Jan 2001
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posted April 12, 2001 16:09
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I toggleded the cheat mode the turn after the CPU player broke a peace treaty and selected him as a human player. Checked the foreign advisor and it was spotless. I looked at Edit King option adn rep was set to 0(Spotless). I broke the another peace treaty and checked it again and it was set to 1 (Excelent). This very unfair and maybe one of the reasons the CPU doesn't fight much with each other. Is there a patch that can fix it? |
Smash King Vancouver Canada pacific time Jul 1999
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posted April 12, 2001 20:54
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well..you could try saving a game as a scenario and set up vendettas,attitudes and such.But in the end they will all hate you.It is you vs a single entity. |
ZoboZeWarrior Warlord from France Mar 2001
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posted April 20, 2001 05:47
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Computer is cheating to counter-balance is lake of intelligence.So even your a good civ (no treaties broken, gift of gold or science), the IA civs will have tendancies to hate and distruth you.
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Ming Deity ACS CivII/OTF Moderator b.02-15-99
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posted April 20, 2001 08:59
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If you are playing the MPE edition of Civ, they are going to hate you no matter what you do. You might as well be a total slime dog. Since reputation has no effect on scoring, why bother keeping a spotless reputation. I hope this is corrected in Civ III. You should gain some real advantages by having a spotless reputation. |
Ecthelion Emperor of the German Reich =) Mar 2000
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posted April 26, 2001 17:07
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quote:
 Originally posted by Ming on 04-20-2001 08:59 AM If you are playing the MPE edition of Civ, they are going to hate you no matter what you do. You might as well be a total slime dog. Since reputation has no effect on scoring, why bother keeping a spotless reputation. I hope this is corrected in Civ III. You should gain some real advantages by having a spotless reputation.
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I agree, diplomatic achievements should be rewarded. As for MGE, I found out there are ways to keep their opinion of you up a bit, but it's a bit weird and doesn'T work regularly... well, sometimes they're "only" uncooperative, so you only have to give some tech o rgold to make them cheer a bit, but they still become very icy or even hostile after a while. |
East Street Trader Prince United Kingdom Jun 2000
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posted April 27, 2001 08:00
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Even playing 2.42 there is a threshold built into the game whereby in the year 1750 (and thereafter), if the human player is Supreme the A1s will all start to hate that civ whether they did so before or not. You can check this by looking at your standing the turn before and then on that turn. You will drop with all of them.After that year you start to see secret alliances to contain your aggression form and the A1 civs start exchanging techs among themselves like crazy. A particular aspect of this that used to give me trouble was that I found I became vulnerable to neighbours stealing techs. I will have reduced the neighbour civ to the point it was no threat rendering the theft itself insignificant. Trouble is that, after 1750, within a turn or two that tech would be in the hands of the more distant civs which I may not yet have hit hard enough to render innocuous. Nothing more irksome than to find the Mongols suddenly able to defend with riflemen just when your fleet of super-ironclads is getting into position. Or, if the game has gone faster, to find them able to build cruise missiles when you have been devoting a lot of resources into assembling a carrier/battleship fleet. Of course the riflemen or the missiles will appear on the self same damn turn they get the tech - of that you can be very sure. Nowadays I'm circumspect about opening up too easy a route to my cities for spy/diplo infiltration. |