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Topic:   Oh no techs Format for Better Printing
jake03
Settler

Jan 2001
posted April 10, 2001 12:36   Click Here to See the Profile for jake03Click Here to Email jake03  send a private message to jake03
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I had something interesting happen the other day. I was letting my kids play and he went into the cheat menu and picked the techs he wanted to start with. Then he save the senerio like you guys told me. When we played the game everything want as expected for a while but after about the forth or fith tech advance at the advances stoped. Is this normal? I had a hard finding something to build. I endded up building troops and hoping someone would kill them so I could build more.

drake
King
of Malden, MA, US
Oct 2000
posted April 11, 2001 09:48   Click Here to See the Profile for drakeClick Here to Email drake  send a private message to drakeSend a Message to UIN: 92965309 Visit drake's Homepage!
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This is only a guess, so don't quote me on this:

If your kids had some advanced techs from the beginning of the game, it might be possible that the advances stop because you've hit a "dead end" on the tech tree. Basically meaning, that if you take a certain tech route that is supposed to lead to one of the techs that you already cheated to get, you won't get a choice for anything because something in the structure of the tree is corrupted.

I really don't know. I just felt bad that one had responded to your question in atleast some manner

East Street Trader
Warlord
United Kingdom
Jun 2000
posted April 11, 2001 13:11   Click Here to See the Profile for East Street TraderClick Here to Email East Street Trader  send a private message to East Street Trader
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Advances do come more slowly as time passes. If you look at the trade adviser screen you'll se a little table at the bottom which tells you how many of each resource you are producing and how many turns it will take before you make the next advance.

Typically the first one will come in three or four turns, the next something similar (because you will have got a couple of extra cities down and your furst cities will have grown) but then it might take half a dozen turns to reah the third and, say 11 or 12 to reach the firth.

After that there is no real "typical" period because the number of beakers you are producing will depend on how succesful your civ is and whether you are giving priority to development or being distracted by war.

At the same time as the beaker count required for each advance goes up the time taken for each move gets longer. More is going on and there are more units in view.

So it may be that it just seemed as though the advances had stopped - if you keep playing they will come again.

drake
King
of Malden, MA, US
Oct 2000
posted April 11, 2001 13:20   Click Here to See the Profile for drakeClick Here to Email drake  send a private message to drakeSend a Message to UIN: 92965309 Visit drake's Homepage!
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You're of course right EST if thats the case, I just assumed he meant STOP stopped, not just seemingly stopped
jake03
Settler

Jan 2001
posted April 12, 2001 10:51   Click Here to See the Profile for jake03Click Here to Email jake03  send a private message to jake03
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quote:

Originally posted by drake on 04-11-2001 01:20 PM
You're of course right EST if thats the case, I just assumed he meant STOP stopped, not just seemingly stopped

Yea that's what I meant stopped. I played on through several centuries and no more techs. And to be honest it was quite fun to play that way you really have to keep in mind what you are doing with resourses. But after the 4th tech the only other advance I got was from huts or capturing an enimy city. I have the senerio saved so I went back and played it again thinking I had done something wrong but same results.

ZoboZeWarrior
Chieftain
from France
Mar 2001
posted April 14, 2001 04:46   Click Here to See the Profile for ZoboZeWarriorClick Here to Email ZoboZeWarrior  send a private message to ZoboZeWarrior
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How many percentage give you to the science ?
The Mad Monk
King
of the Wild Frontier
Mar 2000
posted April 14, 2001 12:12   Click Here to See the Profile for The Mad MonkClick Here to Email The Mad Monk  send a private message to The Mad Monk
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Interesting...that shouldn't happen, in light of the fact that you are perfectly capable of 'skipping' prerequisite techs through trading, stealing, and conquest without damaging your research. Are you sure that no other item in the .txt file were changed (the reaserch paradigm, for example)?

Is a tech actually being researched (shows in the science view as being researched)?

Smokey tha nuke man
Warlord
da dawg house
Oct 2000
posted April 17, 2001 20:16   Click Here to See the Profile for Smokey tha nuke man   send a private message to Smokey tha nuke man
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did your kids do anything else that you now of, like try to rearange tech order or something?
Archangel MasterBob
King
of the universe
Aug 1999
posted April 17, 2001 21:57   Click Here to See the Profile for Archangel MasterBobClick Here to Email Archangel MasterBob  send a private message to Archangel MasterBob Visit Archangel MasterBob's Homepage!
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It is so extremely easy to mess up and hit a dead end with the tech tree, I have done so many times with tech tree when creating scenarios. Its the hardest part of scenario editing in my opinion.

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jake03
Settler

Jan 2001
posted April 18, 2001 06:47   Click Here to See the Profile for jake03Click Here to Email jake03  send a private message to jake03
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quote:

Originally posted by Smokey tha nuke man on 04-17-2001 08:16 PM
did your kids do anything else that you now of, like try to rearange tech order or something?

I will have to look at all the settings very carefully to see if something else was touched. It is quite an intersting game to play. You have to change your entire style in order to get rid of things. I did not have Caravans or diplomats so everthing the cities built cost me. You end up cheering for the bad guys once in a while. Starting battles you hope to loose in order to get rid of some troops.

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