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  Hey, check out that AEGIS Cruiser on the lawn!

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Topic:   Hey, check out that AEGIS Cruiser on the lawn! Format for Better Printing
Sirotnikov
King
Israel
Feb 2000
posted April 03, 2001 20:20   Click Here to See the Profile for SirotnikovClick Here to Email Sirotnikov  send a private message to SirotnikovSend a Message to UIN: 18345800
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A sp game has went unsuccessfully without any notable achievements when I got pretty angry and bored. so I decided to play with the cheat mode for a while.

Placing units here and there (mostly nukes ) I decided to use some units I never use such as ships. And somehow, accidentally I put a ship on the land..... And it worked too!

It can't move, but it can attack adjustant units thinking they are on shore, and adjustant units attack my ship with the notice "german ship caught in dock".



One of the AEGIS i assigned to patrol Spanish shores... literally!

I had also put some ships in enemy cities, which made for a wierd effect. They could move out of them, but later got in just as easily without attacking the city.

Other units (such as howitzers) attacked the city after I moved them out and sent them back in.


My AEGIS cruiser parking inside of a Greek city, rendering it useless

What is wierd is that the AI, tried to reconquer the cities that had my units in them, even though they were really under his Control. And then, after finishing off my units, he continued to attack and kill his own units which he himself had fortified to counter my units. Wierd...

The AI units which were in the city when I added my immigran unit to it, stopped functioning and didn't budge. Though he had cruise missiles to use against me, the AI had given up hope on units that were sharing a city with me.

Any one else got these phenomenas or maybe found use for this?

It really struck me that ships can exist on land tiles, they're just aren't alowed to move on to land tiles.

PS. I use 2.42 with original rules.txt (or so I hope)
[This message has been edited by Sirotnikov (edited April 03, 2001).]

finbar
Chieftain
Sydney, Australia
b.02-15-99
posted April 03, 2001 23:20   Click Here to See the Profile for finbarClick Here to Email finbar  send a private message to finbarSend a Message to UIN: 33984591
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Mmmmm. I was playing a MP Scenario one day last year. No rules.txt adjustments, no nothing. Standard game. Between turns, my ocean-going transport relocated itself to dry land a couple of dozen squares from the nearest coastline. The freight it was carrying remained floating in the ocean square vacated by the transport. Neither the transport nor the freight could be moved. Go figure.

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Smash
King
Vancouver Canada pacific time
Jul 1999
posted April 03, 2001 23:50   Click Here to See the Profile for Smash   send a private message to SmashSend a Message to UIN: 43016264
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I saw that once in normal 2 player game with AIs.Happened to my opponent who was hosting.Very odd.I could see them.He could see them.Just floating in the middle of the ocean in "sleep" mode.Couldn't wake them or anything.I tryed to kill them but nothing.Couldn't sail thru them.Happened a couple times as he neared his delivery destination.We never did find the boats.

He says:
"Ok I guess we need to restart"
I say:
"What?You're not going to let a little thing like not being able to deliver cargo get the better of you..."
He says:
"Grrrr...like I said,back out and we restart"


Some people

finbar
Chieftain
Sydney, Australia
b.02-15-99
posted April 04, 2001 00:29   Click Here to See the Profile for finbarClick Here to Email finbar  send a private message to finbarSend a Message to UIN: 33984591
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Yeah. Dang anal-retentive perfectionists.

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Scouse Gits
King
Liverpool, United Kingdom
Nov 1999
posted April 04, 2001 04:40   Click Here to See the Profile for Scouse Gits   send a private message to Scouse Gits Visit Scouse Gits's Homepage!
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As most of you will know - it is possible to put an 'Aegis on the lawn' legitimately by moving it into a city and then disbanding the city - if a new city is now built adjacent to the ship (further inland) the ship cn move into that city which in turn can be disbanded.

This allows a mechanism for fleets to move via 'canals' to different oceans and for their use as fairly heavy weight defenses inland

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Scouse Git[1]

"Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
- Paul Craven

Hasdrubal
Warlord
Carthage
May 2000
posted April 04, 2001 11:32   Click Here to See the Profile for HasdrubalClick Here to Email Hasdrubal  send a private message to Hasdrubal Visit Hasdrubal's Homepage!
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quote:

Originally posted by Smash on 04-03-2001 11:50 PM
Just floating in the middle of the ocean in "sleep" mode.Couldn't wake them or anything.I tryed to kill them but nothing.Couldn't sail thru them

Hmm...this makes me wonder, couldn't one disband a transport loaded with a sleeping obsolete or cheap unit on an ocean choke point, like a canal, rendering passage for ships impossible, indefinitly?
This could well be used stategically, especially if you yourself have got a passageway through an 'Panama-canal' city. I must check this out at home to see if it works...

Sirotnikov
King
Israel
Feb 2000
posted April 04, 2001 14:39   Click Here to See the Profile for SirotnikovClick Here to Email Sirotnikov  send a private message to SirotnikovSend a Message to UIN: 18345800
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But did you ever managed to get the computer attck it's own units???

Did your unit ever accidentally got in a computer controlled city without conquering it?

finbar
Chieftain
Sydney, Australia
b.02-15-99
posted April 05, 2001 01:26   Click Here to See the Profile for finbarClick Here to Email finbar  send a private message to finbarSend a Message to UIN: 33984591
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Stranger than that, I've seen - twice - an enemy civ unit built inside another civ's city. If you follow what I'm saying. Twice - in different games - players built improvements in their cities, and got, instead of the improvement, a unit with the colours of one of the other civs. The unit couldn't be moved, just disbanded. Strange but true.

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East Street Trader
Warlord
United Kingdom
Jun 2000
posted April 05, 2001 06:20   Click Here to See the Profile for East Street TraderClick Here to Email East Street Trader  send a private message to East Street Trader
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I've had renegade cities crop up, a long time ago and late in games where I'd played for a score.

What happened,IIRC, is that the city would still appear to be mine but any of my units in it would not function and if I tried to move a unit into the city it would treat it as enemy territory and attack.

I can't remember ever seeing the A1 try to move a unit in but from Sirotnikov's experience they probably would have been free to move in and out and would not have been able to attack (although whether all the A1 civs would be affected or only one is a question).

I didn't check whether I was getting the production from the city or not.

I put it down to my machine getting a bit challenged by the size of the game.

finbar
Chieftain
Sydney, Australia
b.02-15-99
posted April 05, 2001 07:25   Click Here to See the Profile for finbarClick Here to Email finbar  send a private message to finbarSend a Message to UIN: 33984591
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Possibly that, or just the software having a kitten as it seems to like to occasionally.

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Marquis de Sodaq
Chieftain
Land o' Lakes
Jul 2000
posted April 05, 2001 09:44   Click Here to See the Profile for Marquis de Sodaq   send a private message to Marquis de Sodaq
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SG (above) describes the standard way to move ships onto the lawn. This is particularly fun with battleships. Move one to the middle of a 3-wide isthmus and have fun as the AI tries to walk past. (Until they discover rocketry, anyway...)

While monkeying around with barbarians (in cheat mode), I discovered that they really are barbarous. They spare no effort killing their own settlers! I even piled a horde of barbarians in squares adjacent one of my cities; They all dashed off to kill a barbarian settler 5 squares away. Only after he was dead did they resume their usual annoyances.

That said, I've never seen AI civs attack themselves.

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Eli
Emperor
of Israel. aka Builder
Jul 2000
posted April 05, 2001 16:54   Click Here to See the Profile for EliClick Here to Email Eli  send a private message to EliSend a Message to UIN: 29442827
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WTF do you play with the germans???


Using the cheat mode you can create "unplanned" situations, and of course that the AI will act in the same "unplanned" way.

Sirotnikov
King
Israel
Feb 2000
posted April 05, 2001 17:16   Click Here to See the Profile for SirotnikovClick Here to Email Sirotnikov  send a private message to SirotnikovSend a Message to UIN: 18345800
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Wtf? i like germans. Though I generally play romans, germans are my second choise. What's the problem?

Having nightmares from WWII? Forget it. You can't hold a grudge forever. It's better to forgive and forget.

Also, be I in the same position, except for the undescriminant ethnic cleansing, I would do roughly similar things to hitler. I'm a militaristc expansionst in soul as well

Smash
King
Vancouver Canada pacific time
Jul 1999
posted April 05, 2001 22:41   Click Here to See the Profile for Smash   send a private message to SmashSend a Message to UIN: 43016264
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being an evil sadistic leader is fun when nobody actually gets hurt
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