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Topic:   Lightening succession game Format for Better Printing
kcbob
King
Kansas City, MO USA
Dec 1999
posted February 17, 2001 13:17   Click Here to See the Profile for kcbobClick Here to Email kcbob  send a private message to kcbob
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This is the first heads up for a succession game I'd like to start. Understand that I won't be starting it until a couple of the others that I'm currently playing finish. I'd like to give this one my undivided attention.

Some of the ground rules (and all of these are currently open for discussion and modification) are:

1. 5 to 10 players. I think more towards 5 would be better but we might gravitate towards 10 if the interest is high enough.
2. 3 to 5 turns per player per succession turn. This will make narratives a lot easier to do.
3. When you finish your succession turn, you post that you are sending it on and send it to the next two players. When the next in line receives the game, you post that you have received the game.
4. Once a "game sent" message is posted, you have 24 hours to respond with a "game received" message.
5. Once a "game received" message is posted, you have 24 hours to play and send.
6. 24 hours are measured by Apolyton post times.
7. If the 24 hours is exceeded, the second in line takes over. He/she has 24 hours to post the "game received" message and then 24 hours to play and send.
8. No hard feelings if you're skipped over on a turn. I fully expect that each of us might be in that boat on occassion. Stuff happens.
9. Serious players only. Not 'skilled' but serious players. (See rules 4 thru 7 )
10. When the thread for the game log is begun, the first entry will be a list of all players in the order in which they play and the email with which they will send/receive games. When a new page in the thread becomes necessary, the name/email list should be posted ASAP near the top of every new page.

At first glance, the short number of moves might seem to mean that a game of this type would take longer. However, I think the 24-hour rules might make it last about the same as previous games.

Well, what d'y'all think?

------------------
Frodo lives!

John-SJ
King
of Silicon Valley since
Aug 1999
posted February 17, 2001 13:30   Click Here to See the Profile for John-SJClick Here to Email John-SJ  send a private message to John-SJSend a Message to UIN: 8334744
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I think it sounds like FUN! Count me in.

(I'm glad you specified serious rather than skilled players! )

John-SJ

Roman
Prince
Bratislava, Slovakia
Sep 2000
posted February 17, 2001 13:32   Click Here to See the Profile for RomanClick Here to Email Roman  send a private message to RomanSend a Message to UIN: 91325836
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Hurray! Conditions accepted. Count me in (as one of those serious, but not skilled players ). Several questions, though.

Which version of the game are we going to use? I have MGE and ToT, but I think there are other versions too.

How are we going to set up the game and who will set it up?

PS.
I don't suppose you could send me a copy of rules.txt - I edited it a while back and forgot to save the original version.

kcbob
King
Kansas City, MO USA
Dec 1999
posted February 17, 2001 21:28   Click Here to See the Profile for kcbobClick Here to Email kcbob  send a private message to kcbob
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Roman, if I start the game, it'll be MGE. I noticed in another thread that you have that version. As for the rules.txt, if I could find them I'd send them to you. I'll see what I can do. In the meantime, if anybody else send them, great.

So we have so far,

1. kcbob (kcbob49@hotmail.com)
2. John-SJ
3. Roman

I guess we might as well start the list. As for game set up, Deity and raging hordes. Size of the world is up for discussion. All else I would suggest be random.

------------------
Frodo lives!
[This message has been edited by kcbob (edited February 17, 2001).]
[This message has been edited by kcbob (edited February 17, 2001).]

Roman
Prince
Bratislava, Slovakia
Sep 2000
posted February 18, 2001 07:54   Click Here to See the Profile for RomanClick Here to Email Roman  send a private message to RomanSend a Message to UIN: 91325836
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I do have MGE indeed, so that's good. Yes, Deity, Raging Hordes and everything else random. I suggest a large map (120 times 75)
Thoth
Settler
Ottawa, Canada
Dec 2000
posted February 18, 2001 08:38   Click Here to See the Profile for ThothClick Here to Email Thoth  send a private message to Thoth
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quote:

Originally posted by kcbob on 02-17-2001 09:28 PM

So we have so far,

1. kcbob (kcbob49@hotmail.com)
2. John-SJ
3. Roman

I guess we might as well start the list. As for game set up, Deity and raging hordes. Size of the world is up for discussion. All else I would suggest be random.


Count me in for this one. I'd like to see a few more turns for each player, especially in the early game.
Large map?

Roman: Rules.txt has been sent to your email.

[This message has been edited by Thoth (edited February 18, 2001).]

Julius Brenzaida
Prince
Switzerland
Aug 2000
posted February 18, 2001 10:14   Click Here to See the Profile for Julius BrenzaidaClick Here to Email Julius Brenzaida  send a private message to Julius Brenzaida
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You can count me on for this one, too. MGE is fine with me. Please keep the idea of the very short number of turns. Otherwise it could become an ordeal. Imagine 20 turns of ICS in 1900ad. 24 hours would not be enough.

------------------
Oh Man, when will you understand that your greatness lies in your failure - Goethe

Scouse Gits
King
Liverpool, United Kingdom
Nov 1999
posted February 18, 2001 12:32   Click Here to See the Profile for Scouse Gits   send a private message to Scouse Gits Visit Scouse Gits's Homepage!
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I like the concept - stress the no hard feelings part - some of us have nasty details of 'real-life' like work and families so I guess I might miss quite a few deadlines, given that - may I play?
I quite fancy an archipelago game - can make ICS sudenly turn perfectionist - anyone else tried the one-square island start - I found it quite hard to play ICS with four cities! but random suits as well ...

------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
- Paul Craven

kcbob
King
Kansas City, MO USA
Dec 1999
posted February 18, 2001 12:50   Click Here to See the Profile for kcbobClick Here to Email kcbob  send a private message to kcbob
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1. kcbob (kcbob49@hotmail.com)
2. John-SJ
3. Roman
4. thoth
5. Julius
6. ScouseGits

So far so good. Feel free to edit and add your appropriate email address.

------------------
Frodo lives!

Roman
Prince
Bratislava, Slovakia
Sep 2000
posted February 18, 2001 13:30   Click Here to See the Profile for RomanClick Here to Email Roman  send a private message to RomanSend a Message to UIN: 91325836
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1. kcbob (kcbob49@hotmail.com)
2. John-SJ
3. Roman (lajciak@hotmail.com)
4. thoth
5. Julius
6. ScouseGits

We are not authorized to edit your post.

John-SJ
King
of Silicon Valley since
Aug 1999
posted February 18, 2001 14:42   Click Here to See the Profile for John-SJClick Here to Email John-SJ  send a private message to John-SJSend a Message to UIN: 8334744
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1. kcbob (kcbob49@hotmail.com)
2. John-SJ (jdulleck@pacbell.net)
3. Roman (lajciak@hotmail.com)
4. thoth
5. Julius
6. ScouseGits
Julius Brenzaida
Prince
Switzerland
Aug 2000
posted February 18, 2001 15:56   Click Here to See the Profile for Julius BrenzaidaClick Here to Email Julius Brenzaida  send a private message to Julius Brenzaida
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1. kcbob (kcbob49@hotmail.com)
2. John-SJ (jdulleck@pacbell.net)
3. Roman (lajciak@hotmail.com)
4. thoth
5. Julius (julius.brenzaida@infomaniak.ch)
6. ScouseGits
Thoth
Settler
Ottawa, Canada
Dec 2000
posted February 18, 2001 16:10   Click Here to See the Profile for ThothClick Here to Email Thoth  send a private message to Thoth
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quote:

Originally posted by Julius Brenzaida on 02-18-2001 03:56 PM
1. kcbob (kcbob49@hotmail.com)
2. John-SJ (jdulleck@pacbell.net)
3. Roman (lajciak@hotmail.com)
4. thoth (dv685@ncf.ca)
5. Julius (julius.brenzaida@infomaniak.ch)
6. ScouseGits

Thoth
Settler
Ottawa, Canada
Dec 2000
posted February 18, 2001 16:14   Click Here to See the Profile for ThothClick Here to Email Thoth  send a private message to Thoth
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quote:

Originally posted by Julius Brenzaida on 02-18-2001 10:14 AM
You can count me on for this one, too. MGE is fine with me. Please keep the idea of the very short number of turns. Otherwise it could become an ordeal. Imagine 20 turns of ICS in 1900ad. 24 hours would not be enough.


Agreed, 20 turns each in the late game is far too much. How about 10 turns each until we've got more than say, 10 or 15 cities. (with the SGs playing this likely means about 3000 bc )

Then we cut it to 5 turns each.

Ribannah
Princess
Castle Gobs, Enroth
Aug 2000
posted February 18, 2001 18:25   Click Here to See the Profile for RibannahClick Here to Email Ribannah  send a private message to Ribannah Visit Ribannah's Homepage!
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I volunteer

e-mail address: broeder@bart.nl

------------------
If you have no feet, don't walk on fire

Roman
Prince
Bratislava, Slovakia
Sep 2000
posted February 18, 2001 18:32   Click Here to See the Profile for RomanClick Here to Email Roman  send a private message to RomanSend a Message to UIN: 91325836
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1. kcbob (kcbob49@hotmail.com)
2. John-SJ (jdulleck@pacbell.net)
3. Roman (lajciak@hotmail.com)
4. thoth (dv685@ncf.ca)
5. Julius (julius.brenzaida@infomaniak.ch)
6. ScouseGits
7. Ribannah (broeder@bart.nl)
Roman
Prince
Bratislava, Slovakia
Sep 2000
posted February 18, 2001 18:37   Click Here to See the Profile for RomanClick Here to Email Roman  send a private message to RomanSend a Message to UIN: 91325836
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Wow, this will be an interesting game. Ribannah's skill is legendary , while I am pretty much a beginner (eg. never played multiplayer, etc.). Will make for an interesting game. I predict a cyclical history for our civ.
As to the period of the cycle I don't think I need to comment.
kcbob
King
Kansas City, MO USA
Dec 1999
posted February 18, 2001 19:49   Click Here to See the Profile for kcbobClick Here to Email kcbob  send a private message to kcbob
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While I sympathize with the thought to play 10 turns per turn (I'm not quite sure how to word that ), I would still like to see this as a max of 5 and maybe cut back to 3 or 4 depending on significant accomplishments during your turn. The idea is to keep it moving fast. Even 10 turns, while not too bad, might be more than you bargain for. The thing I've noticed in playing these succession games is the gigantic weight of responsibility you feel. You don't want to screw it up for the others so you take more time than normal planning and thinking. You all do plan and think, don't you?

------------------
Frodo lives!

Scouse Gits
King
Liverpool, United Kingdom
Nov 1999
posted February 18, 2001 20:33   Click Here to See the Profile for Scouse Gits   send a private message to Scouse Gits Visit Scouse Gits's Homepage!
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Just a couple of thoughts -- given the very tight proposed schedule - how about -
  • as many turns as you can sensibly manage, but not to exceed x and pass the conch
  • and - pass the save to the next two players and kcbob - just in case two of us go MIA
our e-mail: git1@scousers.net; git2@scousers.net

------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
- Paul Craven

Julius Brenzaida
Prince
Switzerland
Aug 2000
posted February 19, 2001 05:36   Click Here to See the Profile for Julius BrenzaidaClick Here to Email Julius Brenzaida  send a private message to Julius Brenzaida
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I agree with Scouse Gits. Copy to chairman Kcbob and never more than 10 turns (and yes, at least one). The quick changes of rulers promise to be quite fun !
I also like the idea of the little islands Thalassocracy. Why not small/archipelago on a large map (or even a gigamap if we’re not afraid to impair the AI with the more than 64 bodies of water). Ideally, someone who does not play could create the map.

------------------
Oh Man, when will you understand that your greatness lies in your failure - Goethe

DaveV
King
USA - EDT (GMT-5)
b.02-15-99
posted February 19, 2001 07:29   Click Here to See the Profile for DaveVClick Here to Email DaveV  send a private message to DaveVSend a Message to UIN: 57491035
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1. kcbob (kcbob49@hotmail.com)
2. John-SJ (jdulleck@pacbell.net)
3. Roman (lajciak@hotmail.com)
4. thoth (dv685@ncf.ca)
5. Julius (julius.brenzaida@infomaniak.ch)
6. ScouseGits
7. Ribannah (broeder@bart.nl)
8. DaveV (dave_v9@yahoo.com)

Edit: kcbob, will this "lightening" game be played at "diety" level?
[This message has been edited by DaveV (edited February 19, 2001).]

Scouse Gits
King
Liverpool, United Kingdom
Nov 1999
posted February 19, 2001 07:55   Click Here to See the Profile for Scouse Gits   send a private message to Scouse Gits Visit Scouse Gits's Homepage!
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quote:


1. kcbob (kcbob49@hotmail.com)
2. John-SJ (jdulleck@pacbell.net)
3. Roman (lajciak@hotmail.com)
4. thoth (dv685@ncf.ca)
5. Julius (julius.brenzaida@infomaniak.ch)
6. Scouse Gits (git1@scousers.net; git2@scousers.net)
7. Ribannah (broeder@bart.nl)
8. DaveV (dave_v9@yahoo.com)

Oh yes deity really is a must, pretty please!

[This message has been edited by Scouse Gits (edited February 19, 2001).]

Thoth
Settler
Ottawa, Canada
Dec 2000
posted February 19, 2001 08:46   Click Here to See the Profile for ThothClick Here to Email Thoth  send a private message to Thoth
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quote:

Originally posted by Scouse Gits on 02-18-2001 08:33 PM
Just a couple of thoughts -- given the very tight proposed schedule - how about - [list]
  • as many turns as you can sensibly manage, but not to exceed x and pass the conch

  • Sounds like an excellent idea.

    kcbob
    King
    Kansas City, MO USA
    Dec 1999
    posted February 19, 2001 08:57   Click Here to See the Profile for kcbobClick Here to Email kcbob  send a private message to kcbob
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    quote:

    Originally posted by DaveV on 02-19-2001 07:29 AM

    Edit: kcbob, will this "lightening" game be played at "diety" level?
    [This message has been edited by DaveV (edited February 19, 2001).]

    LOL! As soon as I posted this thread, I realized someone would call me on it.

    So far:

    1. kcbob (kcbob49@hotmail.com & robert.a.sorter@dfas.mil)
    2. John-SJ (jdulleck@pacbell.net)
    3. Roman (lajciak@hotmail.com)
    4. thoth (dv685@ncf.ca)
    5. Julius (julius.brenzaida@infomaniak.ch)
    6. Scouse Gits (git1@scousers.net; git2@scousers.net)
    7. Ribannah (broeder@bart.nl)
    8. DaveV (dave_v9@yahoo.com)

    How about a compromise? Max of 7 turns initially, down to 5 after 1000 AD? Remember that if we have 8 players, a lot of turns will go by before you get the game the next time. And I like the idea of sending me a copy, too. Given that, I've added another email address for myself. Please send to both. The first is my playing address. The second is my work address that I access more than the other.

    How about a compromise on the world size also? Not small but not giga. Large or normal would be acceptable. As for water et al, I would still like to suggest random settings. It's an unknown world out there, n'est-ce pas?

    ------------------
    Frodo lives!

    Ribannah
    Princess
    Castle Gobs, Enroth
    Aug 2000
    posted February 19, 2001 17:38   Click Here to See the Profile for RibannahClick Here to Email Ribannah  send a private message to Ribannah Visit Ribannah's Homepage!
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    I usually play on a 80x125 map.
    How about huts? After OCC#23, I would prefer to have no huts at all


    ------------------
    If you have no feet, don't walk on fire
    [This message has been edited by Ribannah (edited February 19, 2001).]

    DaveV
    King
    USA - EDT (GMT-5)
    b.02-15-99
    posted February 20, 2001 07:58   Click Here to See the Profile for DaveVClick Here to Email DaveV  send a private message to DaveVSend a Message to UIN: 57491035
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    I agree absolutely with no huts, since the AIs have no clue on how to exploit them. I'd vote for raging hordes, even though that setting is probably to the advantage of the human player too. Random on the other settings sounds good to me. How about restart eliminated civs, to keep certain warmongers from sweeping the map in the early going?
    Scouse Gits
    King
    Liverpool, United Kingdom
    Nov 1999
    posted February 20, 2001 09:20   Click Here to See the Profile for Scouse Gits   send a private message to Scouse Gits Visit Scouse Gits's Homepage!
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    Ah DaveV - you mean we have to spend millenia hunting for that last damn Settler - might as well build Apollo in order to find it

    ------------------
    ____________
    Scouse Git[1]

    "CARTAGO DELENDA EST" - Cato the Censor
    "The Great Library must be built!"
    "A short cut has to be challenging,
    were it not so it would be 'the way'."
    - Paul Craven

    DaveV
    King
    USA - EDT (GMT-5)
    b.02-15-99
    posted February 20, 2001 09:36   Click Here to See the Profile for DaveVClick Here to Email DaveV  send a private message to DaveVSend a Message to UIN: 57491035
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    Well, there's always the gift techs and share maps trick, but you have a point. Maybe a large map is the best answer.
    Roman
    Prince
    Bratislava, Slovakia
    Sep 2000
    posted February 20, 2001 11:41   Click Here to See the Profile for RomanClick Here to Email Roman  send a private message to RomanSend a Message to UIN: 91325836
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    Double post...
    [This message has been edited by Roman (edited February 20, 2001).]
    Roman
    Prince
    Bratislava, Slovakia
    Sep 2000
    posted February 20, 2001 11:42   Click Here to See the Profile for RomanClick Here to Email Roman  send a private message to RomanSend a Message to UIN: 91325836
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    Everything seems to have been agreed. Why don't we start?
    kcbob
    King
    Kansas City, MO USA
    Dec 1999
    posted February 20, 2001 13:23   Click Here to See the Profile for kcbobClick Here to Email kcbob  send a private message to kcbob
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    Okay, let's get this baby cranked up. Just one question. How do you eliminate huts? If you can do that easily, then I'll start this up tonight. If you have to edit some file somewhere, it might be safer if someone else generates the map.

    So far:

    1. kcbob (kcbob49@hotmail.com & robert.a.sorter@dfas.mil)
    2. John-SJ (jdulleck@pacbell.net)
    3. Roman (lajciak@hotmail.com)
    4. thoth (dv685@ncf.ca)
    5. Julius (julius.brenzaida@infomaniak.ch)
    6. Scouse Gits (git1@scousers.net; git2@scousers.net)
    7. Ribannah (broeder@bart.nl)
    8. DaveV (dave_v9@yahoo.com)

    Diety level
    Large map
    Random terrain settings
    Raging hordes
    Restart Civs
    No huts
    Max of 7 game turns per succession turn (less is optional ) until 1000 AD, max of 5 after that
    24 hour rules as stated above

    If I missed anything, let me know.

    Now, if anybody wants to volunteer to generate the map, please post to that effect and generate away. If you're on the roster of players, we'll just start with you at that spot. Simply start another thread (after posting in this one) and rotate the roster lineup to put yourself at 1. Or, if it's somebody outside the roster, please send me the beginning position and I'll kick it off.

    Now, once more... into the breach! (I hope that's how you spell 'breach')

    ------------------
    Frodo lives!

    Scouse Gits
    King
    Liverpool, United Kingdom
    Nov 1999
    posted February 20, 2001 13:37   Click Here to See the Profile for Scouse Gits   send a private message to Scouse Gits Visit Scouse Gits's Homepage!
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    kc -
    Generate game as normal - open cheat menu - say Yes - click on Cheat Menu | Scenario parameters tick the check box entitled 'Wipe all goody boxes' and then 'Save as Scenario' - exit Civ - - restart civ select open Scenario and you are in business - -

    Good luck

    ------------------
    ____________
    Scouse Git[1]

    "CARTAGO DELENDA EST" - Cato the Censor
    "The Great Library must be built!"
    "A short cut has to be challenging,
    were it not so it would be 'the way'."
    - Paul Craven

    DaveV
    King
    USA - EDT (GMT-5)
    b.02-15-99
    posted February 20, 2001 13:43   Click Here to See the Profile for DaveVClick Here to Email DaveV  send a private message to DaveVSend a Message to UIN: 57491035
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    quote:

    Originally posted by kcbob on 02-20-2001 01:23 PM
    How do you eliminate huts?

    Under the cheat menu, scenario parameters I think, there is an option to wipe huts. So the procedure is: generate your random map, enable cheat mode, wipe the huts, then either save as a scenario or play with cheat flag on. Saving the game as a scenario will give the human player the option to research any tech at any time. Saving as a game with cheat mode on, however, causes several situations where it's possible to cheat inadvertently by pressing the wrong button. And there's that annoying "cheat" on the score...

    Scouse Gits
    King
    Liverpool, United Kingdom
    Nov 1999
    posted February 20, 2001 14:42   Click Here to See the Profile for Scouse Gits   send a private message to Scouse Gits Visit Scouse Gits's Homepage!
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    Oh ... kc ... most important - cities to be in the "Classical Style" please!

    -------------

    SG(2)

    kcbob
    King
    Kansas City, MO USA
    Dec 1999
    posted February 20, 2001 17:37   Click Here to See the Profile for kcbobClick Here to Email kcbob  send a private message to kcbob
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    quote:

    Originally posted by Scouse Gits on 02-20-2001 02:42 PM
    Oh ... kc ... most important - cities to be in the "Classical Style" please!

    -------------

    SG(2)

    What, no three story mud huts?

    I'll get on this tonight.

    ------------------
    Frodo lives!
    [This message has been edited by kcbob (edited February 20, 2001).]

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