Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  Civ2-General/Help/Community
  couple of weird things

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   couple of weird things Format for Better Printing
Father Beast
Prince
American Fork, UT USA
Feb 2000
posted February 14, 2001 06:21   Click Here to See the Profile for Father BeastClick Here to Email Father Beast  send a private message to Father Beast
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I was playing the forever war (again!) and in one of my endless campaigns against the evil americans, some interesting things happened.
1. I used my spy brigade and sabotaged and poisoned one of their big cities down to pop 1, and they were still making 50@ per turn from trade routes!
2. I finally went and destroyed said city when it had 2 cruise missles and a tank defending it. tank gets killed, city disappears, and 2 cruise missles are hanging in mid air!

this stuff ever happen to you?

Tizzy
Princess

Aug 2000
posted February 14, 2001 06:35   Click Here to See the Profile for Tizzy   send a private message to Tizzy
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I've never seen the first one, but I've destroyed cities and left the units inside it still standing before. I'm not sure what causes it though.
Albert B
Chieftain
Indianapolis, IN USA
Dec 2000
posted February 14, 2001 07:48   Click Here to See the Profile for Albert BClick Here to Email Albert B  send a private message to Albert B
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Did you look at the city/trade routes on the same turn that you poisened it down to size 1? My guess would be that it wouldn't re-calculate trade route info until the end of the turn.
Kull
Clash of Civilizations
Diplomacy & Web Editor

El Paso, TX USA
Mar 99
posted February 14, 2001 12:37   Click Here to See the Profile for KullClick Here to Email Kull  send a private message to Kull Visit Kull's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
The Cruise Missiles were probably homed to a different AI city. Only units homed to a particular city disappear when it does.
finbar
Emperor
Sydney, Australia
Jul 1999
posted February 14, 2001 17:41   Click Here to See the Profile for finbarClick Here to Email finbar  send a private message to finbarSend a Message to UIN: 33984591
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Destroying a coastal city with a boat in it is a lot of fun. Often the boat is left stranded, bobbing in the now empty land square.

------------------
Founder, ACS Pedantry Institute
Founder, ACS Gourmet Recipe Exchange
Troll & Hydey Wrangler
Mono Rules!
#33984591

CYBERAmazon
Prince
United States of America
Feb 2000
posted February 14, 2001 19:21   Click Here to See the Profile for CYBERAmazon   send a private message to CYBERAmazon
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Everyone:

I get a big kick out of Civ II when I destroy an enemy city and *stacked* units are left sitting there in an empty square.

A few nights ago, the conniving Carthaginians were invading my territory, preparing for a "surprise" attack. So I got p*ssed off, contacted the Carthaginians and told them to get their military off my soil. They complied. I then turned the tables on them and attacked. Well, to make a long story short, the bastards had established a size 2 city near my border, and that's where a lot of their units had been relocated to after I told them to leave. I hit that city with three cruise missiles ...

... and the third cruise missile hit the stacked units left after the city was destroyed. I jumped for joy and screamed my pleasure when a box came up saying: "30 units destroyed."

KICK-BUTT baby! Now if only that would happen more often!

CYBERAmazon

East Street Trader
Prince
United Kingdom
Jun 2000
posted February 15, 2001 06:44   Click Here to See the Profile for East Street TraderClick Here to Email East Street Trader  send a private message to East Street Trader
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Thirty units! Coo-ool. Envy you that one. My best shots tend to be no bigger than a fully laden transport.

Did you consult the military adviser screen for a roll call of the enemy dead?

CYBERAmazon
Prince
United States of America
Feb 2000
posted February 15, 2001 18:36   Click Here to See the Profile for CYBERAmazon   send a private message to CYBERAmazon
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
EST:

I did, but it was hard to discern which units I had specifically destroyed. After all, this happened after Carthage came to dominate Africa, then fought its way out of its homeland, conquering all of Europe and most of Asia. IOW, they had lost a lot of divisions prior to my crippling 30-unit strike (which was quickly followed by a full invasion, pretty much wiping out Carthage outside of Africa).

CYBERAmazon

Father Beast
Prince
American Fork, UT USA
Feb 2000
posted February 16, 2001 16:40   Click Here to See the Profile for Father BeastClick Here to Email Father Beast  send a private message to Father Beast
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
just checking...

OK, I went back to my game and poisoned another city, their capital this time, down to size 1. it's routes weren't so great, one for 12@ and one for 4@. at the end of the turn, I checked and the routes were 16@ and 4@ !!
At the start of the next turn, I checked again and the trade routes were 12@ and 4@ .

oh, and while I was at it, I took one of their cities. they immediately sued for peace, and since I had the UN and an atrocious reputation, they warned me that they knew the treaty wasn't worth the paper it was written on . so I laid off them for the rest of the turn, and they immediately sneak attacked on their turn!!! Can you believe that!?! and they didn't change from democracy to do it! Since when does the senate agree with a sneak attack?

I was wondering if I could put cruise missles in a city of my own and disband it, leaving the poor things hanging in midair? I'll have to try it and see what the game does about it....
[This message has been edited by Father Beast (edited February 16, 2001).]

zyxpsilon
Warlord
Laval,Quebec,Canada
Sep 2000
posted February 17, 2001 14:32   Click Here to See the Profile for zyxpsilonClick Here to Email zyxpsilon  send a private message to zyxpsilon
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by CYBERAmazon on 02-14-2001 07:21 PM
I get a big kick out of Civ II when I destroy an enemy city and *stacked* units are left sitting there in an empty square.
"30 units destroyed."
CYBERAmazon

Hold it, right there!
I rather "revolt" such a size two, 30 units filled, ready to use treasure!!
Spy in, look it up, pay the cash within "affordable" limits! Spy out.
Clean, dirty BUT that figures.
Why build all those >almost free< units when you can steal it away from a weak city.
Could use the extra power.
Spies do their stuff, if given the opportunity.


Apolyton Civilization Site Forums
> > > Civ2-General/Help/Community Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site