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Topic:   New -NON Partisan bug Format for Better Printing
colossus
Chieftain
Hong Kong
Nov 1999
posted February 13, 2001 22:04   Click Here to See the Profile for colossus   send a private message to colossus
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Try this:

1.)Found a new city

2.)Re-home some partisans in the city

3.)Disband the city

4.)Bingo! You get some NON partisans

Scouse Gits
King
Liverpool, United Kingdom
Nov 1999
posted February 13, 2001 22:37   Click Here to See the Profile for Scouse Gits   send a private message to Scouse Gits Visit Scouse Gits's Homepage!
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Was your disbanded town nearer to an AI city or to one of your own?

If you disband a place by building an engineer in a "1" city - the engineer will take support from nearest city. Should the nearest place be AI owned it will be NON.

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SG(2)
[This message has been edited by Scouse Gits (edited February 13, 2001).]

colossus
Chieftain
Hong Kong
Nov 1999
posted February 13, 2001 23:45   Click Here to See the Profile for colossus   send a private message to colossus
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It has nothing to do with the engineer.
The point is-you get some NON PARTISANS.
Scouse Gits
King
Liverpool, United Kingdom
Nov 1999
posted February 14, 2001 04:02   Click Here to See the Profile for Scouse Gits   send a private message to Scouse Gits Visit Scouse Gits's Homepage!
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Yes, I gathered that!

Was your city generating these NON Partisans nearer to an AI city than to one of your cities?

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SG(2)

colossus
Chieftain
Hong Kong
Nov 1999
posted February 15, 2001 00:54   Click Here to See the Profile for colossus   send a private message to colossus
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The city that generates these NON partisan was nearer to my city.

I think it is the special attribute of partisan

Smash
King
Vancouver Canada pacific time
Jul 1999
posted February 15, 2001 02:14   Click Here to See the Profile for Smash   send a private message to SmashSend a Message to UIN: 43016264
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Its not really a bug if the "partisans upon city capture flag" has been activated.A disbanded city will be considered destroyed or captured so NON partisans should pop up.

maybe it is a bug

Scouse Gits
King
Liverpool, United Kingdom
Nov 1999
posted February 15, 2001 04:24   Click Here to See the Profile for Scouse Gits   send a private message to Scouse Gits Visit Scouse Gits's Homepage!
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Colossus - which version of Civ2 are you playing?

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SG(2)

Marko_Polo
Chieftain
Finland
Dec 2000
posted February 15, 2001 11:35   Click Here to See the Profile for Marko_PoloClick Here to Email Marko_Polo  send a private message to Marko_Polo
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quote:

Originally posted by Scouse Gits on 02-15-2001 04:24 AM
Colossus - which version of Civ2 are you playing?

---------

SG(2)

I'm playing 2.42 and could duplicate this.. I built a new city, rushbuilt two partisans, then rushbuilt engineer to disband the city and my two partisans became NONE's.

This isn't necessary a bug IMO, it's kinda logical that partisans escape from the city if it is destroyed by player

Scouse Gits
King
Liverpool, United Kingdom
Nov 1999
posted February 15, 2001 16:33   Click Here to See the Profile for Scouse Gits   send a private message to Scouse Gits Visit Scouse Gits's Homepage!
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quote:

Originally posted by Marko_Polo on 02-15-2001 11:35 AM

This isn't necessary a bug IMO, it's kinda logical that partisans escape from the city if it is destroyed by player

Yes, agreed to an extent - but when a city is captured the partisan units are not there from the beginning!
All other units would be lost if supported from the city. Perhaps the game intended this to happen!

You keep learning.

-------

SG(2)

colossus
Chieftain
Hong Kong
Nov 1999
posted February 15, 2001 21:29   Click Here to See the Profile for colossus   send a private message to colossus
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quote:

Originally posted by Scouse Gits on 02-15-2001 04:24 AM
Colossus - which version of Civ2 are you playing?

---------

SG(2)

I'm playing MPG.

BTW, I posted it because sometime I read strategy which deliberately builds city to be captured by barbarians-so as to collect the NON partisans. I don't know whether the intention is to save the shield cost on partisan, or get the NON attribute, or both. I think disbanding the city supporting the partisan is easier if just the NON attribute is wanted.

jcarkey
Warlord
Apolyton's Lazy Great Library Librarian
Aug 2000
posted February 16, 2001 10:43   Click Here to See the Profile for jcarkeyClick Here to Email jcarkey  send a private message to jcarkey Visit jcarkey's Homepage!
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That's pretty cool. You get no home partisans. I like partisans, all the better fro the partisan horde strategy.

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zyxpsilon
Warlord
Laval,Quebec,Canada
Sep 2000
posted February 17, 2001 14:20   Click Here to See the Profile for zyxpsilonClick Here to Email zyxpsilon  send a private message to zyxpsilon
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quote:

Originally posted by colossus on 02-15-2001 09:29 PM
as to collect the NON partisans.

This has been a very usefull strategy for me in some game end-years crushing of AI's.
Bag the NONS, fortify them indefinitely in key-locations and let the cities be taken over and over again to generate as many as you wish.
All what's needed is a far-away "tricky-founded" behind the lines overcrowded city.
The Ai's actually created (graciously) a whole armada of those partisans just by keep targeting on the traps.
Even more enjoyable that late "money-filled" huts!!
And they're FREE.


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