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Topic:   Help - no limits Format for Better Printing
Roman
Warlord
Bratislava, Slovakia
Sep 2000
posted February 07, 2001 17:58   Click Here to See the Profile for RomanClick Here to Email Roman  send a private message to RomanSend a Message to UIN: 91325836
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In a normal civ game there is a limit of 255 cities. Does anyone know whether Julius Brezaida's "No Limits" mod eliminates this ceiling?
This would help me complete my Current World scenario.
Lefty Scaevola
King
San Antonio TX USA
Oct 2000
posted February 07, 2001 18:17   Click Here to See the Profile for Lefty ScaevolaClick Here to Email Lefty Scaevola  send a private message to Lefty Scaevola
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No it alliviates the population counter stopping at 320,000; the treasury fliping out around 32,000, and allows for larger map sizes.

I does NOT change the 255 city limit (which apparently is wire isto multiple different registers keeping track of city functions) nor does it stop the rollover of future tech at 256.
It may also have the effect of disabling the scenario editor.

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Gaius Mucius Scaevola Sinistra
Pontificator Pendanticus
older richer & wiser than you
Did I mention that I like spellcheckers?
[This message has been edited by Lefty Scaevola (edited February 07, 2001).]

jcarkey
Warlord
Apolyton's Great Library Librarian
Aug 2000
posted February 07, 2001 18:21   Click Here to See the Profile for jcarkeyClick Here to Email jcarkey  send a private message to jcarkey Visit jcarkey's Homepage!
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Julius tried but was unseccesful.

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Roman
Warlord
Bratislava, Slovakia
Sep 2000
posted February 08, 2001 05:33   Click Here to See the Profile for RomanClick Here to Email Roman  send a private message to RomanSend a Message to UIN: 91325836
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A pity, it seems it's hardwired into the game - maybe Civ 3 will do better. Thanks anyway.
Julius Brenzaida
Prince
Switzerland
Aug 2000
posted February 08, 2001 06:53   Click Here to See the Profile for Julius BrenzaidaClick Here to Email Julius Brenzaida  send a private message to Julius Brenzaida
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Yes, I tried and failed with MGE. I made a patch, but the game crashes after 272 cities and the new cities produces units supported by older cities.

I'm going during my next holidays to try for ToT. I don't promise anything, but as so many people are asking for it, I feel compelled to try.

BTW, Roman, I'm a fan of the slovakian hockey team. I hope they win it all this year in the world championship !

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Oh Man, when will you understand that your greatness lies in your failure - Goethe

Chaos Warrior
Emperor
of the German Reich =)
Mar 2000
posted February 12, 2001 17:42   Click Here to See the Profile for Chaos WarriorClick Here to Email Chaos Warrior  send a private message to Chaos WarriorSend a Message to UIN: 77849402
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I'm sure Civ3 will provide 'better' limits than Civ2 does. And I hope we won't ever again be confronted with limit problems, in any computer game... I think those limits are antiquated. OK, low system demands are cool, but limits just suck, so they should try to find a good compromise.
Roman
Warlord
Bratislava, Slovakia
Sep 2000
posted February 14, 2001 18:49   Click Here to See the Profile for RomanClick Here to Email Roman  send a private message to RomanSend a Message to UIN: 91325836
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Julius you have done an excellent job with the no limits patch already. I doubt removing the city limits will work, though if you managed to bypass the limit partially already, who knows.

BTW: We will win the W. Championship.

Roman
Warlord
Bratislava, Slovakia
Sep 2000
posted February 14, 2001 18:51   Click Here to See the Profile for RomanClick Here to Email Roman  send a private message to RomanSend a Message to UIN: 91325836
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PS.
Julius, you seem to be an expert in hexediting. How does it actually work?
Ade
Chieftain
Kuorevesi, Finland
Jan 2001
posted February 15, 2001 12:53   Click Here to See the Profile for Ade   send a private message to AdeSend a Message to UIN: 6619445 Visit Ade's Homepage!
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Julius:
Any change of getting the thing to work with normal, plain Civ2? Without any ToT's or MGE's?
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