Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  Civ2-General/Help/Community
  AI Builds Cities Too Closely!

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   AI Builds Cities Too Closely! Format for Better Printing
CYBERAmazon
Prince
United States of America
Feb 2000
posted January 26, 2001 03:02   Click Here to See the Profile for CYBERAmazon   send a private message to CYBERAmazon
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Everyone:

I've recently created some customized maps and have been playing on them. It didn't take me long to realize that the AI has a habit of building its cities right next to each other w/o the proper spacing — 100 percent so w/other AI civilizations.

Land is plentiful and the squares are quite nice, if I do say so myself. But it is really irritating to discover these AI cities so close together (usually from trading maps). It just doesn't look "natural," so to speak. So I've taken to destroying the city's defenders, putting barbs in, then wiping the city from existence w/my own units. Afterwards, I "salt" the soil by turning it into a glacier square in an effort to prevent a repeat on that spot.

This is really annoying and has me seriously considering going back to my Earth maps. Only on very rare occasions do I ever have trouble w/"too close" cities on those maps. Usually when the Celts are colonizing and the French or Germans are also in the game. Or, once in a while, when Japan is colonizing and China happens to be in the game. The fact remains, however, that "too close" cities are an extreme rarity for me on the Earth maps, but almost too damn common on the customized "natural" maps.

**sigh**

CYBERAmazon

Scouse Gits
King
Liverpool, United Kingdom
Nov 1999
posted January 26, 2001 04:59   Click Here to See the Profile for Scouse Gits   send a private message to Scouse Gits Visit Scouse Gits's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
What do you mean by 'too close' it strikes me that we may all have very different interpretations of this expression - ie DaveV might be thinking 'adjacent'

------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
- Paul Craven

Julius Brenzaida
Prince
Switzerland
Aug 2000
posted January 26, 2001 07:02   Click Here to See the Profile for Julius BrenzaidaClick Here to Email Julius Brenzaida  send a private message to Julius Brenzaida
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Scouse Gits on 01-26-2001 04:59 AM
What do you mean by 'too close' it strikes me that we may all have very different interpretations of this expression - ie DaveV might be thinking 'adjacent'

Adjacent, or one on top of another. But unfortunately, it adds to the population, so it is no good for ICS. BTW, has Dave finished his 10 turns for 200 cities and 1000 units in the ICS-gigamap-sucession game ?

------------------
Oh Man, when will you understand that your greatness lies in your failure - Goethe

CYBERAmazon
Prince
United States of America
Feb 2000
posted January 26, 2001 14:09   Click Here to See the Profile for CYBERAmazon   send a private message to CYBERAmazon
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Scouse Gits on 01-26-2001 04:59 AM
What do you mean by 'too close' it strikes me that we may all have very different interpretations of this expression - ie DaveV might be thinking 'adjacent'

Hmm ... by "too close" I mean when one city's radius takes over another city's squares right up to the actual city square itself. Kind of like this:

1. Too Close: X--X

2. Good enough: X---X

3. Perfect: X----X

The AI is guilty of doing No.1 way too much in my book, at least on the maps I've created. BTW, it seems to happen only when the AI puts cities on landmasses other than its home one. That's probably why the situation never rears its head much on Earth maps, because Eurasia and Africa are pretty much joined together, with only Australia and the Americas being significant separate landmasses.

CYBERAmazon

War4ever
Warlord
Vancouver Canada PST
May 2000
posted January 26, 2001 19:06   Click Here to See the Profile for War4ever   send a private message to War4everSend a Message to UIN: 30200920
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
the ai likes it's cities about three squares apart.... ever notice the patern in a large area of grasslands on a blank map. Its reminiscent of the trade special and hut patern

It also likes it's cities in groups of threes.... like triangles

Scouse Gits
King
Liverpool, United Kingdom
Nov 1999
posted January 26, 2001 19:38   Click Here to See the Profile for Scouse Gits   send a private message to Scouse Gits Visit Scouse Gits's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
x-x-x-x-x-x-x-x-x-x-x Just right.
--------
SG(2)
CYBERAmazon
Prince
United States of America
Feb 2000
posted January 26, 2001 20:13   Click Here to See the Profile for CYBERAmazon   send a private message to CYBERAmazon
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
War4Ever:

Yep, I've noticed those patterns. I don't have a problem with them, either, because the city environs don't overlap as much as indicated in my No.1 in the above "graphic" post.

CYBERAmazon

***

Scouse Gits:

Scousy! Stop being a scoundrel! I'm in serious pain here! Serious, I tell you!

CYBERAmazon

War4ever
Warlord
Vancouver Canada PST
May 2000
posted January 26, 2001 21:11   Click Here to See the Profile for War4ever   send a private message to War4everSend a Message to UIN: 30200920
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
CYBERAmazon... i notice the early cities are usually closer together than the later ones as well. What annoys me more is the ai's lack of judgement on terrain... irrigation.... city squares to use etc.... i cannot play this game anylonger unless it is mp or i am trying a new strat..... the ai simply is too dumb
Apolyton Civilization Site Forums
> > > Civ2-General/Help/Community Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site