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Topic:   This 0 co-ordinate bug Format for Better Printing
cpemma
Settler
Yorkshire, UK
Jan 2001
posted January 22, 2001 19:42   Click Here to See the Profile for cpemmaClick Here to Email cpemma  send a private message to cpemma Visit cpemma's Homepage!
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You know, when you move something several places crossing one particular vertical line and it careers all over.

I've seen passing reference to some info from Ming, but can't find it.

Can somebody tell me which Civ versions it affects? I've just patched Civ2 & it's still there

Ming
Deity
ACS CivII & Off-Topic Forum Moderator Mingapulco
b.02-15-99
posted January 22, 2001 22:25   Click Here to See the Profile for MingClick Here to Email Ming  send a private message to Ming Visit Ming's Homepage!
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The goto command, even with the patches has a few problems when you try to move a unit across the 0 axis.

Even though it might be quicker the stupid machine doesn't recoginize a route that crosses it... it will move in the other direction. There is a discussion on a similar topic here... ../../Forum3/HTML/001630.html?2
included is a link to the original thread on the "the correct route" ../../Forum3/HTML/001626.html?2#2

In some cases, the AI gets really confused when comfronted with multiple ways to go... and will just keep going back and forth until you finally get one of those "continue moving unit" questions

These problems exist is some form in all versions of Civ, including the patches.
(Maybe Freeciv has solved it )

I couldn't find any of the older threads specifically on this subject... sorry.

------------------
Ming
CivII & Off-Topic Forum Moderator
Ming@Apolyton.net
[This message has been edited by Ming (edited January 22, 2001).]

Smash
King
Vancouver Canada pacific time
Jul 1999
posted January 23, 2001 16:34   Click Here to See the Profile for Smash   send a private message to SmashSend a Message to UIN: 43016264
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Obviously,they knew the go to would never work correctly or they wouldn't have included that "do you want to continue moving unit" pop up.
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