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Topic: Gigamap OCC succession game |  |
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Paul King Zwolle, The Netherlands Mar 99
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posted January 12, 2001 14:11
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Please post anything related to the gigamap OCC succession game in this thread.The Players: Player 1: Paul, paulvdbelt@hetnet.nl Player 2: Smash, Smash007@altavista.com Player 3: kcbob, kcbob49@hotmail.com Player 4: Julius Brenzaida, julius.brenzaida@infomaniak.ch Player 5: Scouse Git[1], git1@scousers.net 4000-2750 Paul 2750-1500 Smash 1500-0750 kcbob 0750-0275 Julius 0275-0220 SG[1] 0200-0700 Paul 0700-1200 Smash 1200-1550 kcbob 1550-1740 Julius 1740-1788 SG[1] 1788-1839 Paul Each player plays 25 turns before sending the game to the next player. We are playing as the Japanese on Julius Brenzaida's maxiworld map. The other civs are the Chinese, Sioux, Aztecs, Russians, Germans and Greeks. Game stories and intermediate saves can be found at http://members.home.nl/paulvdbb/occmaxi.htm Since this is an OCC game we will of course never have more than one city. So make sure to save the game before entering a hut in grass or plains, so that you can reload if you get an advanced tribe. If you are not familiar with the OCC rules you can find them at http://members.home.nl/paulvdb/occ.htm. [This message has been edited by Paul (edited January 17, 2001).] [This message has been edited by Paul (edited January 18, 2001).] |
Paul King Zwolle, The Netherlands Mar 99
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posted January 12, 2001 14:28
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First 25 turns played and sent to Smash.In the year 4000 BC a man named Paul met a tribe calling themselves the Japanese. Paul possessed knowledge of bronze working, iron working and warrior code. The Japanese wanted to have this knowledge and Paul was willing to share if he could become their leader. The Japanese tribe accepted and so began the history of the Japanese civilization. The first thing Paul did was tell the Japanese to settle in a city so that they could research new advances and build military units, buildings and wonders. So the city of Kyoto was founded. Paul told his scholars to research alphabet. In the meanwhile the workers of the city started building warriors. In the year 3800 the first warrior was built and sent out to explore the land around Kyoto. 50 Years later Japanese scholars discovered the secret of the alphabet. Paul told them to direct their research towards map making because he suspected that they were on an island. Two more warriors were built before the scholars found this new knowledge. The workers now started to build a trireme while the scholars directed their efforts towards ceremonial burial. In 2900 BC the trireme was finished while the brave warriors defended fearlessly against a barbarian invasion. The trireme set out with a warrior on board to seek out new lands and new civilizations and to boldly go where no one had gone before. At the same time Japanese workers started constructing a wonder called the Colossus. In the year 2750 BC our scholars discovered the knowledge of ceremonial burial and were told by Paul on his deathbed to research the code of laws. Meanwhile the trireme had reached what appeared to be a new land, but Paul died before he could give them further orders, so they anxiously awaited who would be their new leader and what his orders would be. [This message has been edited by Paul (edited January 12, 2001).] |
Smash King Vancouver Canada pacific time Jul 1999
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posted January 12, 2001 17:37
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Successfully received.Loads ok, looks fine.And I just happen to have a little time to kill  |
Smash King Vancouver Canada pacific time Jul 1999
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posted January 12, 2001 19:20
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Paul lead wisely as the initial investment of 50 sheilds (40 trireme+10 warrior) has so far brought us: 2 legions-non 2 chariots-non 5 horsemen-non300 gold-50-50-50-50-100 Code of Laws Currency Monarchy!!(found 1550 bc) contact with China(Pottery) 2750-explorer Lewis-son lands on strange shores. 2700-fertility herbs distributed(size 3) 2600-contact is made with Empress Wu Zhao of the Chinese.We trade for Pottery and gift all techs.We share maps.Our alliance offer is refused in favor of a formal peace treaty. 2550-barbarian hoardes land on our shores.We are not afraid of these infidels. 2500-our workers(settler) are forced to retreat from the feilds to the security of the city. -Lewis-son is joined by Clarke-son(hut-horseman-non) 2450-Barbs start to tear up crops 2400-1 barb repulsed.Leader captured and thrown to the people.150 gold! 2350-Clarke-son adds locals to guide the team(hut-legion-non) 2300-Lewis-son hires scouts(hut-horseman-non) 2250-hut>horseman 2200-hut-50 2150-messenger arrives in Kyoto-Lewis-son and Clarke-son have discovered Code of Laws.The people rejoice 2100-Monarchy not offered.-hut>horseman 2000-hut>50 gold 1950-hur>50 gold 1850-Writing-I think we need to go for Monarchy from a hut-currently 21 turns away-hut>Currency 1800-hut>barb horse-dispatched 1750-The Collosus is built.The population rises to 100,000(size 4)-hut>legion-non 1700-hut>50 gold 1650-hut>chariot-non 1600-hut>100 gold 1550-library constructed-hut>chariot-non-hut>Monarchy-Oh praise the hut gods- 1500-Trade not offered.hut>horseman-REVOLT |
Scouse Gits King Liverpool, United Kingdom Nov 1999
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posted January 12, 2001 19:55
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Julius, please use the e-mail adddress I sent you by PM not the one listed above...  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor "The Great Library must be built!" "A short cut has to be challenging, were it not so it would be 'the way'." - Paul Craven |
Julius Brenzaida Prince Switzerland Aug 2000
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posted January 13, 2001 05:50
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quote:
 Originally posted by Scouse Gits on 01-12-2001 07:55 PM Julius, please use the e-mail adddress I sent you by PM not the one listed above...
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No problemo, as Homer Simpson would say ! ------------------ Oh Man, when will you understand that your greatness lies in your failure - Goethe |
Paul King Zwolle, The Netherlands Mar 99
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posted January 13, 2001 10:21
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I have put our stories and my 2750 BC save on my website: http://members.home.nl/paulvdbb/occmaxi.htm Smash or kcbob, could you mail me the 1500 BC save so that I can also add that? |
kcbob King Kansas City, MO USA Dec 1999
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posted January 13, 2001 11:03
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I have the con, er, game and should be able to get on it this morning/afternoon. I'll forward a 1500BC copy to you right now, Paul.Here goes nothing.  ------------------ Frodo lives! |
kcbob King Kansas City, MO USA Dec 1999
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posted January 13, 2001 14:23
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Wow! Talk about goody huts!! I've finished and will now forward to Julius. Following is the log for my turns sans embellishment. OCC Succession game 1450 BC (turn 1) – Switched to Monarchy!!  Lots of exploring 1400 BC – Chinese undertake HG Unrest in Kyoto Trade found in hut!!  25 gold found 1350 BC – Horsemen found in hut Legion found in hut 1300 BC – Feudalism found in hut 1250 BC – Seafaring found in hut 1200 BC – Horseback riding found in hut Literacy found in hut 1150 BC – Marketplace built to get on to caravans 1100 BC – First caravan begun 50 gold in hut Masonry found in hut Barbarians in hut – Chariot vanquished them 1050 BC – Barbarian near Kyoto 50 gold in hut Wheel in hut Barbarians in hut – Chariot slew one, gained vet status but… Horsemen in hut 1000 BC (turn 10) – Chariot slain 1st caravan rush built – Silver Horsemen in hut Mathematics in hut 975 BC – Chivalry in hut Barbarians in hut – slain by horseman 950 BC – Barbarians in hut – slain by horseman 925 BC – More exploring 900 BC – Construction in hut Republic in hut Legion in hut Banking in hut 875 BC – Bridge building in hut Silver caravan with Beijing – 120 gold  850 BC – Engineering in hut 50 gold in hut 825 BC – Mysticism in hut 800 BC (turn 18) – Barbarian uprising near Kyoto – settler slain right after building mine  50 gold in hut Wandering nomads in hut 775 BC – 25 gold in hut 750 BC (turn 20) – Knights found in hut Knights found in hut 50 gold in hut Barbarians in hut towards Russia Astronomy found in hut!!  3rd caravan rush built Next!
------------------ Frodo lives! |
Julius Brenzaida Prince Switzerland Aug 2000
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posted January 13, 2001 14:41
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Game received. Gonna play it tomorrow morning. Everything seem to be going well. I hope I won't screw it up ...------------------ Oh Man, when will you understand that your greatness lies in your failure - Goethe |
Paul King Zwolle, The Netherlands Mar 99
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posted January 13, 2001 15:54
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kcbob, I didn't receive your 1500 BC save. Could you please send it again and also send the save you sent to Julius.To all players: when you send the game to the next player please cc it to me so that I can put it on my website. |
Smash King Vancouver Canada pacific time Jul 1999
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posted January 13, 2001 16:35
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Ok.I'll send one along now. |
Julius Brenzaida Prince Switzerland Aug 2000
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posted January 14, 2001 04:56
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Game sent to Scouse Gits, both addresses (home and work) with copy to Paul. Everything went well, I think, except for the barbarians. 2 settlers lost to them in the last two reigns !!! The trireme is bringing home a wandering tribe discovered in the time of Kcbob. It is needed for mining ! We’re ahead in science with a strong size 12 republic city. If production was better, “tout irait pour le mieux dans le meilleur des mondes”. The log of my reign follows.------------------ Oh Man, when will you understand that your greatness lies in your failure - Goethe |
Julius Brenzaida Prince Switzerland Aug 2000
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posted January 14, 2001 04:58
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750 BC. King Julius immediately goes for Republic, by the magic of the 4 turns table. He is not very pleased to discover that the none settlers have been killed during the reign of his predecessor. Fortunately some none settlers are wandering by the north of the India Peninsula. But they are a long way from home. Caravan build. 725 BC. Republic. No science is researched as for now, because it is too slow without new improvements. Temple is rushbuild, supported units are destroyed. 700 BC. Barbarian leader captured. Bad news : invention is discovered in a hut. No more scrolls of wisdom. Exploration continues anyway for money and units. Kyoto begins to celebrate WLTPD. 675 BC. None unit gets the airlift to Kyoto thanks for being too close from a Chinese city. I hope it is not a cheat … Barbarians in a hut. Our chariot wins. 650 BC. Bank is build. Two horsemen die from barbarians in huts. More gold added by other huts. 600 BC : settlers are build. We need mines. Two more caravans in Beijing. 132 gold overall. 575 BC. Peace established with the Greeks in Kurdistan. They don’t want to exchange technology. Maybe we’ve got all that they have. 550 BC. Colosseum build. 500 BC. Aqueduc build. 450 BC. Harbor build. More and more gold from huts, and some Barbarians too. 425 BC. Kyoto reaches size 12, starts building Copernic. 400 BC. Barbarian unrest near Kyoto. 375 BC. Peace established with Russians, on the northern valley of the Volga. As the Greeks they can’t or don’t want to exchange technology. 350 BC. Barbarian malediction goes on ! new settler destroyed and a legion rushing to defend him too. If we lose, it may well be because of the red ones. Copernic is build. Discovery every 6 turns now. We head for philosophy. Knight gets hurried airlift from Thermopylae. 275 BC. Philosophy and Medicine discovered. We head for sanitation. |
Julius Brenzaida Prince Switzerland Aug 2000
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posted January 14, 2001 05:01
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Oups, I just see that I just played 20 turns instead of 25, and so did Kcbob. It shouldn't matter too much, but the schedule of the 1st message is now wrong.------------------ Oh Man, when will you understand that your greatness lies in your failure - Goethe |
Paul King Zwolle, The Netherlands Mar 99
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posted January 14, 2001 07:30
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I updated the schedule to reflect the fact that you and kcbob only played 20 turns. SG[1] will now play until 300 AD. I also updated the website. I still haven't received 1500 BC and 750 BC saves, so I would appreciate if someone could mail them to me. |
Julius Brenzaida Prince Switzerland Aug 2000
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posted January 14, 2001 08:22
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quote:
 Originally posted by Paul on 01-14-2001 07:30 AM I updated the schedule to reflect the fact that you and kcbob only played 20 turns. SG[1] will now play until 300 AD. I also updated the website. I still haven't received 1500 BC and 750 BC saves, so I would appreciate if someone could mail them to me.
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Paul, I've sent you the 750bc that I received from Kcbob. Great job with the site ! ------------------ Oh Man, when will you understand that your greatness lies in your failure - Goethe |
kcbob King Kansas City, MO USA Dec 1999
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posted January 14, 2001 12:15
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I'll try to get the 1500bc game out now.------------------ Frodo lives! |
Paul King Zwolle, The Netherlands Mar 99
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posted January 14, 2001 14:45
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I got the 1500 BC save from kcbob, but not the 750 BC save from Julius. There have been some problems with the mailserver, so maybe you could try to send it to paulvandenbelt@planet.nl or paulvdbelt@hetnet.nl. |
Smash King Vancouver Canada pacific time Jul 1999
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posted January 14, 2001 17:55
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I sent the 1500bc save also.It didn't come back so I guess someone is either playing or wondering if I sent a virus.Its out there somewhere. |
Julius Brenzaida Prince Switzerland Aug 2000
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posted January 14, 2001 18:10
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quote:
 Originally posted by Paul on 01-14-2001 02:45 PM I got the 1500 BC save from kcbob, but not the 750 BC save from Julius. There have been some problems with the mailserver, so maybe you could try to send it to paulvandenbelt@planet.nl or paulvdbelt@hetnet.nl.
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Paul, I've sent the 750bc at your 3 e-mail adresses. I hope it works this time. ------------------ Oh Man, when will you understand that your greatness lies in your failure - Goethe |
Paul King Zwolle, The Netherlands Mar 99
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posted January 15, 2001 00:38
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I have received two of the three mails, so at least I now have all the saves on my site. |
Scouse Gits King Liverpool, United Kingdom Nov 1999
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posted January 15, 2001 08:23
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I too took twenty turns - in my case because my last turn was a hard act to follow ...OCC Gigaworld Succession ... 0250BC - Barbarians at the gates, citizens cringe in anticipation of murder and rapine. If we survive the highest priority is to secure Shake's so maximize caravan production ... We need a mine - our shield production is lamentable ... 0225BC - Legion gets airlift home from Canton; two Barb Knights land on Mount Fuji - vet Knight destroys mountain troops, Legion picks off Chariot - immediate danger reduced; Exploring legion ambushed by three Barb Horse; Advanced tribe requires a restart - I discover how incredibly lucky I was to take out those Knights - Fifteen minutes later exploring horse finds 50g; maps from Greeks and Russians, alliance with Russia. Exploring Chariot vanquishes Barbarian Horseman; non Legion emerges from hut; 50g from hut; 0200BC - Legion vanquished by ambushing Horsemen; Caravan#1; hut - 50g 0175BC - hut - 50g; hut - 50g; 0150BC - Settler built (population recovers next turn); 0125BC - SANITATION -> University; hut Knight 0100BC - hut - 25g; hut - Knight 0075BC - Alliance + 100g from Greeks; Caravan#2 0050BC - hut - 50g; hut - 50g; hut - 100g; 0025BC - 0001AD - Caravan#3; Barb king exposed to Trireme - 150g + vet Trireme - then blow away Barb Horse - our islands are free of ronin, Sire. hut - Advanced Tribe -> 100g; hut - 25g; 0020AD - UNIVERSITY -> Theory of Gravity; Barb Legion ambushes Knight; hut - 25g; three barb horse bounce on Knight - two taken down ... 0040AD - University built; Knight loses to Legion; hut 50g; hut Legion 0060AD - three Barb Horse attack Legion; hut 50g; 0080AD - Legion dies; hut - 50g; hut - 50g; 0100AD - horseman ambushed by three horse 0120AD - Caravan#5 0140AD - Mine#1 completed 0160AD - Mine#2 completed; Legion found; 0180AD - WLCD starts @ 12; Caravan#6; hut - 50g; 0200AD - Sewer System; Colisseum sold; 0220AD - SHAKESPEARE'S THEATRE; Temple sold; DEMOCRACY -> Chemistry; REVOLUTION; DEMOCRACY ESTABLISHED. Twenty turns and a fine note to end on ... Good luck - there are Chinese invaders on our shores - we might need a Divine Wind ...  [edited to enable smilies - I switched the damn things off instead of showing my sig - what a berk!] _________________ SG[1] [This message has been edited by Scouse Gits (edited January 15, 2001).] |
Paul King Zwolle, The Netherlands Mar 99
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posted January 15, 2001 13:09
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700 AD save sent to Smash. Turn list updated - Smash should play to 1200 AD.240 AD Chinese: alliance; gift techs; share maps; get Polytheism as gift  Trireme stays in Kyoto to continue WLTPD Russians: gift techs; share maps; get 50 gold Greeks: gift techs; share maps; get 50 gold 260 AD Build Beads Caravan; huts: 3 barb horses, 50 g, 25 g, 25 g 280 AD Horse killed by barbs Germans: peace; share maps; gift some techs; they won't ally Greeks: cancel alliance for no reason; all our units get sent home  300 AD Chemistry 340 AD Russians build Leo's 380 AD End WLTPD, size 22; trireme leaves Kyoto 440 AD Navigation 480 AD Hut: 50 gold 500 AD Russians: gift techs; get 100 gold Germans: gift techs Chinese: gift techs; get 25 gold Greeks: gift techs; alliance; get 75 gold 540 AD Build Salt Caravan 560 AD Magnetism Chinese get economics -> next player, remember to trade for this !!! 600 AD Isaac Newton's College 620 AD Metallurgy 640 AD Build Gold Caravan 660 AD Electricity 680 AD Galleon built; sails east with two caravans, a horse and a knight Hut: 50 gold 700 AD Steam Engine -> Refrigeration Russians: gift techs; get 100 gold Germans: gift techs Chinese: gift techs; won't trade economics because "great minds are working on ASTC" Greeks: gift techs; gift 25 gold
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Paul King Zwolle, The Netherlands Mar 99
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posted January 15, 2001 13:57
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The website has been updated with SG[1]'s and my logs and saves. |
Smash King Vancouver Canada pacific time Jul 1999
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posted January 15, 2001 19:08
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Low downWe are doing ok.Refrigeration was 2 turns away but we had no Explosives.Then again there wasn’t that many squares to work.Settlers were preworked for farming a couple squares quicker. Caravans were enroute to Asia and the New (unknown) World.Along with some explorers.Must have been a major annoyance having units sent home from Europe and the Mid East.Looks like we were just about to venture into darkest Africa too  United States of the Japanese?
740-Refrigeration- *trade China Refrigeration for Economics-PAY 50 gold-dirty rats..oh well it was only 50 or no way *gold caravn arrives in Tsingtao 142 *science to 90% to maintain 2 turns *2 scientists can become taxman *Russians cancel alliance-darn MGE 760-stock exchange opened *Conscription,Leadership and Atomic Theory offered.Choose Conscription 780-Conscription *hut-50 gold *away team lands on west coast of North America *gotta change those taxmen back to scientists...I’m wary of gifting tech in MGE to get 2 turns. 820-Explosives *science 100% and 1 scientist needed -2 gold deficit 840-China develops Railroad-trade for Conscription.Then they cancel alliance..nice-2 units sent home *hut 50 gold 860-engineer *contact Sioux-they demand 150 of 175 treasury-WAR-nice 880-Leadership- *start “we love days” size 21 900-Russians declare war 940-Industrialization end “we love” size 24-sell sewer *dam it.Just noticed 1 settler is supported.Should have upgraded to engineer first *our horseman in America is forced to attack a Sioux horseman on plains.We lose of course @#$%-Caravans can’t safely cross land.Didn’t have them come this far to be killed.I will try to sail around to the east coast.Gonna take forever. 980-The Corporation *can’t manage 2 turns now.Leary of gifting.China is building Darwin’s 1000-sell aquaduct-finally decided to go it with 1 engineer and 2 settlers 1020-having to disband units-real race for Darwin’s.China had allready been building a wonder when they switched to Darwin’s 1040-Refining 1060-salt to Tenochtitlan 283 1080-Steel 1100-Darwin’s Voyage>Combustion>Automobile *beads arrives in Tenochtitlan 283 *ceasefire with Russia 1120-uh oh-major peasant revolt nearby-muskets-at least 3 1140-Tactics- *superhighways built *barb invasion includes cannon-rushing a diplomat 1160-diplomat *bribe barb cannon 82 *cannon kills “core” of barbs.10 units KIA  1180-Machine Tools *take workers off mines and hire scientists 1200-Going ok.2 turns is going to be tough until Computers.Traveler’s reports are telling of a somewhat advanced AI.China is very close with several coastal cities.I expect some kind of effort from them eventually...... |
Paul King Zwolle, The Netherlands Mar 99
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posted January 16, 2001 00:33
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Website updated |
kcbob King Kansas City, MO USA Dec 1999
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posted January 16, 2001 23:01
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Finished. Just call me Mr. Infrastructure. And try as I might, I couldn't micromanage to a decent 2 turns per research. Here is the log and I'll email to Julius and Paul in a moment.OCC Succession 1200 AD – 41 units lost!!!  1220 – Electronics chosen 70% science – 3 turns - +71 gold I’ve been workin’ on the railroad Top 5 cities – We’re number one! Galleon heading home 1240 – More shields – still 3 turns Galleon still heading home 1260 – Idiot barb musketeer Factory bought 1280 – Electronics discovered Miniaturization chosen First pollution Barbs off the coast!!  1300 – Open squares covered in attempt to keep barbs out 1320 – Barbs still out 1340 – Barbs still out Miniaturization discovered Mobile warfare chosen – lesser of six evils 1360 – Barbs still out Mass transit purchased 1380 – Barbs still out 1400 (turn 10) – Mobile warfare discovered Computers chosen Barbs disappear – Whew! Idiot barb musketeer 1420 – Barbs three islands north Disband settler??? Begin transforming Mt. Fuji to a hill 1440 – Barbs up north moving a little closer None settler frees up – Kyoto settler disbanded Offshore platform purchased 1460 – Computers discovered Atomic Theory chosen Research lab begun 1480 – Chinese complete Magellan’s 1500 – 1510 – Atomic Theory discovered Recycling chosen – pollution near Kyoto 1520 – Idiot barb cannon Pollution eliminated 1530 (turn 18) – Research lab built Hydro plant begun Tax rate left at three turns for one more turn 1540 – Recycling discovered Nuclear fission chosen 1550 - Saved and sent
------------------ Frodo lives! |
Paul King Zwolle, The Netherlands Mar 99
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posted January 17, 2001 00:14
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Website updated with kcbob's log and save. |
Paul King Zwolle, The Netherlands Mar 99
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posted January 17, 2001 00:24
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My mailserver problems also seem to be solved. I just received a bunch of saves that you guys sent to me over the weekend. Better late than never.  |
Smash King Vancouver Canada pacific time Jul 1999
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posted January 17, 2001 02:33
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quote:
 1200 AD – 41 units lost!!!
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I beleive I will require an explanation.... |
Julius Brenzaida Prince Switzerland Aug 2000
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posted January 17, 2001 06:16
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An unworthy 20 turns. Done nothing but build food freights and trying to keep everything intact. If I could have done better, please tell me. Everything looks fine, though. There don’t seem to be much exchange between the AI civs … (China is too far from the others). Game sent to Scouse Gits. Copy to Paul.------------------ Oh Man, when will you understand that your greatness lies in your failure - Goethe |
Julius Brenzaida Prince Switzerland Aug 2000
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posted January 17, 2001 06:20
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1560 AD Barbarians capture Yakust. Great ! Pollution near Kyoto hmmm. 1570 AD Hydro Plant build ! Pollution still there ! Nuclear Fission discovered, nexr is Nuclear Power (1 “good” choice out of three). Discovery every 3 turns. Impossible to do better ! A freight each turn should help ! 1580 AD Silver freight. 1590 AD. Oil freight 1600. Nuclear Power. Robotics is next. Food freight in reserve for space race. Pollution eliminated. 1610 AD. Food freight. Give industrialization to Chinese. Peace remains. Freight to Beijing 292 gold. 1620 AD. Food freight 1630 AD. Food freight. Robotics. Flight is the only good choice. Goodbye to the Giant One. 1640 AD. Food freight. Oil freight to Chengtu, 288 gold. 1650 AD. Flight, Laser is next. Salt Caravan. Still 3 turns for discoveries at 1/9 rate. 1660 AD. Silver freight. 1670 AD. Food freight. 1680 AD. Food freight. Laser discovered. Radio is next. Freights to Nanking in Beijing, 400 gold (only) overall. Next time, we’ll go to the Aztecs ! 1690 AD. Beads freight. Little Bighorn demands that commodity. It would be worthy to make peace for the bonus … 1700 AD. Food freight. 1710 AD. Food freight. Radio discovered, Advanced flight is next. Science to 100% to keep the 3 turns rate. It is tough ! 1720 AD. Food freight. Chinese build Women’s Suffrage. 1730 AD. Food freight. 1740 AD. Food freight. We see the shores of the new continent. Advanced flight discovered, Rocketry is next. |
Paul King Zwolle, The Netherlands Mar 99
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posted January 17, 2001 06:44
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Updated |
kcbob King Kansas City, MO USA Dec 1999
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posted January 17, 2001 07:40
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quote:
 Originally posted by Smash on 01-17-2001 02:33 AM I beleive I will require an explanation....
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Are you talkin' to me??? Seriously, all I did was load, hit enter to continue (as instructed), and wham!!! A box with the incredibly unbelievable message. Was this not expected? If not, wow, and I don't mean Wonder of the World!  And I'm glad to see Julius was able to start cranking out the caravans. It was also a small relief to see someone else struggle with the elusive 2 turns per research barrier.  ------------------ Frodo lives! |
Scouse Gits King Liverpool, United Kingdom Nov 1999
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posted January 17, 2001 11:32
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Gigamap OCC - SG1 turn 2I don't understand - why have we sold the Aqueduct and Sewer System - we are one Engineer short and can still grow two more population?  Ah - now read the logs, damn sure I can't hack it with one engineer and one settler - back to the drawing board ... 1740AD - 1750AD - Engineer - size now 23 1752AD - Aqueduct; Pollution; Beads to Tenochtitlan, 354g; 1754AD - Rocketry -> Communism (out of Amphibious Warfare or Genetic Engineering); Mt Fuji reduced to hill; WLPD starts @ 23 1756AD - Sewer System; 1760AD - WLPD ends @ 25; Sell Sewer; 1762AD - Communism -> Space Flight; Sell Aqueduct; 1764AD - Manufacturing Plant confirms suspicion that we are short of shields, Cannon disbands; Manhatten Project started ... 1766AD - Polution; 1768AD - SPACE FLIGHT -> Plastics; Galleon disbanded - production now 80  1770AD - APOLLO PROGRAM; Pollution; 1772AD - Structural#1; Pollution; 1776AD - Structural#3; Plastics -> Superconductor 1782AD - Structural#6; Pollution; 1784AD - Structural#7; Pollution; Superconductor -> Guerrilla Warfare; Sell Research Lab; 1786AD - Structural#8; Sell Mass Transit - only just remembered this!  1788AD - Structural#9; I think we are set fair for a minimum time launch now - tax is providing > 200g per turn and we still have a few caravans - not to mention other units - See you on AC Paul  ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor "The Great Library must be built!" "A short cut has to be challenging, were it not so it would be 'the way'." - Paul Craven |
Smash King Vancouver Canada pacific time Jul 1999
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posted January 17, 2001 16:18
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I still have no idea what caused "41 units lost" message.That is strange.When I sold the sewer and aquaduct,we were grown to max capacity.I never bother with terraforming mountains or hills in OCC.It takes too long.But this is different I guess.I sold the sewer then noticed that 1 settler was supported.That was a mistake card for me. |
Paul King Zwolle, The Netherlands Mar 99
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posted January 17, 2001 16:58
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I have received the game, but I don't have time to play it today, so I'll play tomorrow evening. |
Paul King Zwolle, The Netherlands Mar 99
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posted January 18, 2001 01:45
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I have updated the website with SG[1]'s log and saved game. |
Paul King Zwolle, The Netherlands Mar 99
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posted January 18, 2001 13:32
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1788 AD Research rate raised (we still need fusion), now at 6 turns. SG[1] was a bit too enthusiastic selling the research lab. 1800 AD Guerilla Warfare -> Fusion; 15 structurals 1812 AD 6 components; sell manufacturing plant 1814 AD Sell hydro plant 1816 AD Sell Superhighways; not enough gold to buy 3rd module 1818 AD Sell University 1820 AD Sell Factory; disband all units; buy last module; science to 100% 1822 AD 3 Modules; science just too low to get fusion  1824 AD Fusion; launch 1839 AD Arrive at ACWebsite updated with final log and 1838 AD saved game. [This message has been edited by Paul (edited January 18, 2001).] |