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Topic:   Gigamap OCC succession game Format for Better Printing
Paul
King
Zwolle, The Netherlands
Mar 99
posted January 12, 2001 14:11   Click Here to See the Profile for PaulClick Here to Email Paul  send a private message to PaulSend a Message to UIN: 83134477 Visit Paul's Homepage!
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Please post anything related to the gigamap OCC succession game in this thread.

The Players:

Player 1: Paul, paulvdbelt@hetnet.nl
Player 2: Smash, Smash007@altavista.com
Player 3: kcbob, kcbob49@hotmail.com
Player 4: Julius Brenzaida, julius.brenzaida@infomaniak.ch
Player 5: Scouse Git[1], git1@scousers.net

4000-2750 Paul
2750-1500 Smash
1500-0750 kcbob
0750-0275 Julius
0275-0220 SG[1]
0200-0700 Paul
0700-1200 Smash
1200-1550 kcbob
1550-1740 Julius
1740-1788 SG[1]
1788-1839 Paul

Each player plays 25 turns before sending the game to the next player. We are playing as the Japanese on Julius Brenzaida's maxiworld map. The other civs are the Chinese, Sioux, Aztecs, Russians, Germans and Greeks. Game stories and intermediate saves can be found at http://members.home.nl/paulvdbb/occmaxi.htm

Since this is an OCC game we will of course never have more than one city. So make sure to save the game before entering a hut in grass or plains, so that you can reload if you get an advanced tribe. If you are not familiar with the OCC rules you can find them at http://members.home.nl/paulvdb/occ.htm.
[This message has been edited by Paul (edited January 17, 2001).]
[This message has been edited by Paul (edited January 18, 2001).]

Paul
King
Zwolle, The Netherlands
Mar 99
posted January 12, 2001 14:28   Click Here to See the Profile for PaulClick Here to Email Paul  send a private message to PaulSend a Message to UIN: 83134477 Visit Paul's Homepage!
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First 25 turns played and sent to Smash.

In the year 4000 BC a man named Paul met a tribe calling themselves the Japanese. Paul possessed knowledge of bronze working, iron working and warrior code. The Japanese wanted to have this knowledge and Paul was willing to share if he could become their leader. The Japanese tribe accepted and so began the history of the Japanese civilization.

The first thing Paul did was tell the Japanese to settle in a city so that they could research new advances and build military units, buildings and wonders. So the city of Kyoto was founded.

Paul told his scholars to research alphabet. In the meanwhile the workers of the city started building warriors. In the year 3800 the first warrior was built and sent out to explore the land around Kyoto. 50 Years later Japanese scholars discovered the secret of the alphabet.

Paul told them to direct their research towards map making because he suspected that they were on an island. Two more warriors were built before the scholars found this new knowledge. The workers now started to build a trireme while the scholars directed their efforts towards ceremonial burial.

In 2900 BC the trireme was finished while the brave warriors defended fearlessly against a barbarian invasion. The trireme set out with a warrior on board to seek out new lands and new civilizations and to boldly go where no one had gone before. At the same time Japanese workers started constructing a wonder called the Colossus.

In the year 2750 BC our scholars discovered the knowledge of ceremonial burial and were told by Paul on his deathbed to research the code of laws. Meanwhile the trireme had reached what appeared to be a new land, but Paul died before he could give them further orders, so they anxiously awaited who would be their new leader and what his orders would be.
[This message has been edited by Paul (edited January 12, 2001).]

Smash
King
Vancouver Canada pacific time
Jul 1999
posted January 12, 2001 17:37   Click Here to See the Profile for Smash   send a private message to SmashSend a Message to UIN: 43016264
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Successfully received.Loads ok, looks fine.

And I just happen to have a little time to kill

Smash
King
Vancouver Canada pacific time
Jul 1999
posted January 12, 2001 19:20   Click Here to See the Profile for Smash   send a private message to SmashSend a Message to UIN: 43016264
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Paul lead wisely as the initial investment of 50 sheilds (40 trireme+10 warrior) has so far brought us:
2 legions-non
2 chariots-non
5 horsemen-non

300 gold-50-50-50-50-100

Code of Laws
Currency
Monarchy!!(found 1550 bc)

contact with China(Pottery)

2750-explorer Lewis-son lands on strange shores.
2700-fertility herbs distributed(size 3)
2600-contact is made with Empress Wu Zhao of the Chinese.We trade for Pottery and gift all techs.We share maps.Our alliance offer is refused in favor of a formal peace treaty.
2550-barbarian hoardes land on our shores.We are not afraid of these infidels.
2500-our workers(settler) are forced to retreat from the feilds to the security of the city.
-Lewis-son is joined by Clarke-son(hut-horseman-non)
2450-Barbs start to tear up crops
2400-1 barb repulsed.Leader captured and thrown to the people.150 gold!
2350-Clarke-son adds locals to guide the team(hut-legion-non)
2300-Lewis-son hires scouts(hut-horseman-non)
2250-hut>horseman
2200-hut-50
2150-messenger arrives in Kyoto-Lewis-son and Clarke-son have discovered Code of Laws.The people rejoice
2100-Monarchy not offered.-hut>horseman
2000-hut>50 gold
1950-hur>50 gold
1850-Writing-I think we need to go for Monarchy from a hut-currently 21 turns away-hut>Currency
1800-hut>barb horse-dispatched
1750-The Collosus is built.The population rises to 100,000(size 4)-hut>legion-non
1700-hut>50 gold
1650-hut>chariot-non
1600-hut>100 gold
1550-library constructed-hut>chariot-non-hut>Monarchy-Oh praise the hut gods-
1500-Trade not offered.hut>horseman-REVOLT

Scouse Gits
King
Liverpool, United Kingdom
Nov 1999
posted January 12, 2001 19:55   Click Here to See the Profile for Scouse Gits   send a private message to Scouse Gits Visit Scouse Gits's Homepage!
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Julius, please use the e-mail adddress I sent you by PM not the one listed above...

------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
- Paul Craven

Julius Brenzaida
Prince
Switzerland
Aug 2000
posted January 13, 2001 05:50   Click Here to See the Profile for Julius BrenzaidaClick Here to Email Julius Brenzaida  send a private message to Julius Brenzaida
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quote:

Originally posted by Scouse Gits on 01-12-2001 07:55 PM
Julius, please use the e-mail adddress I sent you by PM not the one listed above...


No problemo, as Homer Simpson would say !

------------------
Oh Man, when will you understand that your greatness lies in your failure - Goethe

Paul
King
Zwolle, The Netherlands
Mar 99
posted January 13, 2001 10:21   Click Here to See the Profile for PaulClick Here to Email Paul  send a private message to PaulSend a Message to UIN: 83134477 Visit Paul's Homepage!
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I have put our stories and my 2750 BC save on my website: http://members.home.nl/paulvdbb/occmaxi.htm

Smash or kcbob, could you mail me the 1500 BC save so that I can also add that?

kcbob
King
Kansas City, MO USA
Dec 1999
posted January 13, 2001 11:03   Click Here to See the Profile for kcbobClick Here to Email kcbob  send a private message to kcbob
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I have the con, er, game and should be able to get on it this morning/afternoon. I'll forward a 1500BC copy to you right now, Paul.

Here goes nothing.

------------------
Frodo lives!

kcbob
King
Kansas City, MO USA
Dec 1999
posted January 13, 2001 14:23   Click Here to See the Profile for kcbobClick Here to Email kcbob  send a private message to kcbob
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Wow! Talk about goody huts!! I've finished and will now forward to Julius. Following is the log for my turns sans embellishment.

OCC Succession game
1450 BC (turn 1) – Switched to Monarchy!!
Lots of exploring
1400 BC – Chinese undertake HG
Unrest in Kyoto
Trade found in hut!!
25 gold found
1350 BC – Horsemen found in hut
Legion found in hut
1300 BC – Feudalism found in hut
1250 BC – Seafaring found in hut
1200 BC – Horseback riding found in hut
Literacy found in hut
1150 BC – Marketplace built to get on to caravans
1100 BC – First caravan begun
50 gold in hut
Masonry found in hut
Barbarians in hut – Chariot vanquished them
1050 BC – Barbarian near Kyoto
50 gold in hut
Wheel in hut
Barbarians in hut – Chariot slew one, gained vet status but…
Horsemen in hut
1000 BC (turn 10) – Chariot slain
1st caravan rush built – Silver
Horsemen in hut
Mathematics in hut
975 BC – Chivalry in hut
Barbarians in hut – slain by horseman
950 BC – Barbarians in hut – slain by horseman
925 BC – More exploring
900 BC – Construction in hut
Republic in hut
Legion in hut
Banking in hut
875 BC – Bridge building in hut
Silver caravan with Beijing – 120 gold
850 BC – Engineering in hut
50 gold in hut
825 BC – Mysticism in hut
800 BC (turn 18) – Barbarian uprising near Kyoto – settler slain right after building mine
50 gold in hut
Wandering nomads in hut
775 BC – 25 gold in hut
750 BC (turn 20) – Knights found in hut
Knights found in hut
50 gold in hut
Barbarians in hut towards Russia
Astronomy found in hut!!
3rd caravan rush built

Next!

------------------
Frodo lives!

Julius Brenzaida
Prince
Switzerland
Aug 2000
posted January 13, 2001 14:41   Click Here to See the Profile for Julius BrenzaidaClick Here to Email Julius Brenzaida  send a private message to Julius Brenzaida
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Game received.
Gonna play it tomorrow morning.
Everything seem to be going well.
I hope I won't screw it up ...

------------------
Oh Man, when will you understand that your greatness lies in your failure - Goethe

Paul
King
Zwolle, The Netherlands
Mar 99
posted January 13, 2001 15:54   Click Here to See the Profile for PaulClick Here to Email Paul  send a private message to PaulSend a Message to UIN: 83134477 Visit Paul's Homepage!
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kcbob, I didn't receive your 1500 BC save. Could you please send it again and also send the save you sent to Julius.

To all players: when you send the game to the next player please cc it to me so that I can put it on my website.

Smash
King
Vancouver Canada pacific time
Jul 1999
posted January 13, 2001 16:35   Click Here to See the Profile for Smash   send a private message to SmashSend a Message to UIN: 43016264
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Ok.I'll send one along now.
Julius Brenzaida
Prince
Switzerland
Aug 2000
posted January 14, 2001 04:56   Click Here to See the Profile for Julius BrenzaidaClick Here to Email Julius Brenzaida  send a private message to Julius Brenzaida
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Game sent to Scouse Gits, both addresses (home and work) with copy to Paul. Everything went well, I think, except for the barbarians. 2 settlers lost to them in the last two reigns !!! The trireme is bringing home a wandering tribe discovered in the time of Kcbob. It is needed for mining ! We’re ahead in science with a strong size 12 republic city. If production was better, “tout irait pour le mieux dans le meilleur des mondes”. The log of my reign follows.

------------------
Oh Man, when will you understand that your greatness lies in your failure - Goethe

Julius Brenzaida
Prince
Switzerland
Aug 2000
posted January 14, 2001 04:58   Click Here to See the Profile for Julius BrenzaidaClick Here to Email Julius Brenzaida  send a private message to Julius Brenzaida
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750 BC. King Julius immediately goes for Republic, by the magic of the 4 turns table. He is not very pleased to discover that the none settlers have been killed during the reign of his predecessor. Fortunately some none settlers are wandering by the north of the India Peninsula. But they are a long way from home. Caravan build.
725 BC. Republic. No science is researched as for now, because it is too slow without new improvements. Temple is rushbuild, supported units are destroyed.
700 BC. Barbarian leader captured. Bad news : invention is discovered in a hut. No more scrolls of wisdom. Exploration continues anyway for money and units. Kyoto begins to celebrate WLTPD.
675 BC. None unit gets the airlift to Kyoto thanks for being too close from a Chinese city. I hope it is not a cheat … Barbarians in a hut. Our chariot wins.
650 BC. Bank is build. Two horsemen die from barbarians in huts. More gold added by other huts.
600 BC : settlers are build. We need mines. Two more caravans in Beijing. 132 gold overall.
575 BC. Peace established with the Greeks in Kurdistan. They don’t want to exchange technology. Maybe we’ve got all that they have.
550 BC. Colosseum build.
500 BC. Aqueduc build.
450 BC. Harbor build. More and more gold from huts, and some Barbarians too.
425 BC. Kyoto reaches size 12, starts building Copernic.
400 BC. Barbarian unrest near Kyoto.
375 BC. Peace established with Russians, on the northern valley of the Volga. As the Greeks they can’t or don’t want to exchange technology.
350 BC. Barbarian malediction goes on ! new settler destroyed and a legion rushing to defend him too. If we lose, it may well be because of the red ones. Copernic is build. Discovery every 6 turns now. We head for philosophy. Knight gets hurried airlift from Thermopylae.
275 BC. Philosophy and Medicine discovered. We head for sanitation.
Julius Brenzaida
Prince
Switzerland
Aug 2000
posted January 14, 2001 05:01   Click Here to See the Profile for Julius BrenzaidaClick Here to Email Julius Brenzaida  send a private message to Julius Brenzaida
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Oups, I just see that I just played 20 turns instead of 25, and so did Kcbob. It shouldn't matter too much, but the schedule of the 1st message is now wrong.

------------------
Oh Man, when will you understand that your greatness lies in your failure - Goethe

Paul
King
Zwolle, The Netherlands
Mar 99
posted January 14, 2001 07:30   Click Here to See the Profile for PaulClick Here to Email Paul  send a private message to PaulSend a Message to UIN: 83134477 Visit Paul's Homepage!
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I updated the schedule to reflect the fact that you and kcbob only played 20 turns. SG[1] will now play until 300 AD. I also updated the website. I still haven't received 1500 BC and 750 BC saves, so I would appreciate if someone could mail them to me.
Julius Brenzaida
Prince
Switzerland
Aug 2000
posted January 14, 2001 08:22   Click Here to See the Profile for Julius BrenzaidaClick Here to Email Julius Brenzaida  send a private message to Julius Brenzaida
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quote:

Originally posted by Paul on 01-14-2001 07:30 AM
I updated the schedule to reflect the fact that you and kcbob only played 20 turns. SG[1] will now play until 300 AD. I also updated the website. I still haven't received 1500 BC and 750 BC saves, so I would appreciate if someone could mail them to me.

Paul, I've sent you the 750bc that I received from Kcbob. Great job with the site !

------------------
Oh Man, when will you understand that your greatness lies in your failure - Goethe

kcbob
King
Kansas City, MO USA
Dec 1999
posted January 14, 2001 12:15   Click Here to See the Profile for kcbobClick Here to Email kcbob  send a private message to kcbob
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I'll try to get the 1500bc game out now.

------------------
Frodo lives!

Paul
King
Zwolle, The Netherlands
Mar 99
posted January 14, 2001 14:45   Click Here to See the Profile for PaulClick Here to Email Paul  send a private message to PaulSend a Message to UIN: 83134477 Visit Paul's Homepage!
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I got the 1500 BC save from kcbob, but not the 750 BC save from Julius. There have been some problems with the mailserver, so maybe you could try to send it to paulvandenbelt@planet.nl or paulvdbelt@hetnet.nl.
Smash
King
Vancouver Canada pacific time
Jul 1999
posted January 14, 2001 17:55   Click Here to See the Profile for Smash   send a private message to SmashSend a Message to UIN: 43016264
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I sent the 1500bc save also.It didn't come back so I guess someone is either playing or wondering if I sent a virus.Its out there somewhere.
Julius Brenzaida
Prince
Switzerland
Aug 2000
posted January 14, 2001 18:10   Click Here to See the Profile for Julius BrenzaidaClick Here to Email Julius Brenzaida  send a private message to Julius Brenzaida
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quote:

Originally posted by Paul on 01-14-2001 02:45 PM
I got the 1500 BC save from kcbob, but not the 750 BC save from Julius. There have been some problems with the mailserver, so maybe you could try to send it to paulvandenbelt@planet.nl or paulvdbelt@hetnet.nl.

Paul, I've sent the 750bc at your 3 e-mail adresses. I hope it works this time.

------------------
Oh Man, when will you understand that your greatness lies in your failure - Goethe

Paul
King
Zwolle, The Netherlands
Mar 99
posted January 15, 2001 00:38   Click Here to See the Profile for PaulClick Here to Email Paul  send a private message to PaulSend a Message to UIN: 83134477 Visit Paul's Homepage!
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I have received two of the three mails, so at least I now have all the saves on my site.
Scouse Gits
King
Liverpool, United Kingdom
Nov 1999
posted January 15, 2001 08:23   Click Here to See the Profile for Scouse Gits   send a private message to Scouse Gits Visit Scouse Gits's Homepage!
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I too took twenty turns - in my case because my last turn was a hard act to follow ...

OCC Gigaworld Succession ...

0250BC - Barbarians at the gates, citizens cringe in anticipation of murder and rapine.

If we survive the highest priority is to secure Shake's so maximize caravan production ...
We need a mine - our shield production is lamentable ...

0225BC - Legion gets airlift home from Canton; two Barb Knights land on Mount Fuji - vet Knight destroys mountain troops, Legion picks off Chariot - immediate danger reduced; Exploring legion ambushed by three Barb Horse; Advanced tribe requires a restart - I discover how incredibly lucky I was to take out those Knights - Fifteen minutes later exploring horse finds 50g; maps from Greeks and Russians, alliance with Russia. Exploring Chariot vanquishes Barbarian Horseman; non Legion emerges from hut; 50g from hut;
0200BC - Legion vanquished by ambushing Horsemen; Caravan#1; hut - 50g
0175BC - hut - 50g; hut - 50g;
0150BC - Settler built (population recovers next turn);
0125BC - SANITATION -> University; hut Knight
0100BC - hut - 25g; hut - Knight
0075BC - Alliance + 100g from Greeks; Caravan#2
0050BC - hut - 50g; hut - 50g; hut - 100g;
0025BC -
0001AD - Caravan#3; Barb king exposed to Trireme - 150g + vet Trireme - then blow away Barb Horse - our islands are free of ronin, Sire. hut - Advanced Tribe -> 100g; hut - 25g;
0020AD - UNIVERSITY -> Theory of Gravity; Barb Legion ambushes Knight; hut - 25g; three barb horse bounce on Knight - two taken down ...
0040AD - University built; Knight loses to Legion; hut 50g; hut Legion
0060AD - three Barb Horse attack Legion; hut 50g;
0080AD - Legion dies; hut - 50g; hut - 50g;
0100AD - horseman ambushed by three horse
0120AD - Caravan#5
0140AD - Mine#1 completed
0160AD - Mine#2 completed; Legion found;
0180AD - WLCD starts @ 12; Caravan#6; hut - 50g;
0200AD - Sewer System; Colisseum sold;
0220AD - SHAKESPEARE'S THEATRE; Temple sold; DEMOCRACY -> Chemistry; REVOLUTION; DEMOCRACY ESTABLISHED.

Twenty turns and a fine note to end on ...

Good luck - there are Chinese invaders on our shores - we might need a Divine Wind ...

[edited to enable smilies - I switched the damn things off instead of showing my sig - what a berk!]
_________________
SG[1]
[This message has been edited by Scouse Gits (edited January 15, 2001).]

Paul
King
Zwolle, The Netherlands
Mar 99
posted January 15, 2001 13:09   Click Here to See the Profile for PaulClick Here to Email Paul  send a private message to PaulSend a Message to UIN: 83134477 Visit Paul's Homepage!
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700 AD save sent to Smash. Turn list updated - Smash should play to 1200 AD.

240 AD Chinese: alliance; gift techs; share maps; get Polytheism as gift
Trireme stays in Kyoto to continue WLTPD
Russians: gift techs; share maps; get 50 gold
Greeks: gift techs; share maps; get 50 gold
260 AD Build Beads Caravan; huts: 3 barb horses, 50 g, 25 g, 25 g
280 AD Horse killed by barbs
Germans: peace; share maps; gift some techs; they won't ally
Greeks: cancel alliance for no reason; all our units get sent home
300 AD Chemistry
340 AD Russians build Leo's
380 AD End WLTPD, size 22; trireme leaves Kyoto
440 AD Navigation
480 AD Hut: 50 gold
500 AD Russians: gift techs; get 100 gold
Germans: gift techs
Chinese: gift techs; get 25 gold
Greeks: gift techs; alliance; get 75 gold
540 AD Build Salt Caravan
560 AD Magnetism
Chinese get economics -> next player, remember to trade for this !!!
600 AD Isaac Newton's College
620 AD Metallurgy
640 AD Build Gold Caravan
660 AD Electricity
680 AD Galleon built; sails east with two caravans, a horse and a knight
Hut: 50 gold
700 AD Steam Engine -> Refrigeration
Russians: gift techs; get 100 gold
Germans: gift techs
Chinese: gift techs; won't trade economics because "great minds are working on ASTC"
Greeks: gift techs; gift 25 gold

Paul
King
Zwolle, The Netherlands
Mar 99
posted January 15, 2001 13:57   Click Here to See the Profile for PaulClick Here to Email Paul  send a private message to PaulSend a Message to UIN: 83134477 Visit Paul's Homepage!
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The website has been updated with SG[1]'s and my logs and saves.
Smash
King
Vancouver Canada pacific time
Jul 1999
posted January 15, 2001 19:08   Click Here to See the Profile for Smash   send a private message to SmashSend a Message to UIN: 43016264
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Low down

We are doing ok.Refrigeration was 2 turns away but we had no Explosives.Then again there wasn’t that many squares to work.Settlers were preworked for farming a couple squares quicker.
Caravans were enroute to Asia and the New (unknown) World.Along with some explorers.Must have been a major annoyance having units sent home from Europe and the Mid East.Looks like we were just about to venture into darkest Africa too


United States of the Japanese?

740-Refrigeration-
*trade China Refrigeration for Economics-PAY 50 gold-dirty rats..oh well it was only 50 or no way
*gold caravn arrives in Tsingtao 142
*science to 90% to maintain 2 turns
*2 scientists can become taxman
*Russians cancel alliance-darn MGE
760-stock exchange opened
*Conscription,Leadership and Atomic Theory offered.Choose Conscription
780-Conscription
*hut-50 gold
*away team lands on west coast of North America
*gotta change those taxmen back to scientists...I’m wary of gifting tech in MGE to get 2 turns.
820-Explosives
*science 100% and 1 scientist needed -2 gold deficit
840-China develops Railroad-trade for Conscription.Then they cancel alliance..nice-2 units sent home
*hut 50 gold
860-engineer
*contact Sioux-they demand 150 of 175 treasury-WAR-nice
880-Leadership-
*start “we love days” size 21
900-Russians declare war
940-Industrialization
end “we love” size 24-sell sewer
*dam it.Just noticed 1 settler is supported.Should have upgraded to engineer first
*our horseman in America is forced to attack a Sioux horseman on plains.We lose of course @#$%-Caravans can’t safely cross land.Didn’t have them come this far to be killed.I will try to sail around to the east coast.Gonna take forever.
980-The Corporation
*can’t manage 2 turns now.Leary of gifting.China is building Darwin’s
1000-sell aquaduct-finally decided to go it with 1 engineer and 2 settlers
1020-having to disband units-real race for Darwin’s.China had allready been building a wonder when they switched to Darwin’s
1040-Refining
1060-salt to Tenochtitlan 283
1080-Steel
1100-Darwin’s Voyage>Combustion>Automobile
*beads arrives in Tenochtitlan 283
*ceasefire with Russia
1120-uh oh-major peasant revolt nearby-muskets-at least 3
1140-Tactics-
*superhighways built
*barb invasion includes cannon-rushing a diplomat
1160-diplomat
*bribe barb cannon 82
*cannon kills “core” of barbs.10 units KIA
1180-Machine Tools
*take workers off mines and hire scientists
1200-Going ok.2 turns is going to be tough until Computers.Traveler’s reports are telling of a somewhat advanced AI.China is very close with several coastal cities.I expect some kind of effort from them eventually......

Paul
King
Zwolle, The Netherlands
Mar 99
posted January 16, 2001 00:33   Click Here to See the Profile for PaulClick Here to Email Paul  send a private message to PaulSend a Message to UIN: 83134477 Visit Paul's Homepage!
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Website updated
kcbob
King
Kansas City, MO USA
Dec 1999
posted January 16, 2001 23:01   Click Here to See the Profile for kcbobClick Here to Email kcbob  send a private message to kcbob
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Finished. Just call me Mr. Infrastructure. And try as I might, I couldn't micromanage to a decent 2 turns per research. Here is the log and I'll email to Julius and Paul in a moment.

OCC Succession

1200 AD – 41 units lost!!!
1220 – Electronics chosen
70% science – 3 turns - +71 gold
I’ve been workin’ on the railroad
Top 5 cities – We’re number one!
Galleon heading home
1240 – More shields – still 3 turns
Galleon still heading home
1260 – Idiot barb musketeer
Factory bought
1280 – Electronics discovered
Miniaturization chosen
First pollution
Barbs off the coast!!
1300 – Open squares covered in attempt to keep barbs out
1320 – Barbs still out
1340 – Barbs still out
Miniaturization discovered
Mobile warfare chosen – lesser of six evils
1360 – Barbs still out
Mass transit purchased
1380 – Barbs still out
1400 (turn 10) – Mobile warfare discovered
Computers chosen
Barbs disappear – Whew!
Idiot barb musketeer
1420 – Barbs three islands north
Disband settler???
Begin transforming Mt. Fuji to a hill
1440 – Barbs up north moving a little closer
None settler frees up – Kyoto settler disbanded
Offshore platform purchased
1460 – Computers discovered
Atomic Theory chosen
Research lab begun
1480 – Chinese complete Magellan’s
1500 –
1510 – Atomic Theory discovered
Recycling chosen – pollution near Kyoto
1520 – Idiot barb cannon
Pollution eliminated
1530 (turn 18) – Research lab built
Hydro plant begun
Tax rate left at three turns for one more turn
1540 – Recycling discovered
Nuclear fission chosen
1550 - Saved and sent

------------------
Frodo lives!

Paul
King
Zwolle, The Netherlands
Mar 99
posted January 17, 2001 00:14   Click Here to See the Profile for PaulClick Here to Email Paul  send a private message to PaulSend a Message to UIN: 83134477 Visit Paul's Homepage!
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Website updated with kcbob's log and save.
Paul
King
Zwolle, The Netherlands
Mar 99
posted January 17, 2001 00:24   Click Here to See the Profile for PaulClick Here to Email Paul  send a private message to PaulSend a Message to UIN: 83134477 Visit Paul's Homepage!
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My mailserver problems also seem to be solved. I just received a bunch of saves that you guys sent to me over the weekend. Better late than never.
Smash
King
Vancouver Canada pacific time
Jul 1999
posted January 17, 2001 02:33   Click Here to See the Profile for Smash   send a private message to SmashSend a Message to UIN: 43016264
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quote:

1200 AD – 41 units lost!!!

I beleive I will require an explanation....

Julius Brenzaida
Prince
Switzerland
Aug 2000
posted January 17, 2001 06:16   Click Here to See the Profile for Julius BrenzaidaClick Here to Email Julius Brenzaida  send a private message to Julius Brenzaida
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An unworthy 20 turns. Done nothing but build food freights and trying to keep everything intact. If I could have done better, please tell me. Everything looks fine, though. There don’t seem to be much exchange between the AI civs … (China is too far from the others).
Game sent to Scouse Gits. Copy to Paul.

------------------
Oh Man, when will you understand that your greatness lies in your failure - Goethe

Julius Brenzaida
Prince
Switzerland
Aug 2000
posted January 17, 2001 06:20   Click Here to See the Profile for Julius BrenzaidaClick Here to Email Julius Brenzaida  send a private message to Julius Brenzaida
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1560 AD Barbarians capture Yakust. Great ! Pollution near Kyoto hmmm.
1570 AD Hydro Plant build ! Pollution still there ! Nuclear Fission discovered, nexr is Nuclear Power (1 “good” choice out of three). Discovery every 3 turns. Impossible to do better ! A freight each turn should help !
1580 AD Silver freight.
1590 AD. Oil freight
1600. Nuclear Power. Robotics is next. Food freight in reserve for space race. Pollution eliminated.
1610 AD. Food freight. Give industrialization to Chinese. Peace remains. Freight to Beijing 292 gold.
1620 AD. Food freight
1630 AD. Food freight. Robotics. Flight is the only good choice. Goodbye to the Giant One.
1640 AD. Food freight. Oil freight to Chengtu, 288 gold.
1650 AD. Flight, Laser is next. Salt Caravan. Still 3 turns for discoveries at 1/9 rate.
1660 AD. Silver freight.
1670 AD. Food freight.
1680 AD. Food freight. Laser discovered. Radio is next. Freights to Nanking in Beijing, 400 gold (only) overall. Next time, we’ll go to the Aztecs !
1690 AD. Beads freight. Little Bighorn demands that commodity. It would be worthy to make peace for the bonus …
1700 AD. Food freight.
1710 AD. Food freight. Radio discovered, Advanced flight is next. Science to 100% to keep the 3 turns rate. It is tough !
1720 AD. Food freight. Chinese build Women’s Suffrage.
1730 AD. Food freight.
1740 AD. Food freight. We see the shores of the new continent. Advanced flight discovered, Rocketry is next.
Paul
King
Zwolle, The Netherlands
Mar 99
posted January 17, 2001 06:44   Click Here to See the Profile for PaulClick Here to Email Paul  send a private message to PaulSend a Message to UIN: 83134477 Visit Paul's Homepage!
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Updated
kcbob
King
Kansas City, MO USA
Dec 1999
posted January 17, 2001 07:40   Click Here to See the Profile for kcbobClick Here to Email kcbob  send a private message to kcbob
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quote:

Originally posted by Smash on 01-17-2001 02:33 AM
I beleive I will require an explanation....

Are you talkin' to me??? Seriously, all I did was load, hit enter to continue (as instructed), and wham!!! A box with the incredibly unbelievable message. Was this not expected? If not, wow, and I don't mean Wonder of the World!

And I'm glad to see Julius was able to start cranking out the caravans. It was also a small relief to see someone else struggle with the elusive 2 turns per research barrier.

------------------
Frodo lives!

Scouse Gits
King
Liverpool, United Kingdom
Nov 1999
posted January 17, 2001 11:32   Click Here to See the Profile for Scouse Gits   send a private message to Scouse Gits Visit Scouse Gits's Homepage!
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Gigamap OCC - SG1 turn 2

I don't understand - why have we sold the Aqueduct and Sewer System - we are one Engineer short and can still grow two more population?
Ah - now read the logs, damn sure I can't hack it with one engineer and one settler - back to the drawing board ...

1740AD -
1750AD - Engineer - size now 23
1752AD - Aqueduct; Pollution; Beads to Tenochtitlan, 354g;
1754AD - Rocketry -> Communism (out of Amphibious Warfare or Genetic Engineering); Mt Fuji reduced to hill; WLPD starts @ 23
1756AD - Sewer System;
1760AD - WLPD ends @ 25; Sell Sewer;
1762AD - Communism -> Space Flight; Sell Aqueduct;
1764AD - Manufacturing Plant confirms suspicion that we are short of shields, Cannon disbands; Manhatten Project started ...
1766AD - Polution;
1768AD - SPACE FLIGHT -> Plastics; Galleon disbanded - production now 80
1770AD - APOLLO PROGRAM; Pollution;
1772AD - Structural#1; Pollution;
1776AD - Structural#3; Plastics -> Superconductor
1782AD - Structural#6; Pollution;
1784AD - Structural#7; Pollution; Superconductor -> Guerrilla Warfare; Sell Research Lab;
1786AD - Structural#8; Sell Mass Transit - only just remembered this!
1788AD - Structural#9;

I think we are set fair for a minimum time launch now - tax is providing > 200g per turn and we still have a few caravans - not to mention other units - See you on AC Paul

------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
- Paul Craven

Smash
King
Vancouver Canada pacific time
Jul 1999
posted January 17, 2001 16:18   Click Here to See the Profile for Smash   send a private message to SmashSend a Message to UIN: 43016264
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I still have no idea what caused "41 units lost" message.That is strange.

When I sold the sewer and aquaduct,we were grown to max capacity.I never bother with terraforming mountains or hills in OCC.It takes too long.But this is different I guess.I sold the sewer then noticed that 1 settler was supported.That was a mistake card for me.

Paul
King
Zwolle, The Netherlands
Mar 99
posted January 17, 2001 16:58   Click Here to See the Profile for PaulClick Here to Email Paul  send a private message to PaulSend a Message to UIN: 83134477 Visit Paul's Homepage!
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I have received the game, but I don't have time to play it today, so I'll play tomorrow evening.
Paul
King
Zwolle, The Netherlands
Mar 99
posted January 18, 2001 01:45   Click Here to See the Profile for PaulClick Here to Email Paul  send a private message to PaulSend a Message to UIN: 83134477 Visit Paul's Homepage!
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I have updated the website with SG[1]'s log and saved game.
Paul
King
Zwolle, The Netherlands
Mar 99
posted January 18, 2001 13:32   Click Here to See the Profile for PaulClick Here to Email Paul  send a private message to PaulSend a Message to UIN: 83134477 Visit Paul's Homepage!
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1788 AD Research rate raised (we still need fusion), now at 6 turns. SG[1] was a bit too enthusiastic selling the research lab.
1800 AD Guerilla Warfare -> Fusion; 15 structurals
1812 AD 6 components; sell manufacturing plant
1814 AD Sell hydro plant
1816 AD Sell Superhighways; not enough gold to buy 3rd module
1818 AD Sell University
1820 AD Sell Factory; disband all units; buy last module; science to 100%
1822 AD 3 Modules; science just too low to get fusion
1824 AD Fusion; launch
1839 AD Arrive at AC

Website updated with final log and 1838 AD saved game.
[This message has been edited by Paul (edited January 18, 2001).]

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