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Topic: Spys and nuclear devices? |  |
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gregpietsch Settler Robbinsdale, MN, USA Nov 2000
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posted December 19, 2000 15:38
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If a city has a SDI defense does it prevent against spies planting nukes? |
Albert B Settler Indianapolis, IN USA Dec 2000
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posted December 19, 2000 16:17
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Nope... There are only two ways to stop a spy from planting a nuke:1. don't let him near your city. 2. keep a couple spys in your cities to try to catch the spy in the act. And then you only have a chance of success catching him. |
Bohlen Prince of Space Nov 1999
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posted December 19, 2000 17:06
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Yep, that's right.Ahhhh...Two of my favorite game features in one topic title. More on SDI and spies can be found here: ../../Forum3/HTML/000971.html |
SMACed Chieftain
Dec 2000
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posted December 19, 2000 18:12
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Good thread, Bohlen. I was just now wondering about that darn barbed wire  ------------------ The Year 2000 - dawn of the Cheery O's [This message has been edited by SMACed (edited December 19, 2000).] |
Bohlen Prince of Space Nov 1999
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posted December 20, 2000 09:11
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Yeah, I think the verdict is still out on whether or not SDI can be sabotaged, but as some of the posts point out, just plant a nuke instead. That sometimes seems too easy and when you've got a couple dozen nukes laying around, you want to use them. Also, I just get too much pleasure out of sabotaging city improvements so taking down an SDI would be a huge bonus. |
gregpietsch Settler Robbinsdale, MN, USA Nov 2000
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posted December 21, 2000 22:56
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I've tried several times to plant nukes with my spies but they keep getting captured before they can accomplish their mission. Why does this keep happening to me? |
Bohlen Prince of Space Nov 1999
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posted December 22, 2000 10:21
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I don’t know if anyone has come up with a study or formula on the rate at which a spy can plant a nuke, but I’m sure vet status has a great deal to do with it. Also, if the targeted city has a spy stationed within it, that makes it that much tougher.I usually don’t plant nukes, but had a ball doing it in a game last week. I sent 8 spies over to the French mainland and 7 of them succeeded. The French went from world power to almost nothing after a few turns. I can’t remember the last time I had such a terrific success rate when planing nukes. I really don’t know how the success is calculated, though.
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SMACed Chieftain
Dec 2000
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posted December 22, 2000 10:51
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Yeah, you just have to keep trying if you want it to work. Either send about ten spies in or just save and load every time you fail. Cheating, I know  |
Builder King of something....... Israel Jul 2000
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posted December 22, 2000 11:43
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It can be frustrating losing lots of spies in this tries.But it's worth it. In my first game on King level that was the way I conquered the middle east(Europe map). I planted few devices in each city to make them cheap and then bribed them(I had peace treaty with the "victim"). Over 15 cities in ~30 turns, but I lost dozens of spies...  ------------------ That was another post in my long journey to EMPEROR. "Stop your spamming or I will!" - Ming(not exact quote) |