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Topic:   Spys and nuclear devices? Format for Better Printing
gregpietsch
Settler
Robbinsdale, MN, USA
Nov 2000
posted December 19, 2000 15:38   Click Here to See the Profile for gregpietschClick Here to Email gregpietsch  send a private message to gregpietsch
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If a city has a SDI defense does it prevent against spies planting nukes?
Albert B
Settler
Indianapolis, IN USA
Dec 2000
posted December 19, 2000 16:17   Click Here to See the Profile for Albert BClick Here to Email Albert B  send a private message to Albert B
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Nope... There are only two ways to stop a spy from planting a nuke:

1. don't let him near your city.

2. keep a couple spys in your cities to try to catch the spy in the act. And then you only have a chance of success catching him.

Bohlen
Prince
of Space
Nov 1999
posted December 19, 2000 17:06   Click Here to See the Profile for BohlenClick Here to Email Bohlen  send a private message to BohlenSend a Message to UIN: 59878887
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Yep, that's right.

Ahhhh...Two of my favorite game features in one topic title.

More on SDI and spies can be found here: ../../Forum3/HTML/000971.html

SMACed
Chieftain

Dec 2000
posted December 19, 2000 18:12   Click Here to See the Profile for SMACed   send a private message to SMACed
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Good thread, Bohlen. I was just now wondering about that darn barbed wire

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The Year 2000 - dawn of the Cheery O's
[This message has been edited by SMACed (edited December 19, 2000).]

Bohlen
Prince
of Space
Nov 1999
posted December 20, 2000 09:11   Click Here to See the Profile for BohlenClick Here to Email Bohlen  send a private message to BohlenSend a Message to UIN: 59878887
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Yeah, I think the verdict is still out on whether or not SDI can be sabotaged, but as some of the posts point out, just plant a nuke instead. That sometimes seems too easy and when you've got a couple dozen nukes laying around, you want to use them. Also, I just get too much pleasure out of sabotaging city improvements so taking down an SDI would be a huge bonus.
gregpietsch
Settler
Robbinsdale, MN, USA
Nov 2000
posted December 21, 2000 22:56   Click Here to See the Profile for gregpietschClick Here to Email gregpietsch  send a private message to gregpietsch
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I've tried several times to plant nukes with my spies but they keep getting captured before they can accomplish their mission. Why does this keep happening to me?
Bohlen
Prince
of Space
Nov 1999
posted December 22, 2000 10:21   Click Here to See the Profile for BohlenClick Here to Email Bohlen  send a private message to BohlenSend a Message to UIN: 59878887
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I don’t know if anyone has come up with a study or formula on the rate at which a spy can plant a nuke, but I’m sure vet status has a great deal to do with it. Also, if the targeted city has a spy stationed within it, that makes it that much tougher.

I usually don’t plant nukes, but had a ball doing it in a game last week. I sent 8 spies over to the French mainland and 7 of them succeeded. The French went from world power to almost nothing after a few turns. I can’t remember the last time I had such a terrific success rate when planing nukes. I really don’t know how the success is calculated, though.

SMACed
Chieftain

Dec 2000
posted December 22, 2000 10:51   Click Here to See the Profile for SMACed   send a private message to SMACed
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Yeah, you just have to keep trying if you want it to work. Either send about ten spies in or just save and load every time you fail. Cheating, I know
Builder
King
of something....... Israel
Jul 2000
posted December 22, 2000 11:43   Click Here to See the Profile for Builder   send a private message to BuilderSend a Message to UIN: 29442827
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It can be frustrating losing lots of spies in this tries.

But it's worth it.
In my first game on King level that was the way I conquered the middle east(Europe map). I planted few devices in each city to make them cheap and then bribed them(I had peace treaty with the "victim").
Over 15 cities in ~30 turns, but I lost dozens of spies...

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That was another post in my long journey to EMPEROR.

"Stop your spamming or I will!" - Ming(not exact quote)

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