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Topic:   Railroads Format for Better Printing
Caligastia
Prince
Kiwi living in Manhattan
Sep 2000
posted December 11, 2000 14:52   Click Here to See the Profile for Caligastia   send a private message to Caligastia
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I remember in Civ1 railroads would give you more food on each square you built them on. This is no longer the case in Civ2. Is there any point in building railroads all around your cities in civ2 or should you only build one line between cities?
drake
Prince
of Medford, MA, US
Oct 2000
posted December 11, 2000 15:13   Click Here to See the Profile for drakeClick Here to Email drake  send a private message to drakeSend a Message to UIN: 92965309
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You get a trade bonus from the railroads! Keep building em'!

------------------
I am the one you warned me of

Mercantile
Prince
Westcoast of Canada
Sep 2000
posted December 11, 2000 15:13   Click Here to See the Profile for MercantileClick Here to Email Mercantile  send a private message to MercantileSend a Message to UIN: 91586997
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only build them where needed, otherwise you leave yourself open to an invasion of howies or tanks and god only knows what else those crazy warmongers have in their pockets
Caligastia
Prince
Kiwi living in Manhattan
Sep 2000
posted December 11, 2000 15:19   Click Here to See the Profile for Caligastia   send a private message to Caligastia
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quote:

Originally posted by drake on 12-11-2000 03:13 PM
You get a trade bonus from the railroads! Keep building em'!


What form does this trade bonus take? I cant see any difference between the trade of a square with railroad and a square with road.

kcbob
King
Kansas City, MO USA
Dec 1999
posted December 11, 2000 15:24   Click Here to See the Profile for kcbobClick Here to Email kcbob  send a private message to kcbob
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My understanding is that you definitely get additional trade arrows.

As to invasion from opposing forces, I don't see this as too much of a problem. You would still want RR between cities. If you're not playing ICS, the opposing AI could still move quickly from one city to the next. And if you are playing ICS, the issue of using RRs to get from one city to the next is somewhat moot.

BTW. I am pleased to announce that my post count, with this posting, is now 1000!!!

The king is dead!! Long live the king!!!

*edit*

AARRGGHH!! I'm still at Prince.

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Frodo lives!
[This message has been edited by kcbob (edited December 11, 2000).]

DaveV
Prince
USA - EDT
b.02-15-99
posted December 11, 2000 15:45   Click Here to See the Profile for DaveVClick Here to Email DaveV  send a private message to DaveVSend a Message to UIN: 57491035
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In Civ 1, railroads increased trade, food, and shields by 50%. In Civ 2, that's been cut waaay back to just increasing shields by 50%. For the food benefit, you need farming and supermarkets; for the trade benefit, you need superhighways.

In the rare game where I get as far as railroad, I'll build a single trunk line to help me move units instantly from one side of my civ to the other. And, if my settlers/engineers get really bored, I might railroad a few squares that are producing two or more shields. As others said, a railroad can be used by an attacker to wipe out your civ in a flash.

Edit: another difference between Civ 1 and 2 is that your cities count as railroad squares. So it's a good idea to have your trunk line pass through cities; if the bad guys wipe out your city, it breaks their invasion path.
[This message has been edited by DaveV (edited December 11, 2000).]

Smash
King
Vancouver Canada pacific time
Jul 1999
posted December 11, 2000 18:30   Click Here to See the Profile for Smash   send a private message to SmashSend a Message to UIN: 43016264
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sorry no trade bonus for RRs.Only sheilds.And only for squares that produce more sheilds.RRing everything is useless.Single line thru cities(as mentioned) and on sheild squares.Forests,hills,mountains and sheild specials(buffalo,coal etc)

Try airbases instead.RR+Farming at same time.A cheat but against AI who cares?
[This message has been edited by Smash (edited December 11, 2000).]

Rufus T. Firefly
Chieftain
Freedonia
Sep 2000
posted December 12, 2000 06:26   Click Here to See the Profile for Rufus T. Firefly   send a private message to Rufus T. Firefly
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quote:

Originally posted by Smash on 12-11-2000 06:30 PM
sorry no trade bonus for RRs.Only sheilds.And only for squares that produce more sheilds.

Even more specifically, it's a 50% bonus and the calculation rounds down; so you need at least two shields on a square before the railroad bonus kicks in. Makes the incredibly extensive railroading the AI does seem like its stupidest act -- and that's saying something!
[This message has been edited by Rufus T. Firefly (edited December 12, 2000).]

Mercantile
Prince
Westcoast of Canada
Sep 2000
posted December 12, 2000 12:25   Click Here to See the Profile for MercantileClick Here to Email Mercantile  send a private message to MercantileSend a Message to UIN: 91586997
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Its better this way. Civ1 was too easy with the railroad bonus. I think it is more realistic this way, but why the ai still covers its turf with rail is beyond me
DrFell
Chieftain
England
Sep 2000
posted December 15, 2000 23:11   Click Here to See the Profile for DrFellClick Here to Email DrFell  send a private message to DrFell
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i thought the early versions of civ2 had the trade bonus, and it was taken out because it was thought too much of an advantage. maybe im wrong... also i thought the reason they did away with that food bonus was to get rid of those 'ugly' railroads on every square.. too bad the ai doesnt listen to this, i hate seeing every square covered in railroads.
[This message has been edited by DrFell (edited December 15, 2000).]
Fergus Horkan
Warlord
UK
Jul 2000
posted December 16, 2000 08:12   Click Here to See the Profile for Fergus HorkanClick Here to Email Fergus Horkan  send a private message to Fergus Horkan
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I seem to recall reading that a railway connection between two cities increases the one-off trade and research bonus earned by a freight.
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