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Topic:   Plumbing??? Format for Better Printing
colossus
Settler
Hong Kong
Nov 1999
posted December 10, 2000 01:50   Click Here to See the Profile for colossus   send a private message to colossus
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I saw this advance in the Rules.txt file but it is not available in normal game.

Anyone know what it is?

Ken Hinds
Warlord

Mar 99
posted December 10, 2000 02:45   Click Here to See the Profile for Ken HindsClick Here to Email Ken Hinds  send a private message to Ken Hinds
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It is a placeholder tech that you can use without having to use any of your extra techs at the bottom of the rules text file. You just have to activate it.

Ken

carnide_
Warlord

Aug 1999
posted December 10, 2000 08:55   Click Here to See the Profile for carnide_Click Here to Email carnide_  send a private message to carnide_Send a Message to UIN: 56775821
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Activate it?? How is that done?
SandMonkey
Prince
Yardley, Pennsylvania, US
Apr 99
posted December 10, 2000 08:59   Click Here to See the Profile for SandMonkeyClick Here to Email SandMonkey  send a private message to SandMonkeySend a Message to UIN: 64612144
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don't you have to change the prerequisites fomr "no, no" to real tech(s)? I don't have the time to check the rules.txt right now to tell you...
Prometeus
King
of italian troublemakers...
Jun 2000
posted December 10, 2000 15:04   Click Here to See the Profile for PrometeusClick Here to Email Prometeus  send a private message to Prometeus Visit Prometeus's Homepage!
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PLU is Plumbing tech. In their creative madness, Civ 2 authors ( and i mean the very first version ) left this tech free in order to personalize other techs. By giving "Plu, nil," as prerequisite, you'll be able to forbid other civilizations to research what i call a "tribal tech"...
Maybe this will explain you better... go to my Classic Civilization Home Page , then download Antigonos scenario ( both versions, if you have FW, because graphic files are placed into MGE modpack), then take a look at Rules.txt file. Antigonids and their opponents, thanks to this trick, are able to build a peculiar tribal unit:
Antigonids) Flamethrower
Seleucids) Elephants
Tolemaics) cheapest ships
Lisimacids) Thracian light infantry... and so on.
Not to be mentioned that, by acting this way, you can create historical figures also ( but i don't want to waste the surprise... ).
[This message has been edited by Prometeus (edited December 10, 2000).]
Mercantile
Prince
Westcoast of Canada
Sep 2000
posted December 12, 2000 12:32   Click Here to See the Profile for MercantileClick Here to Email Mercantile  send a private message to MercantileSend a Message to UIN: 91586997
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Is this how you create the units like the blimp and such or am i off base here? I always thought adding a tech or two would be fun. You can add up to four can't you?
jcarkey
Warlord
of mutant turkeys with six legs
Aug 2000
posted December 12, 2000 18:01   Click Here to See the Profile for jcarkeyClick Here to Email jcarkey  send a private message to jcarkey Visit jcarkey's Homepage!
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There are three User Defined Techs and if you take out plumbing then there are four. I added a couple for more advanced units. One of my techs is Advanced Rocketry for instance.

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WhiteKnight
Prince
of something...
Feb 2000
posted December 16, 2000 22:17   Click Here to See the Profile for WhiteKnightClick Here to Email WhiteKnight  send a private message to WhiteKnightSend a Message to UIN: 1058431 Visit WhiteKnight's Homepage!
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I like to activate Plumbing, then make it a prerequisite for Aquaduct.

Some other Techs I added to the user defined:

Agriculture
Ballooning
Biology
Cybernetics
Diplomacy
Hover Technology
Hygiene
Mythology
Solar Power

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