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Topic: Nukes |  |
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SMACed Chieftain
Dec 2000
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posted December 04, 2000 15:23
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Is it just me, or are nukes completely worthless? By the time you discover the needed tech and build the Manhattan Proj, The Laser is right around the corner. This means you'll only have around 10 years (max) to launch a few (expensive) warheads before the SDI defence is widespread. Then you're left with spies, and they have no chance of successful bombing anyway. Can anyone use these things longer than a few turns? |
Fergus Horkan Warlord UK Jul 2000
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posted December 04, 2000 15:46
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I think you'll find that a lot of players avoid building the Manhattan project, because the AI use them indisccriminately,on unit stacks as well as cities, and the SDI in every city is expensive and time consuming. |
SMACed Chieftain
Dec 2000
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posted December 04, 2000 15:53
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quote:
 the SDI in every city is expensive and time consuming
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They should've made some kind of WoW that gives you one in every base...sigh |
Mercantile Prince Westcoast of Canada Sep 2000
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posted December 04, 2000 19:18
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actually nukes are an important part of the game, part of the fun is trying to win the game before the crafty ai can steal that devious tech from you. Up with nukes, just use them the way they were used in history, NOT VERY FREQUENTLY  ------------------ Do you shovel snow in your birkenstocks? |
SMACed Chieftain
Dec 2000
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posted December 04, 2000 20:20
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quote:
 Originally posted by Mercantile on 12-04-2000 07:18 PM Up with nukes, just use them the way they were used in history, NOT VERY FREQUENTLY 
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True, they weren't used much in history, but the book still isn't closed. To this day, decades after the Manhattan Proj, we still don't have the SDI defence to completely weed out nuclear weapons. Yet in civ2, The Laser comes seconds after the player builds a bomb. I think the Laser should be a little further along so that both a more enjoyable (strategic) experiance and realism is present. Don't get me wrong, I love the game, but I think nukes, a critical portion of every large/rouge nation's military, should be more used. |
SMACed Chieftain
Dec 2000
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posted December 04, 2000 22:13
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Goodnight  |
Mercantile Prince Westcoast of Canada Sep 2000
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posted December 04, 2000 22:29
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Realistically nukes come out early enough i think, you just have to prioratize the research and then, whammo drop em. Spies are great for cities with/out sdi, as they can, it will cost you a few each time, plant nukes. I do it all the time, but i send 5-7 for each try. Besides most players here hate nukes anyways, or so it seems |
SMACed Chieftain
Dec 2000
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posted December 04, 2000 22:35
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I guess I'm not lucky, it takes me at least 20 spies a shot at that base. Oh well... Well, I suppose I should prioritize to get 'em faster, your right. The AI just keeps stealing my techs on deity level though, and it seems they have a higher success rate with planting, even when doing it against a vet counterspy unit. Oh well, guess I'll try later. Thanks everyone, and goodnight. |
Fiji Chieftain Antwerp,Belgium Dec 1999
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posted December 05, 2000 06:23
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another use for nukes (even after SDIs become widespread) kill the massive navies some AIs like if you're lucky, you can get up to 30 kills with one nukeaaaaaand on the plus side ... no polution  |
Fergus Horkan Warlord UK Jul 2000
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posted December 05, 2000 06:58
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Spies posted outside your cities, on railways that incoming spies are likely to use, and active not fortified, are a good defence against incoming spies, as they:- see them coming, and - block the fast route in, giving you a chance to expel them. For full-on usage of nukes, you should check out "da smokes", who started some threads recently advocating nukes for breakfast lunch and dinner. |
SMACed Chieftain
Dec 2000
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posted December 05, 2000 17:38
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I never thought of 'water bombing'....interesting about the pollution. quote:
 For full-on usage of nukes, you should check out "da smokes", who started some threads recently advocating nukes for breakfast lunch and dinner.
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Thanks, I think I will.  [This message has been edited by SMACed (edited December 05, 2000).] |
SandMonkey Prince Yardley, Pennsylvania, US Apr 99
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posted December 05, 2000 18:01
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"Then you're left with spies, and they have no chance of successful bombing anyway. "I beg to differ, I've used spies to plant nukes before. If you send in a group of them, all vets, chances are you'll get at least one in... but remember to leave them a few squares away! |
Kyle Prince If you knew that, then you'd know. b.02-15-99
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posted December 05, 2000 20:13
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Oh hell no  They're a good way to "take everyone down with you." Way back when I was still getting trounced on Chieftan, my cities were being picked off (I'd already lost the game), I mass built nukes and destroyed the environment. The Frenchies might've beaten me, but their world wasn't livable 
Actually, involving one's self in a nuclear war with a peer competitor is an interesting challenge. Not only to see if you can win, but to also recover from it.
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SMACed Chieftain
Dec 2000
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posted December 05, 2000 21:07
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quote:
 Originally posted by SandMonkey on 12-05-2000 06:01 PM If you send in a group of them, all vets, chances are you'll get at least one in
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I guess I'm just not the lucky one, I've sent literally 21 spies at a city and I didn't get one explosion off. Half of them were vet status, and they were quite expensive. How I miss them  quote:
 They're a good way to "take everyone down with you."
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Yeah, but using that strategy means forking over the game. And that doesn't go over well with my 'never surrender' additude. |
Dissident Aggressor King of the Mojave Desert and an admitted socialist Feb 2000
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posted December 06, 2000 01:26
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the only time I've used nukes on naval units was in the ww79 scenario. I had no other use for them. I conquered the world using conventional means (with both USA and USSR). A nuke shoot out in that scenario is near impossible to keep up with engineers. I got nuked a couple of times, but my howies quickly overran all opposition. But nukes on water are great because of no pollution. One whole battle group- bye bye. But I'd never waste that many shields on that buy building them myself. [This message has been edited by Dissident Aggressor (edited December 06, 2000).] |
SMACed Chieftain
Dec 2000
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posted December 06, 2000 17:03
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Guess nukes are worth somethin.... funny I never thought of using them in the water in the millions of years I've had the game . [This message has been edited by SMACed (edited December 06, 2000).]
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Lefty Scaevola Prince San Antonio TX USA Oct 2000
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posted December 06, 2000 17:19
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. Nukes baaadd! Short sword Good! Stick sword in enemy's belly & twist. Blood & guts & little bit of liver gush out! Goooood, very gooooood!  ------------------ Gaius Mucius Scaevola Sinistra Pontificator Pendanticus older richer & wiser than you |
SMACed Chieftain
Dec 2000
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posted December 06, 2000 19:17
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quote:
 Originally posted by Lefty Scaevola on 12-06-2000 05:19 PM . Nukes baaadd! Short sword Good! Stick sword in enemy's belly & twist. Blood & guts & little bit of liver gush out! Goooood, very gooooood!
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Alright, anyone else?  [This message has been edited by SMACed (edited December 06, 2000).] |
CornMaster Prince Ft. Pierce, Flordia, USA May 2000
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posted December 07, 2000 10:07
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Nukes rule when it comes to nuking every unit that steps foot near my border.  SDI ain't going to save you now!!!!  But really in Civ 1 I remember all of Russia being covered with polutition because I was nuking every barb unit that appeared there!! And that was a lot!!! Needless to say I had a slight over-heating problem.  ------------------ "I'm too out of shape for a long fight so I'll have to kill you fast" "If LESS is MORE, just think of how much MORE, MORE would be!" I AM CANADIAN! Civfanatics.com Civ 2 Multiplayer Ladder! My Civ 2 Scenario Page. |
SMACed Chieftain
Dec 2000
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posted December 07, 2000 17:41
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quote:
 Originally posted by CornMaster on 12-07-2000 10:07 AM Nukes rule when it comes to nuking every unit that steps foot near my border. 
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That's expensive and (like you said) causes global warming. Doesn't make me all that enthusiastic about using 'em  |
Mercantile Prince Westcoast of Canada Sep 2000
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posted December 07, 2000 22:56
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SMACed, nukes are great on the water if you time it right, you can achieve many kills without the pollution and if you do it periodically its as cheap as a small but efficient navy.Granted nukes on the ground are more havoc than they are worth, not to mention expensive, but a tactfull nuke followed by a mass of engineers to help fix the radiation problem can go along way. No one is saying nuke the WHOLE planet, just a capital here and maybe a pest here. Then roll in the tanks, howies, spies, mech inf, and bombers and show them what a real invasion is all about. Of course you could be a Wussy empire like us Canadians, and just let people bully you, but then again, YOUR changing history right  Whatever it takes to win is the bottom line |
Scouse Gits King Liverpool, United Kingdom Nov 1999
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posted December 08, 2000 02:10
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I hate nukes  The primary purpose of spies (should my game ever get that far) is to sek out and destroy the Manhatten Project wherever it might raise its ugly little head.  I hate nukes   ------------------ ____________ Scouse Git[1] "CARTAGO DELENDA EST" - Cato the Censor "The Great Library must be built!" "A short cut has to be challenging, were it not so it would be 'the way'." - Paul Craven |
SMACed Chieftain
Dec 2000
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posted December 08, 2000 17:05
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quote:
 Originally posted by Mercantile on 12-07-2000 10:56 PM No one is saying nuke the WHOLE planet
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But that's not in your control. If you develop the Manhattan Proj at all, you give every AI or person the ability to fire a nuke - and against the computer, it likes to do that a whole lot . |
Mercantile Prince Westcoast of Canada Sep 2000
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posted December 08, 2000 19:11
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True you cannot prevent the ai from trading techs to allow others to nuke, and you cant' prevent the ai from ganging up on you. Not too mention, sometimes the ai is right up there in research with you. I find this is what makes civ such a great game. I want a threat. I want a missle crisis, i just hope that i am prepared as much as possible for it. It adds realism to me and makes the game more challenging. War happens in this game from time to time. You have no problem using crusaders with impunity on a capital, why not nukes? You use Howies and Tanks and bombers, why not nukes. It seems to me that a couple of nukes here or there, when used correctly is like a big modern battery ram for that castle that just doesn't want to fall. Now if you can't hanle this powerfull tool, perhaps you should go back to catipults for invasions Seriously though, don't use them if you don't like the ai's only chance in hell to wreak havoc on your inevitable world conquest. |
SMACed Chieftain
Dec 2000
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posted December 08, 2000 20:56
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quote:
 Originally posted by Mercantile on 12-08-2000 07:11 PM You use Howies and Tanks and bombers, why not nukes.
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There is a bit of a difference there (at least in reality)  quote:
 Now if you can't hanle this powerfull tool, perhaps you should go back to catipults for invasions 
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Not quite sure I understand, I wouldn't call it a "tool", I'd call it an expensive piece of junk that causes global warming. quote:
 Seriously though, don't use them if you don't like the ai's only chance in hell to wreak havoc on your inevitable world conquest.
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Yeah, but a big nuke-fest between the ai and me just doesn't add up to realism. And it really doesn't wreak havoc on anything - a simple SDI defence ends all ai nuclear warfare anyway. [This message has been edited by SMACed (edited December 08, 2000).] |
Mercantile Prince Westcoast of Canada Sep 2000
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posted December 09, 2000 01:35
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- a simple SDI defence ends all ai nuclear warfare anyway.Ah, spies can still plant nukes in cities that have sdi It does add to realism, i like the missle crisis threat, and if one or two launch by mistake, oh well. < |
Mercantile Prince Westcoast of Canada Sep 2000
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posted December 09, 2000 01:37
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Really,tell that to the Americans who dropped two bombs of that nature on the Japanese. Seems realistic to me. I realize one doesnt' want the game to be a nuke fest or a bribe fest, but bribing a city is less realistic, certainly not with the cheap model they use for civ2 [This message has been edited by Mercantile (edited December 09, 2000).]
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SMACed Chieftain
Dec 2000
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posted December 09, 2000 10:29
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quote:
 Originally posted by Mercantile on 12-09-2000 01:35 AM Ah, spies can still plant nukes in cities that have sdi
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 It does add to realism, i like the missle crisis threat, and if one or two launch by mistake, oh well.
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Mercantile Prince Westcoast of Canada Sep 2000
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posted December 09, 2000 12:59
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i refer to a couple of nukes leaking out, as your OWN and do it quickly. There is usually a window of opportunity in the game to take advantage of this tactic. Yes it causes mass destruction and pollution. I call that casualties of war. Other than the pollution, especially if the other side doesn't have nukes, there is no difference in decimating a city by howies or by nukes, you achieve the same result, as the population decreases without city walls. A well defended city will crumble in population after a long siege or evaporate by one half with one nuke. I prefer tactical nukes for those cities that need gentle coaxing to be removed.Besides, had the Romans nukes in their era, they most certainly would have used them on Carthage, remember these are the same people who believed Carthage should never be inhabited again, i believe they soiled the land with salt, nukes are soiling with radiation, and its not like one doesnt' have a million engineers running around in the late game with very little to do anyways. The one thing we can agree on is that nukes do let a serious monster out of the game and are one way the ai has to stalemate you. Granted an ending like that is and has been a most disappointing way to finish a game. Such is life, use nukes with caution ------------------ Do you shovel snow in your birkenstocks? |
SMACed Chieftain
Dec 2000
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posted December 09, 2000 16:29
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quote:
 Originally posted by Mercantile on 12-09-2000 12:59 PM Other than the pollution, especially if the other side doesn't have nukes, there is no difference in decimating a city by howies or by nukes, you achieve the same result, as the population decreases without city walls.
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True, but realism takes a hit when you use nukes on the grounds that they're the same as howitzers in terms of the effects they bring. When I see myself firing twenty of them because troops are similar, it justs seems too much like a fictional game over 'reliving history.' quote:
 Yes it causes mass destruction and pollution. I call that casualties of war.
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I honestly don't think you can use nukes on that basis. quote:
 its not like one doesnt' have a million engineers running around in the late game with very little to do anyways.
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Here comes realism again. Launching nukes on that basis hurts everything. Ok, I'll nuke them into submission because I can clean it up with my radiational mops. Nah. quote:
 The one thing we can agree on is that nukes do let a serious monster out of the game and are one way the ai has to stalemate you. Granted an ending like that is and has been a most disappointing way to finish a game.
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The ai really can't stalemate you with itself because of the SDI. Sorry, we don't agree . quote:
 Such is life, use nukes with caution
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Mercantile Prince Westcoast of Canada Sep 2000
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posted December 09, 2000 17:56
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Well if your cities have sdi, then you have nothing to worry about Be prepared when you use nukes. I disagree that nukes don't add to realism. Nothing better than the Indians searching for the stars and the russians racing for Manhattans Project, to me thats realism  Where did i state decimating a city with a bunch of nukes? I stated that one nuke does the same damage as a bunch of howies without city walls plus the added pollution. Realism? Seems realistic to destroy a civ with 16 howies on their rail system in one turn as well I think not! Realism? Every civ ganging up on you every single game because your supreme, yet they don't do that against the ai when it is supreme. Where is the realism of unlimited missle/fighter/bomber ai ranges? Like i previously stated, if you can't handle nukes, go back to the command and conquer way of tanks and howies. The only skill there is getting your transports onto the ai's land, once there, *yawn* well we know the rest. And realism? Yah lets bribe EVERY ai city because were fundy and have lots of money, wow, there is fun. Or perhaps the realism of crushing the ai with 8 vet knights in the early game. Like one little army can take over the real world, i doubt it. So, i see nukes (once again) as someting to use as a last resort. Nowhere am i say or wanting to get into a nuke slugfest with anyone. Anyone who has played the game long enough knows what can happen if you trade blows. However, one or two nukes especially at sea where there is no pollution is viable at times. Oh and one more case for realism. Cruise missles only killing one unit in a city and not doing any damage to improvements , yah theres realism  In reality, cruise missles should destroy IMO one unit and one improvement per missle. Anyways just my thoughts, which are obviously different than yours. If we ever meet in an MP game that goes that far, you will know that i will gun for the Opportunity to use a nuke if i get the chance  |
SMACed Chieftain
Dec 2000
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posted December 09, 2000 18:43
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Great, my head's spinning  quote:
 Originally posted by Mercantile on 12-09-2000 05:56 PM Nothing better than the Indians searching for the stars and the russians racing for Manhattans Project, to me thats realism 
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Arghh. quote:
 Realism? Seems realistic to destroy a civ with 16 howies on their rail system in one turn as well I think not!
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Well it is quite possible to do what the game is attempting to portray - mounting a massive attack based on utilizing the enemy's transit systems. quote:
 Realism? Every civ ganging up on you every single game because your supreme, yet they don't do that against the ai when it is supreme.
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This has to do with difficulty, not realism by any means. They could realize your intelligence and not trust you as much as the others, who knows. quote:
 Where is the realism of unlimited missle/fighter/bomber ai ranges?
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Good point. Darn. quote:
 Like i previously stated, if you can't handle nukes, go back to the command and conquer way of tanks and howies. The only skill there is getting your transports onto the ai's land, once there, *yawn* well we know the rest.
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If nukes are the only thing separating civ2 from c&c, you'd better pawn your CD. quote:
 And realism? Yah lets bribe EVERY ai city because were fundy and have lots of money, wow, there is fun.
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Err - it is possible to buy nations, don't you watch the news ? Seriously, it may not be fun, but it is possible to bribe city leaders - so what if you do it to every city? quote:
 Or perhaps the realism of crushing the ai with 8 vet knights in the early game. Like one little army can take over the real world, i doubt it.
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The key thing you said was "in the early game." Naturally, because knights were the common choice of troops "in the early game", it only makes sense to conquer people with them - especially when it's "early" and there are little defences to be had. quote:
 Nowhere am i say or wanting to get into a nuke slugfest with anyone.
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You have no control over that. quote:
 Oh and one more case for realism. Cruise missles only killing one unit in a city and not doing any damage to improvements , yah theres realism  In reality, cruise missles should destroy IMO one unit and one improvement per missle.
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Your opinion isn't worth anything if you want to talk realism. It's perfectly possible for it to miss. Sheesh  quote:
 Anyways just my thoughts, which are obviously different than yours.
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I agree. Savor this moment.
[This message has been edited by SMACed (edited December 09, 2000).] |
Mercantile Prince Westcoast of Canada Sep 2000
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posted December 09, 2000 19:00
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Wow, no replies to a couple or at least one of my points, i am progressing as an arguementor  Its quite possible to mount a large attack using the opponents rail system. Yes it is, but highly unrealistic that you could conquer a whole nation in one turn. Even Hitler needed three weeks to take Poland. I wansn't refering to C&C, I was portraying a later game civ 2 strike force, sorry for the confusion. Still that is all it takes and ho hum.
Bribing city leaders, to some extent i will agree with, but not the whole nation once the capital falls. Totally unrealistic. Bribing in this game under the current model is too cheap and too easy. You miss my point on the knights. They or crusaders are obviously the choice for early attacks. I find it unrealistic to think that a marauding horde of knights could conquer the whole known world. I know the Mongols did it with horsemen actually horse archers but it still reeks. its also perfectly possible for the missle to miss completely, yet that isn't a choice in civ2 now is it. Therefore your opinion is worthless as well  My arguements seem weird to you i am sure , but i am the guy who believes caravans are too powerfull as well. Happy holidays and great debate btw
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SMACed Chieftain
Dec 2000
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posted December 09, 2000 20:23
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quote:
 Originally posted by Mercantile on 12-09-2000 07:00 PM Wow, no replies to a couple or at least one of my points, i am progressing as an arguementor 
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It was two, I think. I was hoping you wouldn't realize the glaring faults in my points . Never underestimate Mercantile! quote:
 Its quite possible to mount a large attack using the opponents rail system. Yes it is, but highly unrealistic that you could conquer a whole nation in one turn.
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Well, depends on how 'large' the attack is . Ahh, my argument is slowly but surely being separated and blown out of the water. quote:
 Bribing city leaders, to some extent i will agree with, but not the whole nation once the capital falls. Totally unrealistic. Bribing in this game under the current model is too cheap and too easy.
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If the capital does fall, to me it seems very realistic to bribe the pieces out of a nation. Riots will ensue and then the city leaders won't need much money to defect. Maybe I'm just poor, but without riots, the system isn't that cheap. You must realize how expensive these things are . quote:
 You miss my point on the knights. They or crusaders are obviously the choice for early attacks. I find it unrealistic to think that a marauding horde of knights could conquer the whole known world. I know the Mongols did it with horsemen actually horse archers but it still reeks.
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I'm afraid I still miss your point on knights. The fact that the Mongols did it is case in point. Now I'm coming back! quote:
 its also perfectly possible for the missle to miss completely, yet that isn't a choice in civ2 now is it. Therefore your opinion is worthless as well 
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Alright! See the white flag? I would like to see your response on the knights/bribing "points" though. I'm not completely done with. quote:
 My arguements seem weird to you i am sure
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No, they seem devastating . quote:
 great debate btw
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It isn't over. No way . |
SMACed Chieftain
Dec 2000
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posted December 09, 2000 20:35
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Oh, about your remark "the Indians never flew a spaceship and the Russians never built the Manhattan Proj," you have to admit the names in civ2 are just window dressing. [This message has been edited by SMACed (edited December 09, 2000).] |
Mercantile Prince Westcoast of Canada Sep 2000
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posted December 10, 2000 18:02
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Sorry let me rephrase that, the Germans rushing towards the Manhattan project along with the Americans. The Russians racing to the stars along with the Americans, now i think i am historically correct but your correct, it really is window dressing.Ok i shot myself in the foot because of the Mongol comprarison, with the knights. I will concede the point that it is irrelevant what type of army you use to conquer the world. The Mongols used horsemen, the Romans the legion, etc.... many civs were conquered by whatever technology was available. The Assyrians used chariots, the Romans were eventually toppled by knights and other heavy armoured mounted troops. In Civ you can use nukes to do the same thing. In history, the Americans dropped two nukes on Japan, and although they did not "conquer" Japan in that sense of the word, they did end the war very dramatically this way, which can also be done in civ. I have dropped nukes in civ when the ai hasn't had them and they were mighty eager for a cease fire, so i see it as totally realistic. Bribes. Granted trying to bribe a Babylonian city near the capital at size 10 or so is going to cost around 1000-2000g and that is expensive, it can be done in the late game with relative ease. Agreed on the fact that the capital gone makes bribing easier, but i dont' know of any nation who was bribed out of existence, which is very easy to do in civ and unrealistic to me. Bribing parts of a civ, yes i agree, but not the whole nation History dictates that when empires split, they split into factions ie the Greeks or the Romans. True bribes were used to garner loyalty or to join another leaders side, but no leader bribed the whole country and that is the only point i am trying to make. |
SMACed Chieftain
Dec 2000
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posted December 10, 2000 20:00
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quote:
 Originally posted by Mercantile on 12-10-2000 06:02 PM but your correct, it really is window dressing.
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Case in point. quote:
 Ok i shot myself in the foot because of the Mongol comprarison, with the knights. I will concede the point that it is irrelevant what type of army you use to conquer the world. The Mongols used horsemen, the Romans the legion, etc.... many civs were conquered by whatever technology was available. The Assyrians used chariots, the Romans were eventually toppled by knights and other heavy armoured mounted troops.
 | Case in point. quote:
 In Civ you can use nukes to do the same thing. In history, the Americans dropped two nukes on Japan, and although they did not "conquer" Japan in that sense of the word, they did end the war very dramatically this way, which can also be done in civ. I have dropped nukes in civ when the ai hasn't had them and they were mighty eager for a cease fire, so i see it as totally realistic.
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Case in point. quote:
 Agreed on the fact that the capital gone makes bribing easier, but i dont' know of any nation who was bribed out of existence, which is very easy to do in civ and unrealistic to me. Bribing parts of a civ, yes i agree, but not the whole nation History dictates that when empires split, they split into factions ie the Greeks or the Romans. True bribes were used to garner loyalty or to join another leaders side, but no leader bribed the whole country and that is the only point i am trying to make.
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Well, it's arguable as to buying control of offices - that's very, very arguable actually. I'm not talking about empires splitting, I'm talking about buying someone out of office, and that has been known to happen. The fact that it must be done piecemeal in civ is simply a way of raising difficulty. [This message has been edited by SMACed (edited December 10, 2000).] |
Mercantile Prince Westcoast of Canada Sep 2000
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posted December 11, 2000 00:02
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Fair enough I would say we exhausted this topic, shall we duel out another  |
SMACed Chieftain
Dec 2000
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posted December 11, 2000 17:58
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Alright, now - if the moon were cheese, would you eat it? Think of the consequences that would have... |
Mercantile Prince Westcoast of Canada Sep 2000
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posted December 11, 2000 19:07
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LOL, ok were really stretching this time. Well if the moon were cheese i guess it would be swiss. Seeing as it is white and full of holes just like the moon. Swiss isn't my favorite so no i wouldn't eat the moon.Besides if i ate the moon, the tides on earth would be screwed up and all the surfers in the world would be  Maybe, just maybe before the last iceage there was a great civ which had used nukes and inadvertantly a couple of nukes ended up hitting the moon and that is why the moon has holes in it  ------------------ Do you shovel snow in your birkenstocks? | |