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Topic:   Helicoptors and hit points Format for Better Printing
gregzilla
Settler
VA
Jan 2000
posted November 24, 2000 11:28   Click Here to See the Profile for gregzillaClick Here to Email gregzilla  send a private message to gregzilla
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Can someone remind me how to stop helicoptors and other air units from losing hit points when they fly around?
Thanks.
BeBro
Prince
Germany
Mar 2000
posted November 24, 2000 11:56   Click Here to See the Profile for BeBroClick Here to Email BeBro  send a private message to BeBro Visit BeBro's Homepage!
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As far as I know its normal that helis loose strentgh when flying around. This should prevent you from using them as air units with unlimited range...

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Civ2000

gregzilla
Settler
VA
Jan 2000
posted November 24, 2000 12:47   Click Here to See the Profile for gregzillaClick Here to Email gregzilla  send a private message to gregzilla
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Yes, but one time in this forum someone told me how to enter something in the Rules.txt file so I could create this "Superunit". I want to create a dragon or similar unit that doesn't have to refuel!!
Mercantile
Prince
Westcoast of Canada
Sep 2000
posted November 24, 2000 13:10   Click Here to See the Profile for MercantileClick Here to Email Mercantile  send a private message to MercantileSend a Message to UIN: 91586997
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gregzilla go into the rules .txt and change helicopters special abilities. I think its only a matter of removing a 1 from the columm and changing it to a zero and then typing in whatever special abilities you need for your extra unit.
Andz83
King
Cottbus, Brandenburg, Germany, Europe
Mar 2000
posted November 24, 2000 13:20   Click Here to See the Profile for Andz83Click Here to Email Andz83  send a private message to Andz83Send a Message to UIN: 77849402
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he's talking about the domain 3 unit...
Andrew Livings
Prince
Europe
b.02-15-99
posted November 24, 2000 18:40   Click Here to See the Profile for Andrew LivingsClick Here to Email Andrew Livings  send a private message to Andrew Livings Visit Andrew Livings's Homepage!
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...and they won't be helicopters anymore because Domain 3 units can't capture cities.

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zyxpsilon
Chieftain
Laval,Quebec,Canada
Sep 2000
posted November 24, 2000 23:33   Click Here to See the Profile for zyxpsilonClick Here to Email zyxpsilon  send a private message to zyxpsilon
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quote:

Originally posted by Andz83 on 11-24-2000 01:20 PM
he's talking about the domain 3 unit...

Domain ONE is air, ROLE is 3!
But MOVING
at 0 weaks it inflight,:d
at 1 citybound/airportfield,
at 2 next-hurry-up-turn-come-back to homebase!
No such thing as a flag for choppers.

Correct me if i'm wrong.

Andrew Livings
Prince
Europe
b.02-15-99
posted November 25, 2000 07:31   Click Here to See the Profile for Andrew LivingsClick Here to Email Andrew Livings  send a private message to Andrew Livings Visit Andrew Livings's Homepage!
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okay: you're wrong.

Check out http://sleague.apolyton.net/Guides/sldt_domain_3.shtml to find out why.

zyxpsilon
Chieftain
Laval,Quebec,Canada
Sep 2000
posted November 25, 2000 23:07   Click Here to See the Profile for zyxpsilonClick Here to Email zyxpsilon  send a private message to zyxpsilon
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quote:

Originally posted by Andrew Livings on 11-25-2000 07:31 AM
okay: you're wrong.


Hey... Andrew, I knew about domain 3 units!
He meant refueling capacity!
I'm wrong, then... ground-sea-air-"?"/AGAINST/Roles.
Confusing, isn't it? Correct me if i'm right.
"Squad-patrol to Homebase... Reply... zzzoooommmmmm....*#!@!//%&"
I think we've lost an helico, boys; because he CHANGED it's move-flag >FROM the original< "0" value.
But you were also right.


Gothmog
Warlord
Erehwon
b.02-15-99
posted November 26, 2000 09:16   Click Here to See the Profile for GothmogClick Here to Email Gothmog  send a private message to Gothmog Visit Gothmog's Homepage!
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What we're talking about here is the range value. Air units with a range of 0 are helicopters. If you want to create a dragon assign it a range of 99 (I thinke that's the max value allowed). It will eventually have to land, but it will probably become a casualty before that happens. Only range zero units lose the hitpoints.

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"There is no tiddle-taddle nor pibble-pabble in Pompey's camp."

jcarkey
Warlord
of mutant turkeys with six legs
Aug 2000
posted November 26, 2000 21:27   Click Here to See the Profile for jcarkeyClick Here to Email jcarkey  send a private message to jcarkey Visit jcarkey's Homepage!
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Just look at the original helicopter and mess with it that way, except for the range which will make it a non-helicopter.

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What if the Hokey-Pokey is really what its all about?

Contact me at cpoland@mail.win.org

zyxpsilon
Chieftain
Laval,Quebec,Canada
Sep 2000
posted December 01, 2000 01:26   Click Here to See the Profile for zyxpsilonClick Here to Email zyxpsilon  send a private message to zyxpsilon
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quote:

Originally posted by Gothmog on 11-26-2000 09:16 AM
What we're talking about here is the range value. Air units with a range of 0 are helicopters. If you want to create a dragon assign it a range of 99 (I thinke that's the max value allowed). It will eventually have to land, but it will probably become a casualty before that happens. Only range zero units lose the hitpoints.

Range ( )?
Wrong the HELICOPTER has 6. (This is 6 plus a point".")
MOVING it is either 1,2 or Zero
Case closed; LOOK IT UP, that's what is written, typed and saved within the "RULES.TXT" originally created by Microprose in their file.
"BlueThunder to HQ... we're running out of fuel, respond.... *%#@$^^%!"
MOVING back to base, even if i am out of range.


[This message has been edited by zyxpsilon (edited December 01, 2000).]

HsFB
Prince
Phobos, Martian System
Jan 2000
posted December 01, 2000 12:41   Click Here to See the Profile for HsFBClick Here to Email HsFB  send a private message to HsFB Visit HsFB's Homepage!
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read better:

RANGE is the amount of turns it can stay airborne before having to return to a friendly city or airbase.

units (air) with range 2 are the regular bombers, range 1 are the fighters, and range 0 are the helicopters (which lose health each time they do not land on a FCOAB...)

MOVEMENT is a different thing.

zyxpsilon
Chieftain
Laval,Quebec,Canada
Sep 2000
posted December 01, 2000 22:44   Click Here to See the Profile for zyxpsilonClick Here to Email zyxpsilon  send a private message to zyxpsilon
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quote:

Originally posted by HsFB on 12-01-2000 12:41 PM
read better:

RANGE is the amount of turns it can stay airborne before having to return to a friendly city or airbase.

units (air) with range 2 are the regular bombers, range 1 are the fighters, and range 0 are the helicopters (which lose health each time they do not land on a FCOAB...)

MOVEMENT is a different thing.

Alright, keep going then guys!
I know the difference between RNG and MOVE, interpretation of the terms can be, sometimes confusing...
but what i wrote is that >> the original RULES.TXT << has the header mention " reversed "... that's all i meant by it.
Must be a -bad- copy of MGE i own.

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