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Topic: Helicoptors and hit points |  |
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gregzilla Settler VA Jan 2000
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posted November 24, 2000 11:28
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Can someone remind me how to stop helicoptors and other air units from losing hit points when they fly around? Thanks. |
BeBro Prince Germany Mar 2000
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posted November 24, 2000 11:56
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As far as I know its normal that helis loose strentgh when flying around. This should prevent you from using them as air units with unlimited range...
------------------ Civ2000 |
gregzilla Settler VA Jan 2000
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posted November 24, 2000 12:47
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Yes, but one time in this forum someone told me how to enter something in the Rules.txt file so I could create this "Superunit". I want to create a dragon or similar unit that doesn't have to refuel!! |
Mercantile Prince Westcoast of Canada Sep 2000
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posted November 24, 2000 13:10
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gregzilla go into the rules .txt and change helicopters special abilities. I think its only a matter of removing a 1 from the columm and changing it to a zero and then typing in whatever special abilities you need for your extra unit. |
Andz83 King Cottbus, Brandenburg, Germany, Europe Mar 2000
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posted November 24, 2000 13:20
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he's talking about the domain 3 unit... |
Andrew Livings Prince Europe b.02-15-99
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posted November 24, 2000 18:40
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...and they won't be helicopters anymore because Domain 3 units can't capture cities.------------------ "The man who can smile when things go wrong has thought of someone he can blame it on" - anon "Every gun that is made, every warship launched, every rocket fired, signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed" - President Eisenhower "Treaties are like roses and pretty girls: they last while they last." - Charles de Gaulle |
zyxpsilon Chieftain Laval,Quebec,Canada Sep 2000
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posted November 24, 2000 23:33
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quote:
 Originally posted by Andz83 on 11-24-2000 01:20 PM he's talking about the domain 3 unit...
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Domain ONE is air, ROLE is 3! But MOVING at 0 weaks it inflight,:d at 1 citybound/airportfield,  at 2 next-hurry-up-turn-come-back to homebase!  No such thing as a flag for choppers. Correct me if i'm wrong.  |
Andrew Livings Prince Europe b.02-15-99
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posted November 25, 2000 07:31
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okay: you're wrong.Check out http://sleague.apolyton.net/Guides/sldt_domain_3.shtml to find out why. |
zyxpsilon Chieftain Laval,Quebec,Canada Sep 2000
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posted November 25, 2000 23:07
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quote:
 Originally posted by Andrew Livings on 11-25-2000 07:31 AM okay: you're wrong.
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Hey... Andrew, I knew about domain 3 units! He meant refueling capacity!  I'm wrong, then... ground-sea-air-"?"/AGAINST/Roles. Confusing, isn't it? Correct me if i'm right. "Squad-patrol to Homebase... Reply... zzzoooommmmmm....*#!@!//%&" I think we've lost an helico, boys; because he CHANGED it's move-flag >FROM the original< "0" value. But you were also right. 
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Gothmog Warlord Erehwon b.02-15-99
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posted November 26, 2000 09:16
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What we're talking about here is the range value. Air units with a range of 0 are helicopters. If you want to create a dragon assign it a range of 99 (I thinke that's the max value allowed). It will eventually have to land, but it will probably become a casualty before that happens. Only range zero units lose the hitpoints.------------------ "There is no tiddle-taddle nor pibble-pabble in Pompey's camp." |
jcarkey Warlord of mutant turkeys with six legs Aug 2000
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posted November 26, 2000 21:27
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Just look at the original helicopter and mess with it that way, except for the range which will make it a non-helicopter.------------------ What if the Hokey-Pokey is really what its all about? Contact me at cpoland@mail.win.org |
zyxpsilon Chieftain Laval,Quebec,Canada Sep 2000
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posted December 01, 2000 01:26
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quote:
 Originally posted by Gothmog on 11-26-2000 09:16 AM What we're talking about here is the range value. Air units with a range of 0 are helicopters. If you want to create a dragon assign it a range of 99 (I thinke that's the max value allowed). It will eventually have to land, but it will probably become a casualty before that happens. Only range zero units lose the hitpoints.
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Range ( )? Wrong the HELICOPTER has 6. (This is 6 plus a point".") MOVING it is either 1,2 or Zero  Case closed; LOOK IT UP, that's what is written, typed and saved within the "RULES.TXT" originally created by Microprose in their file. "BlueThunder to HQ... we're running out of fuel, respond.... *%#@$^^%!" MOVING back to base, even if i am out of range. [This message has been edited by zyxpsilon (edited December 01, 2000).]
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HsFB Prince Phobos, Martian System Jan 2000
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posted December 01, 2000 12:41
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read better:RANGE is the amount of turns it can stay airborne before having to return to a friendly city or airbase. units (air) with range 2 are the regular bombers, range 1 are the fighters, and range 0 are the helicopters (which lose health each time they do not land on a FCOAB...) MOVEMENT is a different thing. |
zyxpsilon Chieftain Laval,Quebec,Canada Sep 2000
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posted December 01, 2000 22:44
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quote:
 Originally posted by HsFB on 12-01-2000 12:41 PM read better:RANGE is the amount of turns it can stay airborne before having to return to a friendly city or airbase. units (air) with range 2 are the regular bombers, range 1 are the fighters, and range 0 are the helicopters (which lose health each time they do not land on a FCOAB...) MOVEMENT is a different thing.
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Alright, keep going then guys! I know the difference between RNG and MOVE, interpretation of the terms can be, sometimes confusing... but what i wrote is that >> the original RULES.TXT << has the header mention " reversed "... that's all i meant by it.  Must be a -bad- copy of MGE i own.
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