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Topic:   Starting Techs... Format for Better Printing
Andz83
King
Cottbus, Brandenburg, Germany, Europe
Mar 2000
posted November 21, 2000 13:15   Click Here to See the Profile for Andz83Click Here to Email Andz83  send a private message to Andz83Send a Message to UIN: 77849402
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so, the closer you are the more techs you will get

that should be clear


now, is it true that you also get more techs when you are lower on the list of civs? and that you get worse land then. and that civs that are higher on the list get better land but less start techs?

just read that in the Strategy forum, now I'd liketo get that confirmed

Dissident Aggressor
King
of the Mojave Desert and an admitted socialist
Feb 2000
posted November 21, 2000 20:28   Click Here to See the Profile for Dissident AggressorClick Here to Email Dissident Aggressor  send a private message to Dissident AggressorSend a Message to UIN: 43787419 Visit Dissident Aggressor's Homepage!
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I don't thing so, but not sure

closeness to enemy civs, but also whether you start on a small island. start a few games with archipello (no friggin' clue how to spell that!), and you'll see.

cavebear
Prince
Maryland, USA (Eastern Time)
Oct 1999
posted November 21, 2000 21:31   Click Here to See the Profile for cavebearClick Here to Email cavebear  send a private message to cavebearSend a Message to UIN: 37552809
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Dis - "Archipelago"

Andz83 - I think the formula for starting techs is even more obtuse than the Powergraph chart. It *does* seem that the first few civs taken get the better terrain (perhaps because the software treats each civ individually, rather than counting them all first), and it *does* seem that the software tries to balance things afterwards by awarding techs. But there are so many possible variables that I really don't think it is possible for anyone to derive the method by play-testing.

I think the best you can do is use a general assumption that the start position and techs are roughly balanced as well as the software can arrange it.

Still, I have been host, chosen Romans, gotten a great starting position, *and* had extra techs. I think there is a built-in bias toward the host.

It makes it very hard to deliberately create fair maps...

HsFB
Prince
Phobos, Martian System
Jan 2000
posted November 22, 2000 15:15   Click Here to See the Profile for HsFBClick Here to Email HsFB  send a private message to HsFB Visit HsFB's Homepage!
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i don't know on MP, but on SP it's about like this:

Each tribe gets placed in order on a good spot. (usually the late civs, esp. the greys, get worse starting locations, but it is not sure, and it IS also random, so it might be the other way round.

Then, depending on proximity to other civ/s, terrain and island size, you are granted more or less knowledges and/or another settler.

Try plotting some glacier on a small island and you'll see...

Andz83
King
Cottbus, Brandenburg, Germany, Europe
Mar 2000
posted November 24, 2000 08:21   Click Here to See the Profile for Andz83Click Here to Email Andz83  send a private message to Andz83Send a Message to UIN: 77849402
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the greys? are you talking about the purple?

ah, they were grey in the orig. game Civilization

tonic
King
Melbourne, Victoria, Australia
Jun 2000
posted November 24, 2000 19:58   Click Here to See the Profile for tonicClick Here to Email tonic  send a private message to tonic
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It's worthwhile looking at the very thorough investigation by the SGs in the Civ2-Strategy thread:
../../Forum3/HTML/001522.html?14
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