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Topic:   Climbing Technology Tree Format for Better Printing
mad scientist
Settler

Jul 2000
posted August 01, 2000 15:15   Click Here to See the Profile for mad scientist   send a private message to mad scientist
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I’ve been playing Civ2 for a while but have never managed to get advances in 1 or 2 turns. Even under Democracy and cities with Libraries, Universities, SETI Wonder and city improvements that yield more income my advances come every 4 or 5 turns. I’ve read that in the later years of the game one should expect advances every 1 or 2 turns. How can that be achieved?
Smash
King
Vancouver Canada pacific time
Jul 1999
posted August 01, 2000 16:22   Click Here to See the Profile for Smash   send a private message to SmashSend a Message to UIN: 43016264
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The Super Science City.Collosus,Cope's Observatory,Sir Isaac's College and sometimes Shake's Theatre in the same city.Preferably at a site that has 4 specials and rivers.Specials should be trade specials like whale,silk,wine,gold etc.

Caravans/freights-delivering them yeilds a one time science bonus equal to the amount of gold recieved.Sometimes delivering just 1 or 2 can be enough to complete researching a tech.You also get trade routes which add to science and income long term

Mao
Deity
Apolyton
Jun 99
posted August 01, 2000 18:42   Click Here to See the Profile for MaoClick Here to Email Mao  send a private message to MaoSend a Message to UIN: 37860136
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Yeah...you need an SSC...took me a while to learn...
SandMonkey
Prince
Yardley, Pennsylvania, US
Apr 99
posted August 02, 2000 13:08   Click Here to See the Profile for SandMonkeyClick Here to Email SandMonkey  send a private message to SandMonkeySend a Message to UIN: 64612144
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Also, playing on a small map will make it so you need less science for each advance.

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SandMonkey

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Check out my 1602 A.D. site

JustinianMagnus
Settler
unneeded
Aug 2000
posted August 06, 2000 17:02   Click Here to See the Profile for JustinianMagnusClick Here to Email JustinianMagnus  send a private message to JustinianMagnus Visit JustinianMagnus's Homepage!
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quote:

Originally posted by Mao on 08-01-2000 06:42 PM
Yeah...you need an SSC...took me a while to learn...

I've gotten it down to 2 turns with massive populations, none of my cities was what you'd refer to as a "super" city.

Scouse Gits
King
Liverpool, United Kingdom
Nov 1999
posted August 06, 2000 17:22   Click Here to See the Profile for Scouse Gits   send a private message to Scouse Gits Visit Scouse Gits's Homepage!
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Have a go at one of the OCC games available in the Civ 2 - Strategy forum - there you will see that with only one city - carefully placed and absolutely maxed out for science you can achieve a tech a turn with a bit of luck, but a tech every other turn without too much difficulty - IMHO OCC is the easiest way to win at deity - go try it...

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Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor

Smash
King
Vancouver Canada pacific time
Jul 1999
posted August 07, 2000 01:28   Click Here to See the Profile for Smash   send a private message to SmashSend a Message to UIN: 43016264
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Of course you don't HAVE to have the SSC.You don't HAVE to have anything.Large civs can generate 15000+ beakers per turn when maxed out.You can get 3,4,5 techs per turn at that point.But,its alot easier with the SSC.As mentioned the SSC alone can generate enough science beakers for 2 turns per tech.With a few support cities 1 turn should be fairly easy.
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