|
Author
|
|
Topic: A bug with large cities/double production games |  |
|
kdunphy Settler
Jul 2000
|
 |
posted July 12, 2000 12:19
 |
 |
 |  |
I've discovered a bug while playing several multiplayer games with double production where I got some very large cities(45+). I noticed that after a certain point you couldn't convert all of the elvis's to anything else. So I was stuck with a large city, and the only reaosn I had worked on getting it large was to have a lot of scientists, but after a certain size, I couldn't switch any of the new elvis's to anything else.I'm wondering if anyone else has had this problem, and if Microprose is aware of it. It really messes up a strategy I've been working on for double production games. |
Smash King Vancouver Canada pacific time Jul 1999
|
 |
posted July 12, 2000 16:27
 |
 |
 |  |
No thats normal.Size 36 is the cutoff.After that only Elvi'. |
Mao Deity Apolyton Jun 99
|
 |
posted July 14, 2000 02:13
  |
 |
 |  |
It's just another one of those annoying numbers the computer won't go over, like 30000 gold. |
Dutch Settler Norway Aug 1999
|
 |
posted July 24, 2000 00:22
 |
 |
 |  |
They should really, really give us a patch to fix that 30,000 gold limit - and to let us have more than some 3,000 units in the game. |
Smash King Vancouver Canada pacific time Jul 1999
|
 |
posted July 24, 2000 13:59
 |
 |
 |  |
3000? In a 4 player game that would be +700 units each.That would be a wild and wooly game.Might take a week per turn. |
Dutch Settler Norway Aug 1999
|
 |
posted July 25, 2000 01:04
 |
 |
 |  |
Hehe, I wasn't actually referring to multiplayer games. Anyway, it happens far too often when I play single that the message "Too many units in the game!" appears. |
Mao Deity Apolyton Jun 99
|
 |
posted July 30, 2000 12:52
  |
 |
 |  |
...that's just because the Duth at war0mongers  |