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Topic:   Problem With Lord of the Rings Scenario Format for Better Printing
HappyCamper
Settler
Sacramento, CA, USA
May 2000
posted May 15, 2000 12:53   Click Here to See the Profile for HappyCamperClick Here to Email HappyCamper  send a private message to HappyCamper
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I am having a problem with the Lord of the rings Scenario. The Units that can be built in only certain citys disapear when I change what they are building. For instance; Once I change Iron Hills(?) from building Dwarves I can't go back to building dwarves. I am using Civ II Gold with the FW Addition Does anyone have a clue what the problem is?
Thanks for your help!
shamrock
Warlord
Wright-Patterson AFB, OH, USA
Jul 1999
posted May 15, 2000 20:14   Click Here to See the Profile for shamrockClick Here to Email shamrock  send a private message to shamrock
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HappyCamper-

Good scenario, huh? What you refer to was actually intended by Harlan and is documented in the readme. Here's the whole quote:

"I did something very peculiar with the Eagle, Ents, Hobbits, Nazgul, Dwarves,
Dragon, and Spiders unit types. At least one unit of all these types exist at the
beginning of the game yet no one has (or is likely to get) the technologies to make
any more of them. You may recall from the trilogy that most of the non-human species
were in serious decline as it was the humans' destiny to dominate Middle Earth in
the coming Fourth Age. So once the starting units of that type are gone, that's it-
the species is basically extinct. However I have made certain exceptions to this:
at the start of the game some cities are in the middle of producing some of these
special units. Such a city can keep making that unit forever but if one ever changes
the production in that city to something else it will never be able to make that
advanced unit again. So be careful! These cities are:

Hobbiton and Buckland making Hobbits
Eagles' Eyrie making Eagles
Iron Hills making Dwarves
Entwood making Ents"

Hope that helps!

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