Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  Civ2-General/Community
  Communism better than republic

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Communism better than republic Format for Better Printing
paiktis22
Chieftain
Athens Greece
Oct 2000
posted November 05, 2000 15:51   Click Here to See the Profile for paiktis22Click Here to Email paiktis22  send a private message to paiktis22
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I mean with communism the corruption levels are lower right?

And what the hell is republic doing? It doesn't add one arrow as it used to in CIV 1 and it doesn't fail to cause unhappiness when units are out.

DO I miss something because republic only seems good when you don't have a better choice....

Paul
King
Zwolle, The Netherlands
Mar 99
posted November 05, 2000 16:45   Click Here to See the Profile for PaulClick Here to Email Paul  send a private message to PaulSend a Message to UIN: 83134477 Visit Paul's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Republic, like democracy, does add an extra trade arrow to any square already producing at least one arrow. It also has the same WLTCD growth boom as democracy. Its major advantages over democracy are earlier availability and less unhappiness caused by units in the field.
Ming
Deity
ACS CivII & Off-Topic Forum Moderator Mingapulco
b.02-15-99
posted November 05, 2000 16:59   Click Here to See the Profile for MingClick Here to Email Ming  send a private message to Ming Visit Ming's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Both Governments serve their seperate purpose. Republic and it's WLYD's pop growth is big!
I like to use Communism as I'm setting up to switch to republic or democracy. And I also like it better for war than fundy. You just have to love those Vet Spies!
finbar
King
Sydney, Australia
Jul 1999
posted November 05, 2000 17:23   Click Here to See the Profile for finbarClick Here to Email finbar  send a private message to finbarSend a Message to UIN: 33984591
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I tried it seriously for the first time the other day. It has much to offer.

------------------
Founder, ACS Pedantry Institute
Founder, ACS Gourmet Recipe Exchange
Troll & Hydey Wrangler
Mono Rules!
#33984591

Smash
King
Vancouver Canada pacific time
Jul 1999
posted November 05, 2000 18:05   Click Here to See the Profile for Smash   send a private message to SmashSend a Message to UIN: 43016264
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
If you can get your Commie cities celebrating "we love" then you are really laughing.A corruption free Republic with no military unhappy problems results.Often the luxuries are well worth it.Very good for a Commie SSC.
Smokey tha nuke man
Chieftain
da dawg house
Oct 2000
posted November 05, 2000 19:34   Click Here to See the Profile for Smokey tha nuke man   send a private message to Smokey tha nuke man
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
if communism came around the same time as republic, then yes, da smokes would go for it. republic comes earlier and is a good alternative to manarchy if your in peace time. communism is better than republic, tes, but when communism comes, you have fundamentalism (the best wartime gov) and democracy (the best peacetime government) if you end up in a war before you have fundamentalism, then go with communism, otherwise, da smokes thinks its not all that great.
paiktis22
Chieftain
Athens Greece
Oct 2000
posted November 05, 2000 22:02   Click Here to See the Profile for paiktis22Click Here to Email paiktis22  send a private message to paiktis22
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
AHA! SO there is an extra arrow. I was playing the other day and I didn't want to change goevrnment in a most crucial period of the game. But still I wondered why there was no mention of an extra arrow under republic in the manual. So I opened civilopedia and there was no reference to the much needed arrow either.


I agree with all of you of course.

I thought that if there was no economy boost (like in CIV 1) republic was just a joke government in CIV 2.

tonic
King
Melbourne, Victoria, Australia
Jun 2000
posted November 07, 2000 21:20   Click Here to See the Profile for tonicClick Here to Email tonic  send a private message to tonic
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Smash on 11-05-2000 06:05 PM
If you can get your Commie cities celebrating "we love" then you are really laughing.A corruption free Republic with no military unhappy problems results.Often the luxuries are well worth it.Very good for a Commie SSC.

Now that's an idea for an OCC scenario. COCC based on Tom's FOCC. Any takers?

HsFB
Prince
Phobos, Martian System
Jan 2000
posted November 09, 2000 09:37   Click Here to See the Profile for HsFBClick Here to Email HsFB  send a private message to HsFB Visit HsFB's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
i prefer communism when i still need to research, and due to the vet spies. I do use fundy when i have large enough cities to support many scientists. (these don't get halved on science output)
DaveV
Prince
USA - EDT
b.02-15-99
posted November 09, 2000 10:00   Click Here to See the Profile for DaveVClick Here to Email DaveV  send a private message to DaveVSend a Message to UIN: 57491035
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by HsFB on 11-09-2000 09:37 AM
I do use fundy when i have large enough cities to support many scientists. (these don't get halved on science output)

I'm playing a game now in MGE where I'm quite sure the scientists' output is halved. One scientist produces two beakers; two scientists produce three beakers.

Everyman
Settler
Honolulu, HI USA
Oct 2000
posted November 09, 2000 13:25   Click Here to See the Profile for Everyman   send a private message to Everyman
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I seldom use the Republic. The reasons are: (1) a successful Republic requires some preparation in order to maintain happiness and I'm usually not ready and (2) Democracy is a priority technology and I usually research it soon after reaching researching Republic. I generally build the Statue of Liberty soon thereafter and switch to Communism, which eliminates corruption, giving me a boost in trade and science.
HsFB
Prince
Phobos, Martian System
Jan 2000
posted November 09, 2000 13:40   Click Here to See the Profile for HsFBClick Here to Email HsFB  send a private message to HsFB Visit HsFB's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by DaveV on 11-09-2000 10:00 AM
I'm playing a game now in MGE where I'm quite sure the scientists' output is halved. One scientist produces two beakers; two scientists produce three beakers.


really?

well, i use FW, but i'll check.

drake
Warlord
Medford, Mass, US
Oct 2000
posted November 09, 2000 14:04   Click Here to See the Profile for drakeClick Here to Email drake  send a private message to drakeSend a Message to UIN: 92965309
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Republic gives me a headache. The people are just too hard to keep happy. I'd rather have less science and higher production any day....it just makes for a much more enjoyable experience.
HsFB
Prince
Phobos, Martian System
Jan 2000
posted November 09, 2000 14:10   Click Here to See the Profile for HsFBClick Here to Email HsFB  send a private message to HsFB Visit HsFB's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by drake on 11-09-2000 02:04 PM
Republic gives me a headache. The people are just too hard to keep happy. I'd rather have less science and higher production any day....it just makes for a much more enjoyable experience.


yeah, and you can also hold WLTxD to boost trade...

Julius Brenzaida
Warlord
Switzerland
Aug 2000
posted November 10, 2000 05:30   Click Here to See the Profile for Julius BrenzaidaClick Here to Email Julius Brenzaida  send a private message to Julius Brenzaida
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by drake on 11-09-2000 02:04 PM
Republic gives me a headache. The people are just too hard to keep happy. I'd rather have less science and higher production any day....it just makes for a much more enjoyable experience.

As always, it depends ! I like republic quite a lot. If I am on a not too big island, and I am alone on it, I can play and win the whole game with the republic. It has all the advantages of democracy with much less problems of happiness. Science and trade bonus along with the magical WLTPD can be very powerful indeed. Give me some good trade routes and it's close to paradise. But I don't mean than communism of fundy are bad, it's just a question of style.

------------------
Oh Man, when will you understand that your greatness lies in your failure - Goethe

catullus
Warlord
Norway
b.02-15-99
posted November 10, 2000 11:31   Click Here to See the Profile for catullusClick Here to Email catullus  send a private message to catullusSend a Message to UIN: 4604281 Visit catullus's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
In Civ1, my two prime governments were republic and communism. According to Brian Reynolds, those were the the two types that got boosted up in Civ2. Strangely, in Civ2, I almost never use rep or commie anymore. I've become a demo fan.
But commie is an incredibly powerful weapon to yield under the right circumstances. I've had trade go up by 50% when changing from rep to commie, allowing it to keep up with the peacenik nations on the science front, and still managing a brutal war somewhere else in the empire. And you got to love the spies, of coure.

C.

paiktis22
Chieftain
Athens Greece
Oct 2000
posted November 10, 2000 14:24   Click Here to See the Profile for paiktis22Click Here to Email paiktis22  send a private message to paiktis22
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
SAme here Catullus.
I use demo in CIV 2 all the time now.
When I am obliged to fight I change VERY BRIEFLY to communism.
ALmost never use rep.
Mercantile
Warlord
Westcoast of Canada
Sep 2000
posted November 10, 2000 15:19   Click Here to See the Profile for MercantileClick Here to Email Mercantile  send a private message to MercantileSend a Message to UIN: 91586997
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Julius-, i agree that on a small island or med size solo land claim , that repub is great as your trade vessels don't incur unhappiness problems. After all, each city with trade must have its' own boat.

However , on large land masses, with continual expansion, i am often not ready for Rep much less Dem until after the happy wonders are in my control. The ai is so slow to build them that in SP its a joke. Now, in MP this is completely different, especiall with x2 production.

As a trader, i need lots of land to continually trade my precious goods

paiktis22
Chieftain
Athens Greece
Oct 2000
posted November 10, 2000 16:19   Click Here to See the Profile for paiktis22Click Here to Email paiktis22  send a private message to paiktis22
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Hmmm, everybody's saying how tough and different MP is.
Maybe I should give it a try...

The only time I played civ 2 MP everybody left after 30 mins my self included....
[This message has been edited by paiktis22 (edited November 10, 2000).]

Julius Brenzaida
Warlord
Switzerland
Aug 2000
posted November 11, 2000 07:39   Click Here to See the Profile for Julius BrenzaidaClick Here to Email Julius Brenzaida  send a private message to Julius Brenzaida
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Mercantile on 11-10-2000 03:19 PM
However , on large land masses, with continual expansion, i am often not ready for Rep much less Dem until after the happy wonders are in my control. The ai is so slow to build them that in SP its a joke. Now, in MP this is completely different, especiall with x2 production.

Of course, I was talking about SP. Even on a big island, you can choose to build only a few cities. I shall remain republican ! (although I admit that MP games could make me change my point of view)

------------------
Oh Man, when will you understand that your greatness lies in your failure - Goethe

Apolyton Civilization Site Forums
> > > Civ2-General/Community Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | Hodadian Award Central | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War