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Topic:   Theories??? Format for Better Printing
Smash
King
Vancouver Canada pacific time
Jul 1999
posted October 14, 2000 22:11   Click Here to See the Profile for Smash   send a private message to SmashSend a Message to UIN: 43016264
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Why is MGE ai so hostile?What is your programming or other theory?

I like the being able to set attitudes manually in mp theory.Or the hotjoin option causes it.

Any ideas?Perhaps it could be fixed...

finbar
King
Sydney, Australia
Jul 1999
posted October 14, 2000 23:14   Click Here to See the Profile for finbarClick Here to Email finbar  send a private message to finbarSend a Message to UIN: 33984591
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I imagine it was programmed as such. Probably the designers' - misguided - idea of making the AI tougher opposition. It gives me the irrits, personally.

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rah
King
Ferretown CST
b.02-15-99
posted October 15, 2000 02:35   Click Here to See the Profile for rah   send a private message to rah
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My guess would be that it was a simple tweak in the diplomacy algorthym, with the thinking being, if there are multiple humans in the game, they didn't want one player (whoever was supreme) to get too much advantage. If the ai is always at war with any humans, no one gets too much of an advantage.

RAH
Of course this is a total swag.

Christantine The Great
Warlord
Civer Christantinople, Chrisonian Republic
Jun 2000
posted October 15, 2000 20:00   Click Here to See the Profile for Christantine The GreatClick Here to Email Christantine The Great  send a private message to Christantine The Great
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I also think that the programmers thought people just played the game to fight wars not also be peaceful and happy sometimes.

Smash
King
Vancouver Canada pacific time
Jul 1999
posted October 16, 2000 02:34   Click Here to See the Profile for Smash   send a private message to SmashSend a Message to UIN: 43016264
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I don't think they would have spent all that time writing code for in depth diplomacy vs civ1 for nothing.


Now Rah's theory is more plausible.I don't think FW or CiC is doing it so that leaves Multiplayer.There has to be some wrong numbers in the .exe

Who wants to look thru it?

Deathwalker
Warlord
Grteat Britain
Mar 2000
posted October 16, 2000 04:46   Click Here to See the Profile for DeathwalkerClick Here to Email Deathwalker  send a private message to Deathwalker
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My theory is that it was programmed to make it hate you at the end of every turn. I once had germany loving me they gave me tech and money, then once I kit turn they declared war.

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kcbob
Prince
Kansas City, MO USA
Dec 1999
posted October 16, 2000 09:04   Click Here to See the Profile for kcbobClick Here to Email kcbob  send a private message to kcbob
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I remember seeing somewhere about a table that set attributes for the various AI tribes. I think they were supposed to encompass aggression, expansionism, diplomacy, and scientific research. Each AI civ was supposed to have a couple of these set as its main characteristics. But from what I can tell, just about everyone except for America must have the aggression flag set.

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Builder
Prince
Israel
Jul 2000
posted October 19, 2000 13:40   Click Here to See the Profile for Builder   send a private message to BuilderSend a Message to UIN: 29442827
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quote:

Originally posted by rah on 10-15-2000 02:35 AM
Of course this is a total swag.

exactly.

DaveV
Prince
USA - EDT
b.02-15-99
posted November 01, 2000 21:30   Click Here to See the Profile for DaveVClick Here to Email DaveV  send a private message to DaveVSend a Message to UIN: 57491035
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OK, here's a new one. I just played an MP game with AIs in it. I had a peace treaty with the AI Chinese, and they went from Uncooperative to Receptive in one turn. During that same turn, they dropped a city down beside one of my units; then, still during their turn, made three straight demands for me to withdraw my troops (the demands just kind of popped up on the screen, then disappeared with no action from me). Then they sneak attacked.

So maybe the AIs are asking you to do stuff, not giving you a chance to respond, then getting mad when you don't do what they asked.

Smash
King
Vancouver Canada pacific time
Jul 1999
posted November 01, 2000 22:08   Click Here to See the Profile for Smash   send a private message to SmashSend a Message to UIN: 43016264
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Hmmmm...thats interesting.If thats the problem it would be a major flaw that should stand out like a sore thumb.Or not

I think I should learn how to hack the exe

paiktis22
Settler
Athens Greece
Oct 2000
posted November 02, 2000 03:29   Click Here to See the Profile for paiktis22Click Here to Email paiktis22  send a private message to paiktis22
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I was sooooo happy when I finally discovered ONE copy of CIV 2 Multiplayer in a dusty self of a forgotten small shop in a shady street I could jump for joy

(I was searching for any CIV 2 for some time)

Then I realized all that was going on with the AI

Whatever the reason for the AI being so suicidal and aggresive they shouldn't have written on the back of the box : CIV 2 PLUS MULTIPLAYER. It's a damn bloody affair PLUS Multiplayer

I'll sue

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