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Topic: Extra-Hard Nomads Challenge |  |
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KhanMan Prince Fort Worth, Texas, USA b.02-15-99
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posted June 26, 2000 00:41
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This is for you experts out there (you know who you are, Ming, Xin, Makeo! :P ) who take special joy out of sadistic challenges.I challenge each and all of you to successfully win a game with the following rules: 1. The game must abide by Cold Wizard's varient of the Nomads Challenge: you may never build a city, only capture them, or take them from the ai. 2. The game settings are as follows: 7 civs large world raging hordes deity Now, should two people pass this challenge, the winner will be the one who wins first.
(Personally, I think it's impossible, but go ahead... :P ) -KhanMan the LLSS |
Ming ACS CivII & Off-Topic Forum Moderator Mingapulco (CST) b.02-15-99
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posted June 26, 2000 11:08
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It sounds like something that would be interesting... But, I don't see it as being very difficult. Using the old goody hut strategy, you should be able to get enough military units to take a few AI cities that can be used as a base of operations to crank out military units. Unless you start on a small island, or get pinned in early before getting some non units, it would just be a matter of how long it took to hunt everybody down. Heck, I can even see a scenario where you could capture enough cities to actually get into the lead for sciences... and maybe even be able to land on AC before the AI does  |
DaveV Prince USA - EDT b.02-15-99
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posted June 26, 2000 12:10
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Although my name wasn't mentioned among those challenged , I'm not a fan of "artificial" challenges like this. I hate having to play under some self-imposed limitation; I'd rather play the game all-out and still be challenged. I'm messing around now with using the cheat menu to give all the AIs several (well-sited, for a change) cities at the start of the game. I don't expect they'll put up much of a fight anyway.The real answer, of course, is playing against humans... |
rah King Ferretown CST b.02-15-99
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posted June 26, 2000 13:28
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Do you get to take a city from a hut or do you have to reset it?I'm with ming, this doesn't sound that tough unless you get screwed at the start. RAH |
Ming ACS CivII & Off-Topic Forum Moderator Mingapulco (CST) b.02-15-99
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posted June 26, 2000 17:23
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Heck, I would assume that you would just reset it like you do in OCC games (a rule I still disagree with)  |
Ming ACS CivII & Off-Topic Forum Moderator Mingapulco (CST) b.02-15-99
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posted June 26, 2000 18:55
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OK... I've tried it three times... two times, I was on a large land mass with no other civs... those were quick.The third time, I was on a decent size land mass with one other civ... but i didn't find them until 1400 bc, and they only had two cities... I kept trying to take one of their cities, but they would just spit out a settler when they got to size two. I tried baiting them to come out so I could take the city... no such luck. I finally quit. (I did destroy them first, because I was pissed) Oh well, time to try again. |
Ming ACS CivII & Off-Topic Forum Moderator Mingapulco (CST) b.02-15-99
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posted June 27, 2000 08:23
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The fourth time might be the charm. I found the Bab's around 2400 and was able to take their capital with some legions and chariots. The timing worked out good because the city moved up to pop 3 just as I was moving my units into position. They even made it easier by attacking out of the city with one of the defensive units. I then distroyed their other city... it was a size one that kept kicking out settlers. There was a second civ nearby, so I was able to take it's capital, and then bribe the other city. But, there was one major problem, none of the cities were on the coast, so I was still land locked. After many years, I did find the french far away from my starting position, and the Aztecs also share the same large land mass. The French had lost a costal city to barbs, so after taking Paris, I built a diplo and bribed it, and their other city. Now I have access to the ocean. The Aztecs are next on my list. It's about 200 bc, so I should be able to win this one. I'm ahead in science and population. Most of the huts I got before taking a city were units (maybe 70 - 80%) However, the money I got from some was very useful once I had a city. I also got a bunch of sciences, but not as many as I would have liked... Plus, I didn't start with any sciences. After taking a city, I did start getting barbs, but only one advanced tribe... I reset after getting the advanced tribe. This one won't be a speed record, but I'm pretty sure that I will be able to win... A good start would consist of starting near a civ that built a costal city...
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KhanMan Prince Fort Worth, Texas, USA b.02-15-99
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posted June 29, 2000 05:16
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RAH-Actually, the only way to get cities in this challenge is to:a) conquer or bribe them or b) get them from goodie huts as advanced tribes. Te restriction is that you can't ever build a city in ColdWizard's version. Ming-Nice to see someone take it. I must say, I couldn't repeat your results at deity 7 civs raging, though...  Dave-Interesting to see you object, since some of my favorite fortnight and other challenges have come out of your hands...  -KhanMan the LLSS |
Ming ACS CivII & Off-Topic Forum Moderator Mingapulco (CST) b.02-15-99
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posted June 29, 2000 06:54
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Uhhhhhh....I think Rah and I revised the rules to make it harder without realizing it. We are both playing that you can NOT get a city from a hut. Otherwise, it would be too easy  But it is still fun. I had stopped playing civ SP, playing only MP. This has been keeping amused almost as much as the OCC |
rah King Ferretown CST b.02-15-99
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posted June 29, 2000 12:31
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Yeah, we made it harder, but more fun.  I posted my update to the thread in the stategy forum.Thanks for the Idea. It's been fun. RAH And it keeps reminding me why I dislike 1x1x games in MP. | |