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Topic: shields Current Date/Time:
May 28, 2000 14:59:24
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myrlyn ACS Civ2 DB Helper glasford,il usa Jan 2000
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posted May 25, 2000 19:57
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Does any one know what the maximum effective shield production of a city is? I currently have a city producing 178 shields yet is going to take 7 turns to build apollo. BTW im using my version of the rules.txt thats why im getting such a high shield outputthanks unofficial propaganda minister of the world anarchist party
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Paul King Zwolle, The Netherlands Mar 99
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posted May 26, 2000 00:39
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There's a problem with the calculation of the turns to complete a project. It may say that it takes you 7. turns but in reality it will take you only 4 turns with 178 shields. Just try it. This will happen when you produce more than a certain amount of shields (I think it's 100 but I'm not 100% certain of that). |
myrlyn ACS Civ2 DB Helper glasford,il usa Jan 2000
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posted May 26, 2000 01:56
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I thought so to, but it did take 7 turns to complete. There are otheroddities to like a 120 shield tank unit taking two turns to complete. Thanks for the reply though. Anybody else got any ideas?? ever try to propagandize anarchy??
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Sten Sture King San Fran-CISCO Mar 99
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posted May 26, 2000 18:27
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I ran into that problem in Nemo's Red Front at 100 shields. I was running 100 and 101 in Stalingrad and it was saying that producing a 100 shield unit would take 2 turns. The unit was produced every turn... |
myrlyn ACS Civ2 DB Helper glasford,il usa Jan 2000
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posted May 26, 2000 21:02
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thanks for the reply Sten but i have the save game files and it did take apollo 7 turns to build and it does take the tank unit 2 turns. does anyone know why this is?? |
myrlyn ACS Civ2 DB Helper glasford,il usa Jan 2000
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posted May 28, 2000 14:59
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kill this thread |