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Topic: Negative percentage Current Date/Time:
April 19, 2000 05:58:28
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Christo Settler From: Seattle, WA Registered: Apr 2000
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posted April 18, 2000 01:40
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I was cruising along in "my best game ever" not really paying attention to my percentage score but watching the population creep up past 150 million and the score go over 3000. At some point I looked at the percentage score and it was negative--like minus 256%! I played the game out and finished with over 200 million pop and 4000 score but I never got my percentage above minus 100%. Can anyone explain what happened? Is this a bug or a feature? |
Paul King From: Zwolle, The Netherlands Registered: Mar 99
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posted April 18, 2000 03:28
 
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That's a bug in the older versions of Civ2. Download the 2.42 patch that fixes it. |
Father Beast Chieftain From: American Fork, UT USA Registered: Feb 2000
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posted April 18, 2000 07:31

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Is this related to when you sometimes conquer a city and lose gold? I had a treasury of 20,000 gold or so and conquered a nearby city and it said "-32684 gold plundered". I then had -12,000 gold in my treasury! it reset to 0 on the next turn, but I had spent a while building that up and I was ticked. |
CYBERAmazon Chieftain From: United States of America Registered: Feb 2000
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posted April 18, 2000 20:33
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Father Beast:I believe the bug involving negative treasury numbers happens when one engages an enemy who has more than $29,999 in their treasury at the start of hostilities. Somehow the computer doesn't like it. Particularly if you, too, have more than $29,999 in the treasury. That's why negative numbers pop up. Usually I just grimace and go into the cheat menu to lower the treasury amounts of my opponent to $29,900. That fixes the problem. And, IMHO, that "cheat" menu is there because the programmers KNEW it would be necessary, considering the cheats the AI has available (like "finding" newly laid cities). CYBERAmazon ------------------ Resistance is futile. Lower your shields and disable your weapons. You will be assimilated into the Borg Collective. |
William Keenan SLeague Reviews Editor From: Garfield, NJ, USA Registered: Sep 1999
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posted April 18, 2000 22:17
 
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Actually the truth is that it is not really a bug at all. It is something that happens when computers do math on a 2 byte interger value. When one is added to the value 32767 it becomes -32768. The bug is that they should have used a four byte integer so that the value would not roll over until it reached two-billion. |
Earthling7 Chieftain From: Netherlands (although I am Icelandic) Registered: Jul 1999
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posted April 19, 2000 05:58

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2.000.000 should be enough... but is doesn't explain the purple in the Demographics.------------------ Greetings, Earthling7 ICQ: 929768 |