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  Can caravans enter barbarian cities?

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Author Topic:   Can caravans enter barbarian cities?            Current Date/Time: April 15, 2000 11:37:18
jgv_fiera
Chieftain
From: Spain
Registered: Mar 2000
posted April 13, 2000 19:21   Click Here to See the Profile for jgv_fieraClick Here to Email jgv_fieraVisit jgv_fiera's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Can the human player trade with a barbarian city?

I know it may seem useless in a normal civ2 game, but could be interesting for a scenario I'm thinking of...

Canadian War Beaver
Settler
From: Vancouver BC Canada, PST
Registered: Apr 2000
posted April 13, 2000 19:22   Click Here to See the Profile for Canadian War BeaverClick Here to Email Canadian War Beaver Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


my understanding is that you can although unless the city is large i imagine the benefits to be quite small, ie like trading with one of your small cities.... i also think this was only just recently discussed in another thread somewhere in the last few days
finbar
Prince
From: Sydney, Australia
Registered: Jul 1999
posted April 13, 2000 20:28   Click Here to See the Profile for finbarClick Here to Email finbar Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I've delivered trade into a barb city. It was the only place demanding whatever the product was at the time. The only problem was avoiding them killing it before it got there.

------------------
finbar
Mono Rules!
#33984591

Scouse Gits
Prince
From: Liverpool, United Kingdom
Registered: Nov 1999
posted April 14, 2000 19:43   Click Here to See the Profile for Scouse Gits  Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Yeah! Absolutely no problem - you even get a half way decent return if the city is big enough - have you tried sending in a heavily protected engineer to irrigate and mine for the Barbs?
You can even establish an Embassy with the little devils, but it only lasts for the one turn!

_____________
the SGs in concert
jgv_fiera
Chieftain
From: Spain
Registered: Mar 2000
posted April 14, 2000 22:44   Click Here to See the Profile for jgv_fieraClick Here to Email jgv_fieraVisit jgv_fiera's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


That's it, thank you all!

Good to have some expert players there willing to help...

And War Beaver, I haven't managed to find that thread...

Canadian War Beaver
Settler
From: Vancouver BC Canada, PST
Registered: Apr 2000
posted April 14, 2000 22:53   Click Here to See the Profile for Canadian War BeaverClick Here to Email Canadian War Beaver Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


jgv..... i believe it isnt' its own thread but briefly talked about in one of the others,,,, if i find it before you i will post the url
The Mad Monk
Prince
From: Belleville, NJ USA
Registered: Mar 2000
posted April 15, 2000 11:37   Click Here to See the Profile for The Mad MonkClick Here to Email The Mad Monk Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


quote:

have you tried
sending in a heavily protected engineer to irrigate and mine for the Barbs?

Yeah, I've done some 'gardening', but usually only when the city is also producing a barb unit I want to recruit. In TOT, there are some heavy hitting barb units wandering around in the late game. I will go as far as to capture a barb city, add buildings, and let them capture it back if I know a barb unit I want is in the vicinity--all to make the city produce that unit faster.

BTW, I'm not sure about original Civ II, but in TOT the barb appearances are tied to specific squares; if you watch you can identify these squares, and park units on them if you really don't want to be bothered by barbs at that point.

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