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Topic: Can caravans enter barbarian cities? Current Date/Time:
April 15, 2000 11:37:18
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jgv_fiera Chieftain From: Spain Registered: Mar 2000
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posted April 13, 2000 19:21
 
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Can the human player trade with a barbarian city?I know it may seem useless in a normal civ2 game, but could be interesting for a scenario I'm thinking of... |
Canadian War Beaver Settler From: Vancouver BC Canada, PST Registered: Apr 2000
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posted April 13, 2000 19:22

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my understanding is that you can although unless the city is large i imagine the benefits to be quite small, ie like trading with one of your small cities.... i also think this was only just recently discussed in another thread somewhere in the last few days |
finbar Prince From: Sydney, Australia Registered: Jul 1999
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posted April 13, 2000 20:28

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I've delivered trade into a barb city. It was the only place demanding whatever the product was at the time. The only problem was avoiding them killing it before it got there.------------------ finbar Mono Rules! #33984591 |
Scouse Gits Prince From: Liverpool, United Kingdom Registered: Nov 1999
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posted April 14, 2000 19:43
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Yeah! Absolutely no problem - you even get a half way decent return if the city is big enough - have you tried sending in a heavily protected engineer to irrigate and mine for the Barbs? You can even establish an Embassy with the little devils, but it only lasts for the one turn!  _____________ the SGs in concert |
jgv_fiera Chieftain From: Spain Registered: Mar 2000
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posted April 14, 2000 22:44
 
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That's it, thank you all!Good to have some expert players there willing to help...  And War Beaver, I haven't managed to find that thread... |
Canadian War Beaver Settler From: Vancouver BC Canada, PST Registered: Apr 2000
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posted April 14, 2000 22:53

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jgv..... i believe it isnt' its own thread but briefly talked about in one of the others,,,, if i find it before you i will post the url |
The Mad Monk Prince From: Belleville, NJ USA Registered: Mar 2000
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posted April 15, 2000 11:37

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quote:
 have you tried sending in a heavily protected engineer to irrigate and mine for the Barbs?
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Yeah, I've done some 'gardening', but usually only when the city is also producing a barb unit I want to recruit. In TOT, there are some heavy hitting barb units wandering around in the late game. I will go as far as to capture a barb city, add buildings, and let them capture it back if I know a barb unit I want is in the vicinity--all to make the city produce that unit faster. BTW, I'm not sure about original Civ II, but in TOT the barb appearances are tied to specific squares; if you watch you can identify these squares, and park units on them if you really don't want to be bothered by barbs at that point. |