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Author Topic:   I really must know...            Current Date/Time: April 11, 2000 03:26:55
shamrock
Chieftain
From: Wright-Patterson AFB, OH, USA
Registered: Jul 1999
posted March 25, 2000 23:25   Click Here to See the Profile for shamrockClick Here to Email shamrockVisit shamrock's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


These issues must have been addressed previously, but after searching through the archived threads, I still can't find an answer. So at the risk of posing a question that has already been asked and answered, here goes:

1) How many turns are there for each level??
2) Everyone knows navigation and seafaring help reduce the chance of a trireme sinking when away from land, but by how much? Has anyone quantified this??

Gothmog
Warlord
From: Bethel Park PA USA
Registered: b.02-15-99
posted March 26, 2000 08:28   Click Here to See the Profile for GothmogClick Here to Email GothmogVisit Gothmog's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


This link has the answer to question 1. Look at the Time Warp heading. http://ltswww.epfl.ch/~winkler/civ2.html

According to the CIV2 instruction manual,
seafaring changes the odds from 1 in 2 to 1 in 4 of sinking. Navigation changes the odds to 1 in 8.

shamrock
Chieftain
From: Wright-Patterson AFB, OH, USA
Registered: Jul 1999
posted March 26, 2000 10:47   Click Here to See the Profile for shamrockClick Here to Email shamrockVisit shamrock's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Thanks gothmog, I appreciate your help. And that link was perfect - lots of great info if anyone else is interested.
George Garrett
Warlord
From: Victoria. B.C. Canada
Registered: May 99
posted March 26, 2000 11:14   Click Here to See the Profile for George GarrettClick Here to Email George Garrett Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Playing SP at Chieftain level, my experience has been that, once improved, ("Seafaring"?
"Lighthouse"?), the trireme won't sink anywhere...except under the guns of a hostile Hottentot, or similar restless native of the Civ world...
[This message has been edited by George Garrett (edited March 26, 2000).]
[This message has been edited by George Garrett (edited March 26, 2000).]
[This message has been edited by George Garrett (edited March 26, 2000).]
shamrock
Chieftain
From: Wright-Patterson AFB, OH, USA
Registered: Jul 1999
posted March 26, 2000 12:49   Click Here to See the Profile for shamrockClick Here to Email shamrockVisit shamrock's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


George-

Yes, if you have the Lighthouse, your triremes will not sink.

Gothmog-

After doing some experiments, I believe the most accurate way to describe the effect of Seafaring and Navigation is describe the change as relative, i.e. each advance halves the chance (doubles the trireme modifier in rules.txt) of your trireme sinking. When I changed the global variable from 2 to 3, the odds went roughly 1 in 3, 1 in 6, and 1 in 12.

War4ever
King
From: Vancouver, B.C. Canada PST
Registered: Oct 1999
posted March 26, 2000 17:52   Click Here to See the Profile for War4everClick Here to Email War4ever Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


triremes have been known to sink even with the lighthouse but not nearly as frequently....
The Mad Monk
Warlord
From: Belleville, NJ USA
Registered: Mar 2000
posted March 26, 2000 18:51   Click Here to See the Profile for The Mad MonkClick Here to Email The Mad Monk Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Interesting--I thought that the Lighthouse, by definition, made triremes sink-proof; what were the circumstances?
finbar
Prince
From: Sydney, Australia
Registered: Jul 1999
posted March 26, 2000 21:42   Click Here to See the Profile for finbarClick Here to Email finbar Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


It does. According to the manual. It also gives vet status to every new boat you build. According to the manual. Presumably war is referring to only one of the myriad bugs and glitches that pop up from time to time. Some amusing, most not.

As Deity wasn't amused the other night when he rush built a settler in his city and ended up with a Chariot (belonging to another Civ!) instead of the settler.

------------------
finbar
Mono Rules!
#33984591

Gothmog
Warlord
From: Bethel Park PA USA
Registered: b.02-15-99
posted March 27, 2000 17:13   Click Here to See the Profile for GothmogClick Here to Email GothmogVisit Gothmog's Homepage! Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Shamrock
I was wondering what the effect of tinkering with the global variable would be. Now I know.
Neon Deon
Chieftain
From: Cali
Registered: Mar 2000
posted March 27, 2000 18:36   Click Here to See the Profile for Neon DeonClick Here to Email Neon Deon Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Well I had a Trireme sink in port! Something to do with one land square cities.
But I still think it was sabotage. Someone snuck on board one night when the crew was on shore leave and opened the sea cocks!
Crustacian
Prince
From: North Idaho PST
Registered: Jul 1999
posted March 28, 2000 00:37   Click Here to See the Profile for CrustacianClick Here to Email Crustacian Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Must have been a papyrus trireme hehe
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