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Author Topic:   Differences between Civ2:FW and MGE            Current Date/Time: April 11, 2000 03:26:35
ajbera
Chieftain
From:
Registered: Apr 99
posted March 18, 2000 18:50   Click Here to See the Profile for ajberaClick Here to Email ajbera Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


While perusing posts, I came across a mention that there were differences between the Civ 2 upgrade that installing FW gives, and MGE. Obviously MGE adds the multiplayer component, and probably fixes a few bugs, but can anyone inform me as to what changes/fixes there are between the two versions? Second, there was a mention that using previously created scenarios with MGE is occasionally problematic because the preset alliances between factions are reset (or something to that effect.) Can anyone fill me in?
Thanks.
af.Ulm
Settler
From: Göteborg, Sweden.
Registered: Mar 2000
posted March 18, 2000 21:03   Click Here to See the Profile for af.UlmClick Here to Email af.Ulm Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


I can say one thing that I think no one else has noticed. In my scenarios I used barbarian cities and created untits from civs in them and then deleting them and replacing them with barbarian units, making the civ that had the unit in the city unable to attack the city and instead able to walk through it. This doesn't work anymore, and I find that very disturbing.

Also, the AI seems much more unfriendly in MGE.

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