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Author Topic:   Level of Play            Current Date/Time: April 11, 2000 03:26:33
granite00
Settler
From:
Registered: Mar 2000
posted March 18, 2000 08:13   Click Here to See the Profile for granite00Click Here to Email granite00 Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Many aspects of game play can be adjusted by altering the game's text files. Does anyone know how to alter the human player's science increment (how long it takes to discover the next civ advance) and the barbarian attack strength at each level of play (king, emperor, etc.)?
CYBERAmazon
Chieftain
From: United States of America
Registered: Feb 2000
posted March 18, 2000 13:21   Click Here to See the Profile for CYBERAmazon  Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Granite:

I don't know how one could alter the strength of the barbarians' attack level. However, there are two methods that one can alter the science increment ... but both methods benefit and/or hurt *all* the players, not just the human one.

1. Cheat menu: Go under this menu and change the game file into a scenario file. Afterwards, there's an option w/i that menu which allows you to change the science increment. The higher the numerator, the longer it takes to get advances while vice-versa holds true as well.

2. Rules.txt: Enter this file and you can change the science increments under the universals part of the file. WARNING: This method IS NOT recommended by myself (and the programmers) because universals control the fundamental basics of Civilization games. If they're too far out of what the CPU expects to find, the program will react in really bad ways. I know, 'cause I found out the hard way (read: partial re-installation of program).

CYBERAmazon

------------------
Resistance is futile. Lower your shields and disable your weapons. You will be assimilated into the Borg Collective.

Cam
Scenario League
From: Australia
Registered: b.02-15-99
posted March 18, 2000 21:44   Click Here to See the Profile for CamClick Here to Email Cam Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


As far as I'm aware, much of this is hard-coded and can't be altered. There are very few easily alterable components that make any distinction between the AI and the human player, and no (practical) ideas regarding barbarian ferocity at Chieftain vs. Deity and all levels between beyond what's already there.

One left-field idea though to affect the science question. If you created multiple versions of rules.txt for each level, you could change the AI value of writing, the republic, university, trade, democracy, the corporation, and computers to be higher. The AI will be more willing to seek out research and trade-oriented technologies and government types, and potentially boost their scientific inclination. A long shot at best I confess.

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