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Author Topic:   Spaceship.            Current Date/Time: April 11, 2000 03:26:30
Teeks
Settler
From: Homewood, Alabama, USA
Registered: Feb 2000
posted March 16, 2000 19:23   Click Here to See the Profile for TeeksClick Here to Email Teeks Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


When I was playing today, I was the Mongols, I had 6 cities, perfectionist style. One was a 26, two were 24's, one was a 23, and two were 15's. I got ahead in tech quickly, and was building my spaceship before anyone else. But then, the Romans with a gargantuan amount of cities began building theirs...So, I blast it off in 1950 (39-4-4-1-1-1) and the estimated arrival was 1965. Then, in 1957, the Romans launch theirs and the estimated arrival was also 1965. I'm not sure of their spaceship's stats, but I do know the mass was quite a bit larger than mine, and was not fusion powered, while mine was. Anyway, when 1965 came, the Romans arrived, even though I was supposed to arrive on the same date. My question is 'What factors determine how quick a spaceship will get to AC, and if two civs are going to arrive on the same date, what factors will determine which arrives first.' This really irks me, because this is the second time this has happened recently. Waagh! Please help.

--Teeks

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--Teeks

War4ever
King
From: Vancouver, B.C. Canada PST
Registered: Oct 1999
posted March 16, 2000 20:01   Click Here to See the Profile for War4everClick Here to Email War4ever Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


the benefit of the white civ is thay go first in all turns it goes in order of color.... with my beloved purple mongols last in the chain.....

the fastest spaceship possible is 15.9yrs i think and its 13 3 3 1 1 1 i believe not 100% SURE ON the structurals.... with fusian power....

therefore if you both land on the same date the person who goes first ie white civ lands first silly concept but that is TBS for you nexttime dont cut it so close

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It's clobberin time!!
- The Thing from the Fantastic Four

Tom DeMille
Warlord
From: Kingston, Ontario, Canada
Registered: Jan 2000
posted March 16, 2000 22:13   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


The fastest ship is more like 6 years. Just load it up with engines and fuel cells (something in the order of 35-8-8-1-1-1)

edit: Teeks, you built too many structural for the number of engines. The minimum (with %100 chance of success) ship is 15-3-3-1-1-1 with fusion power, which takes 15 years to arrive.

edit: War4ever, when was the last time you won by landing on AC?
[This message has been edited by Tom DeMille (edited March 16, 2000).]
[This message has been edited by Tom DeMille (edited March 16, 2000).]

Scouse Gits
Prince
From: Liverpool, United Kingdom
Registered: Nov 1999
posted March 17, 2000 05:01   Click Here to See the Profile for Scouse Gits  Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Hi Teeks,

Always good to 'see' new faces.

There is a load of useful information on this and similar problems at http://ltswww.epfl.ch/~winkler/civ2.html

Hope this helps

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____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor

War4ever
King
From: Vancouver, B.C. Canada PST
Registered: Oct 1999
posted March 17, 2000 14:03   Click Here to See the Profile for War4everClick Here to Email War4ever Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Tom your correct of course..... i was thinking of OCC spaceships and thats why i only had 13structurals and not 15 thanks for the correction..... i believe the rest was right though
Tom DeMille
Warlord
From: Kingston, Ontario, Canada
Registered: Jan 2000
posted March 17, 2000 14:23   Click Here to See the Profile for Tom DeMilleClick Here to Email Tom DeMille Edit/Delete Message Reply To & Quote Message IP: Logged, Admin Access Only


Thanks, SG1, good link- especially the formulas on trade. I'm finally starting to get a handle on the most effective use of caravans. Good to know that the ongoing trade from a trade route is not distance dependent. I'll keep sending those first 3 OCC caravans to the nearest possible city.
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