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  Modifing game to allow 8-9 AI civs.

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Topic:   Modifing game to allow 8-9 AI civs. Format for Better Printing
LordEmperor Platypus
Settler

Dec 1999
posted December 27, 1999 18:39   Click Here to See the Profile for LordEmperor PlatypusClick Here to Email LordEmperor Platypus  send a private message to LordEmperor Platypus
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Hello all,

I spent quite a bit of time scouring this site's archives but could not find much on this subject.

Currently Civ II allows you(1) plus 7 other civs to play. I would very much like to modify the basic game to allow 8 or 9 other civs (plus your own).

I have made the neccessary additions to city.txt and rules.txt. Also units.gif comes with an extra brown flag (apparently used when a civ splits into two in a civil war situation -- interestingly enough I have never had that occur in 3 years of playing) so adding a flag color isnt neccessary unless I increased AI civs to 9.

My question is now what???

I either need to hex edit some files for which I will need guidance from those of you knowledgeable... or better yet... Is there a way to decompile the executable so I can access the source code directly??

Thanks in advance... hopefully there is someway to increase the amount of total civs allowed in the game....

Platypus
LordEmperor

------------------
"Platypi shall inherit the world"

LordEmperor Platypus
Settler

Dec 1999
posted December 27, 1999 19:30   Click Here to See the Profile for LordEmperor PlatypusClick Here to Email LordEmperor Platypus  send a private message to LordEmperor Platypus
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Additionally.... not sure if you need this info but here it is...

I have FW installed....

Also, I DO NOT want to make these changes as a scenario.... I wish to modify the basic game...

Thanks again

Krushala
King
Las Vegas, NV
May 99
posted December 27, 1999 19:40   Click Here to See the Profile for KrushalaClick Here to Email Krushala  send a private message to Krushala Visit Krushala's Homepage!
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as far as I know there is no way of doing this. This is hard coded. They couldn't even change this in the TOT game. 7 human civs and 1 barbarian is the limit.
CapTVK
Prince
Voorburg, the Netherlands, Europe
b.02-15-99
posted December 28, 1999 14:58   Click Here to See the Profile for CapTVKClick Here to Email CapTVK  send a private message to CapTVKSend a Message to UIN: 6858967 Visit CapTVK's Homepage!
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Freeciv allows up to 14 civs at the moment but you need Linux or an X-server for windows to run it. It ain't up to the same level as Civ2 ,at least not yet (there isn't a native windows version available for the moment). But it might be worth to check out, they're always looking for coders to help out. So who knows?
LordEmperor Platypus
Settler

Dec 1999
posted January 14, 2000 01:39   Click Here to See the Profile for LordEmperor PlatypusClick Here to Email LordEmperor Platypus  send a private message to LordEmperor Platypus
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Well it would appear that there is no way to do that then... enough time has elapsed and there have been no positive responses.

Well, its not my first choice, but how would one set up for more than 7 AI Civs in a scenario? I have seen tibdbits here that hint that is possible but no detailed directions on how to do such a thing.

Any takers??

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"Platypi shall inherit the world"

Thue
Freeciv Developer

b.02-15-99
posted August 02, 2000 17:33   Click Here to See the Profile for ThueClick Here to Email Thue  send a private message to ThueSend a Message to UIN: 18058911
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quote:

Originally posted by CapTVK on 12-28-1999 02:58 PM
Freeciv allows up to 14 civs at the moment but you need Linux or an X-server for windows to run it. It ain't up to the same level as Civ2 ,at least not yet (there isn't a native windows version available for the moment). But it might be worth to check out, they're always looking for coders to help out. So who knows?

1) I increased the number of civs from 14 to 30
2) There is now a native windows version

Oldman
Prince
Rainier III of Monaco
Apr 2000
posted August 07, 2000 07:54   Click Here to See the Profile for OldmanClick Here to Email Oldman  send a private message to Oldman Visit Oldman's Homepage!
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Krushala, Is there a way to get the barbarian civ to start thinking properly like a normal civ? ie building settlers, expanding, improving terrain, researching etc etc!?!?!?
Mithrandir
Chieftain
Sassamansville, ,USA
Feb 99
posted August 16, 2000 00:13   Click Here to See the Profile for MithrandirClick Here to Email Mithrandir  send a private message to MithrandirSend a Message to UIN: 20886467 Visit Mithrandir's Homepage!
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Thue, why 30? I can guess that you used 32(2^5) - 2, but what are the other two numbers for?
CapTVK
Prince
Voorburg, the Netherlands, Europe
b.02-15-99
posted August 16, 2000 17:36   Click Here to See the Profile for CapTVKClick Here to Email CapTVK  send a private message to CapTVKSend a Message to UIN: 6858967 Visit CapTVK's Homepage!
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If I remember correctly there are also two barbarian civs. 30+2=32
Thue
Freeciv Developer

b.02-15-99
posted August 17, 2000 14:35   Click Here to See the Profile for ThueClick Here to Email Thue  send a private message to ThueSend a Message to UIN: 18058911
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CapTVK: correct.

btw, the number 7 in civ 1 & 2 must be 2^3(8), ie 7 civs and one barbarian. And since that will be used as a bitvector it is not possible to easily increase.

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